As the words fell, Liu Weifeng appeared on a beach, with the blue sea on one side and a dense tropical jungle on the other. It looked like it should be an island.
There is also a light blue light curtain surrounding him.
At this time, the system sent a prompt: "The player has entered the story world. Since this world is a novice assessment, the player's current identity is being randomized and ends randomly. The player's current identity is an ordinary sailor on the ship. The player's appearance is being adjusted to
It fits the worldview.”
After saying that, Liu Weifeng's clothes changed. His other clothes also changed accordingly, turning into a blue and white sailor uniform.
"Adjustment completed. This world is for novice assessment and there are no restrictions. The information of this world is as follows:
[World name: Island Exploration
Background introduction: The ship you were on accidentally encountered a huge storm. You accidentally fell off the ship, but luckily survived the shipwreck. Now, you have to find a way to survive on this island and explore
This island.
Strength: Rookie
Power System: Western Fantasy (Weak)
Duration: 120 hours
Time ratio:1:6
Main mission: Explore this island. Every time you explore 10%, you will be rewarded with 50 experience and 100 unlimited coins. If you explore more than 50%, you can leave this world. Currently 0%.
Side missions: None yet
Achievements that can be completed in this world:
1. Explorer. Island exploration reaches 100%. Reward: Title - Junior Explorer.
2. Top of the food chain (1). Successfully find ten special ingredients and eat them. Reward: Skill-Cooking. Currently 0/10
The satiety attribute is specially enabled in this world. The full value is 100. If it falls below a certain level, the player's actions will be affected.
Note that in this world, any words and deeds that violate the world and leak information about the game, system, etc. will increase the exposure value. When the exposure value reaches a certain level, the player will be forcibly expelled. All unfinished tasks of the player will fail. At the same time
There will be no final evaluation session."
This world information can actually reveal a lot of things. For example, the world name and background introduction indicate that they have encountered a shipwreck and basically no one will come to rescue them, so they need to survive on this island.
Then, in terms of strength, it is the strength of the creatures in this world. This means that they are basically at the rookie level. However, there is no guarantee that stronger beings may appear. These are just backgrounds. See if you can dig them out.
The power system is a setting of this game. Because Infinite World contains countless works, the power system of each work is not necessarily the same, so a simple division was made.
In Western fantasy, there will be some monsters, magic, fighting spirit, etc. Because it is weak, it means that the level is not too high. If there are gods, angels, demons, dragons, etc., it may be strong.
The duration is the time the player can stay in this world, this time it is five days.
Then let’s talk about the time ratio. The time ratio between the main world of the game world and the real world is 1:2, that is to say, 1 hour in the real world and 2 hours in the main world. In other game worlds, different world-to-world ratios are also
It's different. Like this one, it's 1:6. That is to say, if you survive until the end, it will take 20 hours. This is the role of the game warehouse, which can keep you offline.
The most important thing is that, except for the main world, if you go offline in the game world, it will be considered as giving up the world. All unfinished tasks will fail. At the same time, there will be no final score reward. And if it ends normally, then
Even if you die, there will be a final score reward, but the reward will be worse than that of completing the main line normally. Currently, if you happen to encounter a game rest day every week, interruption is allowed.
By the way, when viewers watch the live broadcast, they also enter the game warehouse to watch. Time will also pass with the host's time, and there will not be a situation where the host seems to have increased the speed seven times.
Then there is the main quest. Normally, as long as you complete the main quest, you can leave the world. Of course, you can also stay and wait until the duration is over. Like this world, if you explore 50% of the main quest, you can leave, or you can
Stay and continue exploring. For example, to complete achievements. However, if the main mission is completed, you can exit the current world at any time as long as it is not in a combat state.
Next is the side task. It is triggered during the game, mainly triggered by the system and provided by NPC. The difference between the two is that the side task of the system only has rewards. It does not matter whether it is completed or not, but the rewards are just that. As for the side tasks released by NPC, you
You can talk to the other party about rewards or rewards. However, if you fail this task, it will cause the NPC to be punished, such as reducing the NPC's favorability, or chasing you, etc.
There is an old saying that goes well, it is not that easy to offend the abbot and still want to leave.
Finally, there are achievements, which will be rewarded after completion. They look similar to side tasks, but some achievements are allowed to be completed in multiple worlds, but side tasks are not. For example, achievement 2, top of the food chain, can be completed in other worlds.
Achievements sometimes have some special rewards, such as titles. These titles have various special functions, but they can only be equipped one at a time and can only be replaced during non-combat.
Liu Weifeng took a look and found that junior explorers have no effect, but when entering some other worlds, you can use the identity of explorer instead of the random identity at the beginning. If there is a corresponding organization, you can also join this organization.
Then there is the special attribute of this world, satiety. Some worlds have some unique settings because of their different world views. After players enter this kind of world, the system will make players more adaptable or restrict players.
And turn on some special attributes.
For example, the full value of this satiety is 100. But Liu Weifeng currently only has 67 points. Once it drops below 40 points, he will enter a hungry state and all attributes will be reduced by 10%. If it is lower than 10 points, all attributes will be reduced.
50%. If it is zero, health will continue to be deducted until death.
There is also a final warning, which is normal. As for unlimited streaming, it is normal to prohibit revealing one's identity. It's just that this world seems to be useless.
In addition, each player initially has one cubic meter of carry-on space. It is just one cubic meter in size and cannot fit even a two-meter-long pole. Moreover, living objects and items held by others cannot be placed there.