The opening day of the annual e3 game exhibition has arrived, bringing huge tourist traffic to the city.
Unlike hundreds of years ago, the e3 game show at that time was only open to industry insiders, such as game producers, game journalists (media), etc.
The reason is that the exhibition is too popular.
If it were completely open, it would not be able to accommodate the huge flow of people.
But things are different now. In order to accommodate more game enthusiasts and expand the influence of the e3 game exhibition, this tradition was abandoned a hundred years ago and changed to a ticket system.
At the same time, in order to accommodate more people, the venue was rebuilt and the area was expanded by more than 10 times.
In this era, games have become an essential spice in the lives of many young people. Their influence has far exceeded what they used to be, and they are the most influential entertainment industry.
With the improvement of virtual devices, this era is a flourishing era of virtual games.
In this new era, no parent will think that it is unreasonable for their children to like playing games, because they are also a generation that has experienced the baptism of games, so they understand their children's thoughts very well.
These parents were also crazy about games when they were young, spent a lot of money, and even stayed up late to watch e-sports competitions, etc...
It can be said that parents of this generation understand their children very well and share a common language.
As long as it does not affect academic studies, parents regard playing games as a spice in life and an indispensable source of social interaction between children and their peers, and will not be regarded as a "monster".
Many parents even play games with their children and lead them to explore the wonderful world in the game.
It will be very easy to educate children based on their interests. This is also the good side of games that many parents think.
It is precisely because of many reasons in this regard that the rise of the gaming industry is unstoppable.
This year's e3 game show is such a grand event in the gaming industry.
At this moment, there was already a crowd of people outside the e3 exhibition hall.
These visitors come from all over the world, but one thing is the same, they all love games very much.
I am also looking forward to the competition of "flagship games" between major game manufacturers at this e3 game show, and finally finding a favorite game to meet future needs.
Even in this era of numerous games, players are still very hungry for good games, and this game exhibition is the place for these players to find good games.
In the anticipation of players, the opening time of the exhibition has arrived.
As the door of the exhibition hall opened, players waiting outside flocked in.
At this moment, Lu Wu was holding Xiao Beili's hand and was mixed in with the crowd.
As the mastermind behind the battle for this game, Lu Wu felt that the surroundings seemed to be filled with murderous intent.
Because all around him are war players.
As for why Lu Wu knew that these people were combat players, it was not because of artifact detection, but because of their dress.
There are cosplay NPCs from the battle, some holding weapons and props made by Xiao Beili in the game, and some wearing shirts with the logo of "The Battle for the Best in the World" printed on them.
There is no need for artifact assistance at all, the identity of the combat players is already written on their faces.
Moreover, Lu Wu could tell at a glance that these players had evil intentions.
Because he had vaguely heard the "cruel" words mentioned by these campaign players in their chats before.
For example, words such as hammering, torturing, beheading, rubbing on the ground, etc., naturally refer to the official of the war dog: Lu Wu.
For this purpose, these combat players have also prepared a batch of special props.
Due to the strict security inspection system in the game exhibition hall, all controlled weapons such as knives are prohibited from being brought inside.
But there is one exception, and that is these weapons called "cos props".
The players of the Conquest game have taken advantage of this very wisely and brought weapons that are in the style of the mall in the Conquest game.
Looking at the posture of the players, it didn't look like they were joking at all, which made Lu Wu very embarrassed.
He even just heard a cute girl next to him telling his companion that if he saw the official dog later, he would blow his head off with the "staff" in his hand.
Listen, this is what people say!
Although she looks so cute, how could she say such cruel words?
From Lu Wu's point of view, this is obviously because the players have too many soul coins and need to be exploited.
Hold a grudge +1!
Along the way, Lu Wu saw many such players, and many of them came in groups.
Lu Wu even saw a group of masked players wearing T-shirts with the Evil God's logo on them. He counted exactly 50 of them. This made Lu Wu instantly think of recruiting people on the forum, saying they wanted to kidnap him in exchange for the God.
Those few middle-class players pretending to be so.
These dog players are becoming more and more unruly. They really deserve to be exploited. I will suppress them when I get back!
Hold a grudge +2!
While walking along the queue, Xiao Beili held Lu Wu's hand, his eyes always focused on the snacks in the hands of other players in the queue, almost drooling.
The nature of the foodie was exposed, making Lu Wu very helpless.
After waiting for about half an hour, Lu Wu finally arrived at the ticket gate.
He took out his mobile phone to confirm, and after going through the security scan, Lu Wu successfully entered.
While walking along the marked passageway into the exhibition, Lu Wu noticed that the expressions of the players around him seemed to be getting more and more ferocious.
Especially those masked guys, although their expressions could not be seen, Lu Wu vaguely felt that they exuded murderous aura, and they would wave the sword in their hands from time to time.
