Time flies so fast, and in the blink of an eye, the Kingdom of Thresh has been established for five months.
The short rainy season in the Barrens has once again affected the Stonetalon Mountains, and the heat of early summer has begun to envelope this mountainous area.
Rolling Rock Canyon has undergone great changes now. In the Stonehoof Valley to the north of the Turquoise Mine, patches of trees have been cut down, and the creek flowing from the mountains in the distance has been dug out by tauren craftsmen leading the kobolds.
There was a small pond.
Around the pond, more than twenty smelting furnaces and blacksmithing furnaces were built. The second batch of sixty tauren blacksmiths settled in, leading hundreds of kobold apprentices, were busy forging weapons.
The outer edge of the valley is tightly guarded by the kobold garrison. At the entrance of Rolling Rock Canyon, a flat trade bazaar has been built, and two rows of wooden sheds connected together are used as temporary storage warehouses.
It is filled with various types of excavated ores.
These two rows of wooden sheds and the wooden fence surrounding them are closely guarded by the kobold garrison. No transactions with the outside world are allowed to cross this wooden fence.
In the past, the venture capital company's goblin caravans could occasionally enter the vicinity of Gogo Mine, but now they are no longer allowed. Prell issued a confidentiality order, so until now, the venture capital company does not know about Thresh.
The existence of the kingdom.
They were only vaguely aware that something might have happened in Rolling Rock Canyon, resulting in so many changes, but they had no way of knowing exactly what happened.
As for the area where Prell works daily, it has been expanded again. The architectural styles are a mixture of goblin-style, tauren-style, pandaren's simple and elegant style, and orcs' rugged style.
, and even has a hint of another world style.
The building has expanded to three and six major areas, divided into three major blocks: discussion, living, and office. Each major block is divided into two major areas. Among them, the living area occupies the largest area, mainly occupied by Prell's partners who come from all over the world.
Different races need to take into account the living habits of each different race.
The only exception is Koruzik, a mountain giant who lives in a cave outside Stonehoof Valley that he dug and repaired himself.
After five months of training, the kobold garrison has been roughly formed, but all the instructors have almost the same view, that is, the combat effectiveness of this garrison is not strong.
Among the intelligent races in the entire world of Azeroth, the ones closest to the kobolds in size are dwarves and gnomes. However, the dwarves have strong strength and are also good at mining and exploration. The dwarves have developed the technological strength of their own race.
Although the gnomes are not very powerful individually, their technology is as world-famous as that of the goblins.
Size is the main factor that naturally limits the combat effectiveness of the kobold race. Without sufficient external technical strength to supplement it, the combat effectiveness of the kobolds as a whole and individually is still very weak.
Kobolds are generally less than 1 meter tall, which results in their limited weapon selection for close combat. For example, the spears and long spears of the human kingdom and even the dwarves have become short spears and short spears when it comes to the kobolds.
Moreover, bows and arrows cannot be popularized and used. Although Prell suggested using slings or spears instead, Antana, after discussing with Herta and other instructors, chose to throw spears. After all, kobolds belong to the miner race and have naturally stronger arms, but they cannot throw spears.
The range of the weapon is limited, and each gunner carries a limited number of guns, so the kobolds seriously lack medium and long-range attack methods.
As for the spell-casting troops of the kobolds, whether they are shamans or mages, they basically only have one or two single attack spells. Even if they join together to cast spells together, they cannot cause group spell damage. If you start from the human magic city of Bondala
Of course, from the perspective of the group of humans and elf mages, the level of the kobold's spellcasting troops is not even as good as the apprentices.
But fortunately, the instructors gave a more pertinent, or rather flattering, evaluation. The kobold garrison might not be enough to attack, but it was still capable of protecting itself and serving as an internal patrol and guard.
Prell sighed. He felt that the future development direction of the Kingdom of Thresh should be to learn from the dwarves, dwarfs and even goblins, and use the power of technology to bridge the gap between the races themselves.
But this is not something that can be accomplished with just one or two words. Perhaps in his lifetime, he may not be able to lead the entire kobold tribe in that direction.
From the beginning, Prell thought that in establishing the Kingdom of Thresh, most of the issues faced would come from civil affairs, but he soon discovered that the kobolds, who were miners, had their own way of forming a certain racial culture.
The way things are handled internally.
The life of the kobolds is actually very simple, nothing more than mining and patrolling. They don’t have high requirements for food. If they don’t have enough food, they eat wild vegetables and fruits. If they can’t catch large animals, they catch small animals, and they can often catch them in the mines.
There are nests of diggers, a close relative of the vole, that have become the main source of meat for the kobolds.
The elders make arrangements for the daily miners' work in a step-by-step manner; the kobold women are still engaged in washing and mending clothes, cooking, tidying up their residences, foraging and picking wild vegetables and fruits. All daily life remains the same, and Preel is not needed.
Interfering too much.
