The spells on the Mage Network are only divided into three categories:
1. Small spell...conventional spell.
2. The big curse... the effect is permanent.
3. Forbidden spell...the only one unique (including permanent effect and easy derivation of similar spells)
Because of the suggestion from a book friend (The Scenery at the End), I will explain the great curse here.
A big spell is a spell with the word "big" in front of the spell name, such as the protagonist's current "big puppet technique" and "big phantom technique", which also includes the "big blessing technique" owned by other mages. In the magic net spell,
As long as a spell has big characters in front of it, it is a big spell; if it doesn't, it is not.
The effect of the mantra is permanent, which means it will exist forever.
For example, the war puppet summoned by the Great Puppet Technique will not disappear or die physically after it is summoned. Even if it is smashed into pieces, melted into iron juice, or even heated into steam, it will not die. After naturally absorbing magic, it will not die.
After that, it can automatically recover and regenerate.
However, the Great Puppet Technique is a summoning technique and is subject to the upper limit of summoning (if you don’t know about summoning, you can read a single chapter for an explanation). Similarly, the Great Illusion Technique also belongs to the summoning category and has similar restrictions.
the difference is.
The Great Illusion Technique is a copy. The copied phantom has the same attack power, but the defense (physical defense and magic defense) is 0 points, and even an ant can bite it. The Great Illusion Technique can copy living things, machinery, magic robots, pure
Attack turrets, and even explosive alchemical bombs. However, the replica cannot have abilities that the original does not have, such as replicating two creatures, the electric eel and the dragon. The electric eel cannot breathe fire, and the dragon cannot discharge electricity.
The copied original can do whatever the phantom can do, including learning skills. For example, if you copy a mage, the phantom will not cast his spells, but only possesses his physical strength and strength.
In addition, the phantom can be blessed with ice armor and the like, but it doesn't actually make much sense. It can still shock the inside.
The permanent effect of the Great Spell will not be destroyed by physical damage. For example, the fireball of the Great Fireball spell will not be extinguished when immersed in water. The effect of the Great Spell can only be eliminated by mana, and energy can be used to disintegrate the power of the Great Spell. For example, use mana to directly eliminate it, or use
Double the ice breath to extinguish the fireball. This method is equally effective on golems and phantoms.
The advantage of the Great Curse is in the later stages.
Or, at the same time, mages of equal strength cannot defeat the big curse. When summoning a 100-point war puppet, the one with the small curse will die, but the one with the big curse will not die. The difference between the two is too big. Therefore, if the same level of magic is used, the puppet will die.
It is many times more beneficial than a small spell.
Regarding the power of the Grand Illusion, it is more reflected in the two aspects of 'sniping' and 'explosion'. Copying sniper turrets and explosive weapons does not require defense. The more sniper turrets are copied, the greater the damage of a sniper attack.
The same goes for explosive magic weapons... so the later you practice, the more beneficial it will be.
Spells are all targeted, and so are the spells.
Give a simple example.
At this stage, the protagonist is dealing with the stone-eating monster mage, using the Great Illusion Technique. He only needs to copy four of them to kill him in one hit. On the contrary, Thunder Stone, a defensive mage, is very difficult to deal with. To deal with a purely defensive mage, he is slow and weak.
, cold breath and other slowing spells have miraculous effects and can turn the opponent into a turtle.
If you really still don’t understand.
You can think of a great spell as a 'halo' that acts as an attack, because the halo also exists permanently. It's just similar, not the same. Don't think wrongly.
(The above is still the suggestion of Xiao Zhengtian’s book friend, the author Jun will explain it here)