It looks like he is "killing" while practicing leveling.
What hatred, what hatred!
Hold a grudge +3!
Following the team into the "a1" exhibition venue, soothing music was playing, and the staff at the major booths were already ready to welcome visitors.
At this time, Lu Wu turned his attention to a huge display hanging in the center of the exhibition hall.
The above scrolling display shows the location of the exhibition hall area where major game manufacturers are located and the specific booth number information.
[Battle Online-position a3-1]
After confirming the booth where Zhengzhan was located, Lu Wu did not go directly.
Instead, he took Xiao Beili and wandered around Area A1.
Since it was a rare visit, he naturally wanted to take a look at this year's flagship games from other manufacturers.
As for the "evil forces" elements who entered the venue with Lu Wu, they had already rushed to the A3 exhibition hall with great momentum.
Lu Wu even saw a guy holding a "dagger" and muttered:
"My backstab is so thirsty!"
This made Lu Wu a little bit dumbfounded, but he didn't take it seriously.
but……
Hold a grudge +4!
…
Along the way, Lu Wu discovered that there were many games launched by major game manufacturers this year that he had been looking forward to, and even considered them to be AAA-level masterpieces in the series within his lifetime.
For example, the flagship game "Cyberpunk 2377" launched by Polish Jackass this year.
Ubisoft launched "Assassin's Creed: Future World" and "Far Cry 46" this year.
These works reminded Lu Wu of his childhood when he was obsessed with games.
However, among these games, the one that attracted the most attention from Lu Wu was "Titan", the flagship game launched by Activision Blizzard this year.
This game is also regarded by many media as possibly the biggest opponent in today's competition. There was already such news before the start of the e3 exhibition.
Seeing the Titan character model and virtual CG images on the EA booth, Lu Wu couldn't help but feel a little emotional.
Because this game was also a game that he was looking forward to very much at the beginning, but Lu Wu considered it to be a series within his lifetime, and he never thought that he would be able to see the release of "Titan" in his lifetime.
The reason is that the "Titan Project" once severely damaged Blizzard in its glory days.
The earliest Blizzard was undoubtedly a mythical existence in the hearts of players, and the "World of Warcraft" it developed was considered an unsurpassable MMO (massively multiplayer online) game.
Even now, there are still too many games that are influenced by World of Warcraft.
Many gameplay methods also emerged from World of Warcraft and were learned by other game manufacturers.
In the early 21st century, among the earliest group of game developers, to exaggerate, perhaps more than 80% were loyal World of Warcraft players, and basically all of them had played this game.
Warcraft at its peak was a myth, there is no doubt about this.
When Warcraft entered Dragon Kingdom in 2005, a large number of players became addicted to it.
The original "Thunder King Yang Yongxin" also originated from Warcraft, and even CCTV criticized this game.
However, it is a fact that most of the early developers of major game manufacturers were die-hard fans of Warcraft players.
This game is a classic both in the industry and among players.
And Blizzard's achievements go beyond that, such as "Dark Destroyer Series", "StarCraft Series", "War3" and so on...
At that time, there was a saying in the game circle that was spread by word of mouth: anything produced by Blizzard must be a high-quality product.
But, those are the past after all.
Even game manufacturers like Activision Blizzard have experienced decline.
This is related to the period game "Titan" that is now withdrawn.
When the classic MMO game "World of Warcraft" began to decline, Blizzard had a crazy plan to create a super game to succeed World of Warcraft.
It was around 2007. In order to produce this game, all the project teams under Blizzard joined in, including the entire team of "World of Warcraft".
Because at that time Blizzard wanted to create a game similar to the current "Conquest Online", covering all gameplay methods, and creating a world similar in size to the earth.
There are countries, camps, powerful social systems, etc...
To this end, Blizzard invested a lot of money. The initial investment was US$100 million, and the subsequent investment reached US$700 million, which is equivalent to more than 4 billion RMB.
And it was more than 4 billion 300 years ago.
The production cost of a game reached such a level that many game manufacturers could not even imagine at the time.
However, it was because of this game that it ultimately brought down Blizzard.
Because the content of the game "Titan" was too complex and the ideas were too advanced, the Titan project was ultimately aborted.
It can also be said that "Titan" should not have been a product of that era.
Since then, Blizzard has started to decline step by step.
Although the "legacy" of Project Titan created games such as "Overwatch" and "Heroes of the Storm", which were once popular, Blizzard's subsequent fatigue has shown.
After spending too much energy on "Titan", Blizzard simply has no new works to connect with the era of new games constantly emerging.
Lu Wu knew about this period of Blizzard's history, and when he saw the "Titan" CG on the EA booth, he felt a little emotional.