The Kingdom of Thresh has not yet established a complete legal system, but the kobolds follow ancient principles, and they hardly commit many crimes or violations. Even from the perspective of other intelligent races, the kobolds are extremely kind.
A peaceful race.
It has quite good obedience, although this kind of obedience is very blind, but this is what many instructors are most satisfied with about kobolds.
The most affairs that Prell handles now are not from civil affairs, but from the military. It is inappropriate for the tauren to serve as the instructors of the kobolds. The difference in body size destined the two races to have different fighting styles.
Therefore, Prell did not force the tauren instructors to teach the kobolds effective fighting skills, but asked them to teach the kobolds the courage to face war or battle.
During the busy interval, Prell finally chose the direction of acquiring talent points, which was to take the path of punishment. He is now level 33 and has obtained two additional talent points. He has already used 19 points before, so Prell
I used all my talent points.
Prior to this, Player invested 16 points in the Holy system talent, in order to bring out the Paladin's only AOE skill, "Devotion". Now he has invested a total of 35 talent points, with the remaining 17 points being invested in the Punishment system.
Holy talent: Holy power: Increases your power by 20%, 5/5.
Divine Wisdom: Increases your intelligence by 20%, 5/5.
Strengthen the Seal of Justice: When the damage from your Seal of Justice is cast through "Judgment", the additional holy damage will be increased by 20%, 5/5.
Devotion: Inject holy energy into the ground beneath your feet, causing 64 points of holy damage to all enemies within 10 yards within 8 seconds, 1/1.
Punishment talent: Enhanced Blessing of Strength: Increases the effect bonus provided by your Blessing of Strength by 25%, 5/5.
Blessing: Reduces the mana cost of all your spells by 20%, 5/5.
Enhanced Judgment: Increases the damage caused by your Judgment spell by 10%, 2/2.
Deflection: Reduces all damage you take by 10%, 5/5.
Defense: All your attacks reduce the target's five-dimensional attributes by 5%. The effect lasts for 30 seconds, 1/3.
Seal of Command: The soul of command fills the body, giving you a 20% chance of stunning the target with each melee attack, and causing an additional 100 points of holy damage to the stunned target, lasting 30 minutes. Only one can be used at a time.
A holy seal effect that lasts until it is canceled or replaced by another holy seal effect, 1/1.
Prell did not devote all his energy to the training of the kobold garrison, but began to learn professional skills.
He originally thought that the "professional system" would be the same as in the game. In addition to cooking, first aid and fishing, he could only choose two majors to learn. But he found that the "big lord system" gave him a benefit, that is, he could learn all majors.
Skill.
Prell finally decided to start with blacksmithing. He had already learned mining and smelting. After spending six or seven days in Stonehoof Valley, he had trained mining to 125 skill points.
Of course, the mining skill does not mean Prell drills into a cave to mine without rest. He smelts the rough ore from the two mines in Rolling Rock Canyon into ingots to increase his skill points.
Then he continued to stay in Stonehoof Valley and began to forge weapons. Based on discussions with Rexxar, Lao Chen and the tauren instructors, and based on the size and strength of the kobolds, Prell finally selected a one-handed hammer and shield.
As the standard weapon of the garrison.
The weapons, equipment and other miscellaneous items that the blacksmithing profession can create are exactly the same as those in the game. The only advantage is that as long as the skill points are reached, Prell can continue to learn new blueprints and recipes without any conditions.
This is a benefit given to Prell by the system, so what Preier currently makes is mainly a bronze hammer. To create a bronze hammer, you need 8 bronze ingots, 1 powerful flux, 1 green agate, and 1 shadow stone.
, 2 pieces of rough grinding wheel and 2 pieces of medium leather.
Bronze ingots can be smelted with copper ingots and coal. This is left to the tauren blacksmiths. Green agate and shadow stone are associated mines when mining in the mine, which is not uncommon. A rough grinding wheel can use 2 parts of rough stone.
Production, this Purell can also be completed.
Only the flux needs to be purchased from outside. The tauren do not produce this material, so they must trade with the goblins. And Jikniku once again found the South Sea pirate group and exchanged a batch of gems and ores for storage.
.
As for the medium leather, Prell signed a trade contract with the tauren in exchange for some of the leather hunted by the tauren, and then tanned it himself into medium leather.
After all, some of the items set by the game and system are not available in the actual world of Azeroth, and must be transformed into another usable form through Prell's "technical transformation", or "system transformation".
To make a bronze heavy hammer, you can't make it by standing next to the anvil and hammering it for dozens of seconds like in the game. Prell must hold the hammer and hammer it repeatedly like an authentic blacksmith. Before other tauren
With the help of a blacksmith, it takes more than half an hour to hammer out one.
Although it was very tiring, Prell enjoyed it. Doing these things during his retreat made him feel that his life was greatly enriched.
Whenever a weapon was forged by his hands, Prell felt a sense of pride and fulfillment. He felt that he had exerted a small but solid force in his efforts to strengthen the kobolds.