By the end of February, "The Wandering Earth" had been released for more than half a month, and the domestic box office had exceeded 4 billion yuan, and outside estimates may set it at 4.6 billion yuan.
This film has some flaws, but in any case, it is still very good overall and is known as the beginning of the first year of domestic science fiction films.
At the same time, everyone is paying great attention to "Fortress", which will be released more than half a year later.
Needless to say, Wu Jing, with one Wolf Warrior 2 and one The Wandering Earth, is about to reach the altar.
Writer Liu Cixin has also received a lot of praise, and everyone is also looking forward to the effect of "The Three-Body Problem" when it is filmed.
What makes Zhang Yida quite regretful is that the film and television rights of "The Three-Body Problem" have long been taken over by director Zhang Fanfan. Over the past few years, the film has not been produced. Instead, it was released first by the later "The Wandering Earth".
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James Cameron was also very interested in the copyright of "The Three-Body Problem" and wanted to win it, but unfortunately the copyright had already been granted.
The copyright of the game "Three-Body Problem" is owned by Youzu Games, which makes Zhang Yida feel that it is a waste of natural resources.
The only thing that comforted him was that Ruixiang Pictures, as one of the main investors of "The Wandering Earth", made a name for itself immediately.
There are rumors on the Internet that this is a project that was decided by Zhang Yida himself and Rui Xiang got involved in the process. This shows Zhang Yida’s vicious vision.
The production cost of "The Wandering Earth" is 320 million yuan, and Ruixiang Pictures invested 100 million yuan. Based on the 4.6 billion box office split, it can be divided into 435 million yuan.
This is quite different from the ten to eight times predicted by the outside world.
In fact, according to the current accounting model, the box office revenue of a movie must follow this formula:
After deducting 3.3% business tax and 5% special funds for the film industry, the remaining 91.7% is the "dividable box office" of a movie, which is divided among movie theaters, distributors and producers.
Of this 91.7%, cinemas and theater chains keep 55%, while distributors take 12%, and the remaining 33% is the income of the producers.
However, "The Wandering Earth" still has certain follow-up benefits. For example, the domestic online video broadcast rights were sold to Rocket Video and Bilibili, and the overseas related copyrights were sold to Netflix, which will be translated into 28 languages.
Played in regions around the world except China.
Ticket Buyer participated in the joint distribution of "The Wandering Earth" and originally wanted to provide large subsidies to attract new customers. However, last year the National Film Administration issued new requirements, requiring distributors, producers, and theaters not to allow online ticketing platform subsidies.
, the sales price is the settlement price.
Therefore, Ticket Buyer can only develop step by step.
There is still a certain gap between Maoyan and Taopiaopiao, but the gap has been shrinking.
Pinduoduo, Toulonghui, Kuaishou, DouShi, Rocket Video, and Bilibili have all opened traffic portals for ticket buyers.
Most of the traffic sources of Buying Man come from the above platforms, and the number of visits to the independent APP is very small.
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The first hit game at the beginning of this year was actually a game called "Dota Auto Chess".
This game is developed based on the game worldview of "Dota2", but the gameplay and methods have changed. The other settings are basically the game settings of "Dota2".
For example, the battle between chess pieces is a simulated confrontation between heroes in "Dota 2", and the equipment upgrade system also copies the synthesis system in "Dota 2".
Players build a personal in-game economic system and use hero cards to fight, forming an eight-player battle situation.
In the game, there are a total of eight chess players, each of whom occupies a chess board. In each round, players will buy chess pieces in the chess piece store, arrange troops on the chess board to form their own army, and defend against attacks from seven other random players.
One player's mirror attack;
At the same time, the mirror image of your own defensive lineup will randomly attack the enemy lineup.
The core gameplay of this game is different from many card games, and is actually close to Mahjong. It must be said that this design also allows gamers to experience different new ideas.
Since "Dota Auto Chess" was launched in January 2019, the cumulative number of game subscribers has exceeded 5 million, and the highest number of people online at the same time has exceeded 380,000!
It also directly caused the number of players of "Dota 2" to reach a new high in two years, reaching 1 million online at the same time.
Zhang Yida learned that this game was developed by a five-person game studio called "Giant Bird Duoduo". He became interested in talents and decided to send Zhang Lan to talk to them about cooperation and preferably acquisition.
Big Bird Duoduo and Ruixiang also have some connections. The game developer Chengdu Longyuan Network invested by Ruixiang last year has a cooperative relationship with Big Bird Duoduo.
So, under the recommendation of Longyuan Network CEO Li Longfei, Zhang Lan went to Chengdu and met with a small team of five people.
Li Longfei was very well-rounded. He first introduced Zhang Lanrui as the president of the digital content business group, and then introduced the five young people from Juniao Duoduo Studio.
The five young people are all in their early twenties, and they all turned out to be Dota 2 gamers. This Auto Chess game was created by them and a group of players.
In terms of creativity, it is indeed outstanding. But in terms of research and development capabilities, it is difficult for a small workshop of 5 people to support large-scale projects.
It was out of these considerations that they chose to cooperate with Li Longfei, their close brother.
Li Longfei also didn't expect that a few random children would give him such a great gift.
At this time, he helped Juniao Duoduo to promote it, praising in front of Zhang Lan how awesome the game was, and how it created a new model in terms of gameplay.
Zhang Lan smiled and nodded, "Okay, I have already seen the excellence of Dota Auto Chess, and there is no need to repeat it again.
Ruixiang has always attached great importance to game talents. I hope that the five of you can join Ruixiang and receive the support of Ruixiang's game development and publishing resources. I believe that Auto Chess can usher in greater development."
A young man with a middle-parted hair shook his head and refused very stiffly, "We don't accept any mergers and acquisitions. We just want to operate this game independently."
Li Longfei secretly pulled Zhongfentou's sleeve and smoothed things over: "What Wang Yuhong means is that he hopes to get investment from Ruixiang, so that everyone can work together to make the pie of the auto chess game bigger."
Zhang Lan did not get angry with these stupid young people and directly asked about the valuation.
"100 million U.S. dollars, accepting dilution of no more than 20% of the shares."
Wang Yuhong said confidently that he felt that the price was really not high, and it was even less compared to the popularity of Dota Auto Chess.
But Ruixiang is a big company after all, so he thinks it can get a slight discount.
Zhang Lan frowned and said nothing for a long time.
It’s not that she thinks the valuation is high, she has a few questions.
Li Longfei started to think about it. If Big Bird Duoduo received Ruixiang's investment, would he leave himself and cooperate with Ruixiang alone?