At this time, the rough outline of this mutation has been analyzed in the mind of Ask, who is experienced in the game.
This is a classic large-scale mutated copy with a three-layer structure:
The outermost layer, which is located in the main plane world, is a virtual town built by the consciousness of the residents, and is filled with all kinds of "nightmare monsters".
At this level, players not only have to deal with attacks from monsters, but also be wary of clones mixed in due to psychic changes.
If they cannot find a way to see through the clone, then the only way for players to pass the level is to kill all the monsters in the copy before the team falls apart.
As long as all the monsters are killed, the residents of the town will wake up - of course, they will still be trapped in the ocean of subconsciousness. In the real world, only the monsters have been swept away, turning into an empty and deserted town.
That's all.
Therefore, this is an imperfect way to pass the level, and players can only end up with a bunch of wizard stone fragments to sell for money.
The second level is the real town of Runfield that was replaced by this mutation in the fog of the subconscious ocean.
If the players see through the clone's trick, then after the mutation is confirmed through a certain algorithm, these "smart players" will be sent to the second level.
Here, players can find sleeping residents and learn part of the truth about the mutation.
As the players on the outermost layer kill more and more monsters, the sleeping residents on the second layer will gradually wake up.
Asker guessed that when the number of awakened residents reaches a certain proportion, the real town will be attacked by monsters - after all, there are also many weird spiritual supernatural creatures living in the subconscious ocean.
If the players on this level are eventually wiped out, they can only hope that the players outside can kill all the monsters and move towards the first way to clear the level.
If the players can resist the monster attack, they can find a way to return the real town to the main plane.
For example, among the residents of the awakened town, there is a senior spiritual sequence extraordinary scholar. He mentioned a method to restore the mutation, but this method requires a large amount of spiritual spiritual materials.
Players can obtain enough spiritual materials by killing extraordinary spiritual creatures in the subconscious ocean, and finally restore the real town and the virtual town by swapping them. Then the residents of the town return safe and sound, and players can also recover from the card.
Go to Duke Lincia to receive more generous rewards.
As a senior game practitioner, a player for many years, and a professional player, Asker, although he was just guessing, estimated the plot of the dungeon to a close.
Of course, this still cannot reveal the truth about the mutation, so this copy also has a core layer, which is the source of the mutation - the scientific research relics of the ancient Solomon Empire.
This is equivalent to the EX hidden high-difficulty map of the dungeon. If players are skilled enough to easily crush extraordinary creatures, or have a strong desire to explore and are careful enough, or are just lucky enough, they can find the path to the remote warehouse in a remote warehouse.
Entrance to the underground.
It is conceivable that there must be higher-level monsters that are more difficult to deal with in the research institute, as well as more generous rewards—magic potions or extraordinary equipment.
To be fair, this dungeon system is well-structured and caters to martial arts players who are keen on fighting, intellectual players who like to analyze and reason about plots, and RPG players who like to rummage around. If you put it on the game forum in the previous life, you could beat 8
A high-quality copy above.
"Chief Asker!" Hans shouted, "What do we do next?"
Ask came back to his senses, looked at the unhappy swordsmen, and said calmly:
"This should be the entrance hall of the research institute. Let's continue moving forward, maintain the battle formation, and be aware of any changes and monster attacks around us at any time."
"What specific formation is it?" Hans asked.
"It's very simple." Asik said, "There are three people in each team: the swordsman who practices the Furious Sword Style is in the center, and the Cross Sword Style and the Splitting Sword Style are on his two wings. Outside the team, the Curved Sword Style as a whole takes priority.
When engaging in battle, Glimpse Sword Style will be dispersed throughout the team, maintaining free movement."
"All teams are moving forward in an arc, with the warlock and doctor in the center for protection."
Doesn't it mean that you didn't say anything? The swordsmen all cursed in their hearts, because this is how they usually formed their formations.
There are five schools of Richard Turner swordsmanship. In theory, swordsmen of each school will master the sword moves of all schools. However, depending on the school, swordsmen will have their own trump cards and fighting styles.
The Raging Sword Style majors in "Collapse of Mountain Strike", which emphasizes offensive suppression. The offensive is as wild as anger and can quickly kill the enemy.
Jiaojian style majors in "throat cutting", focusing on the intersection of weapons, attack and parry, and focusing on defensive counterattacks.
The branch sword style majors in "Full Moon Slash", which involves dodging attacks and striking later.
Therefore, the Furious Sword Style actively outputs in the center, and the Cross Sword Style and Split Sword Style are located on the wings to provide assists. It is the most satisfactory formation style.
The curved sword style focuses on positional attacks, with quick reactions and ruthless sword strikes. Immediately move to dodge after the enemy attacks, and at the same time follow up with a "Half Moon Slash" to complete the counterattack, which is very effective in dealing with sudden attacks.
Glancing sword style is a thorough assassin swordsmanship, best at "stepping and rushing". When facing a battle, glance sideways at the opponent to induce the opponent to take the initiative to attack, use defense and parry to create opportunities, and then use an unexpected slash or thrust.
End the battle.
To sum up, in fact, the characteristics of the five swordsmanship schools have determined the role of the respective swordsmen in the formation. Asker's tactical arrangement... is very standard, almost without any characteristics, which triggered a collective reaction among the swordsmen.
Make complaints.
However, Hans fell into deep thought. He was not as simple-minded as other swordsmen. In fact, from the moment Aske laid out this formation without thinking, Hans immediately realized the key point:
This Chief Asker has obviously never had any contact with our Richard Turner Swordsmen Group before, but he is completely familiar with the styles and characteristics of each school of our swordsmanship!
How did he do it? Huh? That’s right! Is he the teacher’s illegitimate son?
Suddenly all the clues were rushing through Hans's brain, and they were quickly connected together.
Why did the usually taciturn teacher read a few extra lines of poetry today - Father and son are reunited, and the old man is very happy.
Why is this Asik able to withstand the teacher's sonic boom attack - demigod bloodline, extraordinary.
Why did the teacher forcefully give Aske the title of chief - to inherit the family property and continue the glory?
Damn it! Then this Asik will be the leader of the Richard Turner Swordsmen in the future!
Although the teacher is already at the demigod level and has an astonishing lifespan, there is no guarantee that one day he will not hand over the mortal affairs to Aske to manage in pursuit of a higher realm. If that happens one day...
It’s better to hug your thighs as early as possible!
"Hans." A call woke Hans up from his delusions. Hans turned his head and saw Martin from the fifteenth seat approaching furtively:
"It's like this. Everyone thinks this guy named Asker is unreliable. If possible, it's best for you, Hans, to lead the team, otherwise if he gives directions blindly..."
"How do you know that this person will give directions blindly?" Hans glared and said angrily.
"Isn't this obvious?" Martin said with a smile, "Look at the formation he arranged, it's ordinary..."
"What's ordinary is called stability! Do you understand stability?" Hans scolded him, "Stop thinking about useless things. I'll make it clear to the thorny people behind you. Whoever doesn't
Give Chief Aske face, but don’t give me Hans face! If you don’t give me face, I’ll kill him when we go back to training!”