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About some settings in this book, you can skip it

Considering that your partners have some questions about your settings, I would like to do a simple popular science on some of the settings in this book.

1. Character attributes

The basic attributes of the character include three dimensions: strength, strategy, and command, which respectively represent the character's three development branches: military commander, strategist (the Yellow Turban side is called an alchemist), and commander. Among them, the commander and the Yellow Turban Rebellion are not available to players yet.

All basic attributes need to complete corresponding events to improve. Points 0-40 are the novice stage and can be quickly improved through tasks. After 40 points, corresponding events need to be completed.

Example of attribute promotion event:

1. Strength: Evenly matched battle - victory, thrilling battle - not dead, narrow escape battle - not dead and other combat events

2. Strategy: implement surprise attacks, fire attacks and other smart strategies or discuss politics, strategies, verbal battles and other strategic events with other powerful strategists (Yellow Turban Warlocks can use practice to reach 40 points, and the subsequent improvement methods are the same)

3. Commander: read the art of war, command operations, etc. (not open yet)

The reputation attribute does not affect combat ability, but many events must reach the corresponding reputation before they can be triggered, and the fame attribute can also increase the NPC's recognition of you.

The chivalrous value bias can be divided into positive and negative. The closer the bias is to the characters in the plot, the higher the probability of gaining favorability.

2. Task type

General tasks: tasks that have no impact on the plot and may be triggered at any time.

Plot tasks: Tasks that will have a certain impact on the plot. The results will determine the direction of the plot. Plot tasks will only be triggered by specific characters in specific areas at specific times and will not wait until later.

1. The only special plot: a single-player mission that may significantly promote or change the plot of the original work. The rewards are extremely high, but the difficulty is also very high, and death in battle may lead to the real death of the character.

2. Limited-time plot: missions that may promote or change the plot of the original work, with higher rewards, usually multi-player missions. You will exit the mission after death, but the character will not actually die.

Easter Egg Mission: Special Easter Egg, which may trigger the Easter Egg plot.

Three, death setting

In the game, due to the character card setting, general death is regarded as "serious character injury", and only under certain circumstances, real death (card tearing) will be triggered.

Situation 1: Death in action caused by failure to advance the plot in the only special plot

Scenario 2: In any plot mission, use provocation against the NPC general, triggering the fighting general and killing him [This effect will also cause the NPC general to die in real life].

That's probably it... The setting of this spicy cock book is actually not rigorous [yes, I know it]. If you have any questions, please ask me.


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