Gu Kun still has a general principle in mind regarding which business models should be destroyed and which ones should not be destroyed.
That is, if a bad deed already exists in this world and will continue to develop without Chinese people, then there is no need to be too harsh on the Chinese world.
However, if a new innovative method of evil that breaks through the lower limits of human beings is historically pioneered by the Chinese, and spreads poison from the Chinese-speaking circle to the whole world, then we need to weigh it carefully, especially to evaluate the full extent of this thing.
Pros and cons of orientation.
If you can defraud foreigners of their money in large amounts, have the ability to create foreign exchange, and can bring trouble to white teenagers, then you can consider staying.
If just after inventing new means of doing evil, white people can easily plagiarize and learn from it, harming themselves, the whole world suffers together, and they cannot share the dividends of harming other countries - then this kind of thing has the ability to kill in the womb.
Of course, it must be killed decisively. It is best if all mankind never thinks of it or delays the time it is thought of as much as possible.
Hearing that Gu Kun hated things like "gold coin farmer/studio gold mining group" so much, Bao Yue didn't understand it at first, mainly because this situation is too small now.
Of course, even if online games such as Dragon Tribe and Legend have only been commercially operated in China for five and three months respectively, it cannot be said that the situation of "buying and selling equipment among players" has not occurred - selling equipment.
, any online game that involves leveling up and acquiring equipment will start buying and selling equipment almost a month or two after the game is born.
It's just that there are no online virtual payment tools now. The most common type of equipment buying and selling is that players privately shout on the public channel, asking for some equipment for ten or twenty yuan, reporting their city, and asking for offline transactions. Generally, in big cities
After players call for a long time, they can always find someone in the same city who is close to them and willing to sell.
More often than not, people play in the same Internet cafe, often playing the same online game. After seeing good equipment, they give a small amount of money or even a pack of cigarettes in exchange for one.
Bao Yue's understanding of the issue of game equipment trading in today's online games is limited to this level, so he feels that the scale of this matter is too small, the harm is not great, and it is not worthy of attention.
As for the people who advertise on the Internet that they are willing to wire transfer and trade equipment from other places, it cannot be said that there are none now, but they are too few, and almost no one wants to believe it, because everyone does not know them. There are risks in giving equipment or remitting money remotely.
There is no guarantee at all if you run away.
Therefore, Bao Yue remonstrated pertinently: "Mr. Gu, it is better to discuss this matter in the long term. This kind of thing is too rare now, and it is a gap and blind spot in supervision. There is no explanation, why not wait until it becomes clearer before making a decision?
And if you want to talk about whether things in the game can be sold for money, it’s inherently controversial, right?
I see that Koreans also sell some interface decoration effects in games. Those are also considered "items in the game", right? Korean law protects them, and it seems that protection standards are the international mainstream of the industry. Although there are no regulations in our country, who knows the future?
Can we learn from the regulations of the Koreans?”
What Bao Yue said is the most cutting-edge dynamic knowledge of industry pioneers, and it is absolutely supported by real facts.
In fact, as early as 2000, Koreans had designed to add practical krypton gold items to online games. However, at that time, they existed in some quizzes on the Internet. It did not affect the balance of the game, but it did not affect the balance of the game.
Sell some interface display effects and badges——
These things, in the terminology of later generations, should of course be called "skin", but it is only 2001 and this term has not yet been summarized. Therefore, when Bao Yue quoted the deeds of his Korean frontier colleagues that he knew, he could only describe them.
Need to be more detailed.
It can be seen that Bao Yue has done a lot of research on the cutting-edge trends of his peers. Moreover, skin products are still in a relatively positive evaluation state in South Korea - this is mainly due to the initial launch of "games are free, skins are free".
The reputation of the Korean quizzes online game "for a fee".
This game was launched by a Korean company called NEXON in October 1999. It started charging for items in 2000, and it was called "Q-Play". It is also the world's first "free online game that charges for items". Because it is a knowledge-answering game
Game, so Korean parents are not so disgusted with this kind of game in the first place. They think it is quite "edutainment" and prefer to acquiesce in allowing their children to play it. (Before this online game, other peers only bundled equipment when selling expansion packs, or
Selling the 'power enhanced version', no pure prop charges)
The most outrageous thing is that in the 2000 Korean College Entrance Examination, 24 real multiple-choice questions were covered by Q-PLAY's question bank. Afterwards, the game company was very clever and invited some high-scoring academics who played this game to come forward and speak for themselves.
, said, "Because I played this online game, I happened to bet on these questions, which improved my grades to a higher level, so I happened to be admitted to Seoul University/Kyung Hee University/Sungkyunkwan University."
Therefore, this game instantly became a game that students and parents in South Korea encouraged their children to play - Nanbang people's pursuit of the imperial examination system and academic excellence are the closest to those in the Chinese cultural circle.
This is not difficult to understand. Just put yourself in someone else's shoes and think about it. If a question-solving online game can win a batch of real questions in the Chinese College Entrance Examination, then Chinese parents will definitely encourage their children to play this game. All of this,
As a result, charging for props is currently a very positive thing in Nanbang, and no one thinks it is harmful.
(The cash-earning mode in the game is like this: Normally, you have to answer a lot of questions correctly and accumulate IQ points as a top student before you can use the points to buy badges. But a bad student can also secretly add money to directly buy badges and pretend to be a top student, that is, using
To make money out of the shameful mentality of a scumbag)
Bao Yue’s attitude towards in-game virtual items was naturally influenced by the pioneering Korean colleagues he learned from.
Gu Kun's expression immediately changed and he clarified very seriously: "Did I tell you the same thing? You are confusing it with mud! The things Koreans sell are protected by law and are property. There is no problem with that.
What is the essence of what they sell? It is a copy of some additional functions developed by programmers and artists. The protection of these things, of course, applies to the relevant provisions of software copyright protection. It is to 'protect the copy of human intellectual achievements' and is the income from labor.
.
But gold coin farmers and gold mining studios, what is the nature of what they sell? It is not a copy of the fruits of labor of intellectual achievement developers. You have also gone to university after all. I am an international student in China, and I don’t need to take philosophy when I go to school.
Class, I know:
What is the first semester of the philosophy course about? What is property? What is value? Value comes from 'the undifferentiated human labor condensed in it'. Therefore, unexploited natural resources are not called property and have no value in the sense of a philosophy course.
Only use value.
This is not even what your country considers to be the greatest philosopher of modern times. David Ricardo of the enemy camp also said the same thing. Therefore, there is only 'use value', but it is not the income of 'labor' recognized by law. Why?
Is it considered property? Is playing games considered 'labor'? Playing games is a typical consumer behavior. The law defines players as consumers. They are consumers of entertainment service industry products. They are in 'entertainment'. How can the by-products of entertainment be
Defined as 'earned income'?"
This is similar to the famous saying of Wang Hai in Jinmen: You are not a consumer, so why do you apply the Consumer Rights Protection Law to compensate for fake products? You are a professional anti-counterfeiter, and the purpose of your purchase is not consumption.
.
Playing games is not labor, and philosophy does not protect the definition of labor income for things produced by playing games.
The quotations Gu Kun mentioned are absolutely true. Most college students in China generally only know that the Labor Theory of Value was the final masterpiece of the greatest philosopher in modern times. This is mainly because ordinary college students in China do not need to study in depth the philosophy of various schools.
But in fact, if you study a little more deeply, you will know that the master is not a master of things. As early as the era of Rousseau and Montesquieu, the prototype of the labor theory of value began to grow. This thing started with Petty and flourished with David
Ricardo, the greatest philosopher of modern times.
So don’t say that only the world with social attention holds this interpretation view. There are also many people in the capital attention camp who explain this way. This is internationally accepted. In fact, in later generations, some other big netizen countries, including South Korea, cracked down on gold coins.
Farmers and goldsmithing studios define this kind of transaction as gray property, which also draws on this philosophy to explain the fundamental definition of "property".
The reason why Gu Kun is so deliberate is of course not because he is worried about how much fighting power the mere studio and the gold mining group have. But the existence of the gold mining group will remind the capitalists to "discover" that there is a huge market for selling equipment in the game, which can easily induce capitalists
I thought of going to the official website to sell equipment.
Once the official starts selling equipment, it is legally legal - because the official equipment is not a by-product of entertainment such as "playing games". The equipment sold by the official is essentially a copy of the intellectual achievements of their programmers and artists, then
It is the embodiment of "the undifferentiated human labor condensed in it".
Players playing games do not legally qualify as labor, but programmers and artists developing games are definitely labor.
The nature of players buying equipment privately from other players is equivalent to "voluntarily taking money to buy an item that has only use value but no value and is wasted." It is not protected if it is stolen. (But the cards and characters are stolen.
It should be restored, because the game card time is a legal property that players spend money to buy from the operator, similar to phone bills)
But when players buy officially sold equipment, they buy the right to use the copyright and the right to copy and use the developer’s intellectual achievements, which should be protected by law.
In other words, what Gu Kun is afraid of is not the money-making syndicates that are like ants. He is afraid that after the money-making syndicates exist for a long time, they will seduce and induce the capitalists to come up with something more evil, but legal and uncontrollable.
Therefore, we must first eliminate the source of this inducing association. It is best that there should not be an evil person in this world who thinks that the evil IQ of all mankind is towards that lower limit.
"It turns out that you haven't thought about attacking the intellectual achievements of normal human labor... Well, if that's all, we can always act as good citizens. I can accept this level of behavior. When the time comes, the game will be launched.
, I will keep an eye on the gray trading of equipment and whether employees are stealing." After smoothing the relationship, Bao Yue calmly agreed to Gu Kun's request.
I didn't expect that a vulgar person like Boss Gu could actually understand some philosophical explanations.