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Chapter 8 Crazy Leveling

That evening, when Prell and Belga dragged a relatively intact body of a male deep moss spider back to the Gale Mine, the entire kobold community was shocked, even the goblin administrators in the office area outside the mine.

Everyone heard the news and came out to watch.

Seeing a group of light brown-skinned kobolds and the goblins, who were all taller among them, commenting and exclamating around the body of the deep moss spider, and then seeing everyone's eager admiration for Belga, Prell smiled faintly.

Got up.

Throughout the afternoon, Prell and Belga cooperated and used the "lure-kill-escape" tactic to kill 3 deep moss spiders. After killing the second deep moss spider, Belga even Bip

Rael became even more crazy because he suddenly understood a brand new shaman skill: Healing Wave.

For kobolds who lack inheritance, the status of bloodline awakeners in the group has always been very high. However, the status of awakeners with healing skills is even higher than other awakeners who only know one or two simple basic spells.

Even if they are born miners, kobolds will inevitably suffer various injuries during mining, mining, and patrolling. Even the mother clan of the kobold tribe in Gogo Cave and Storm Mine in the Stonetalon Mountains has awakened.

Healers are also extremely rare and scarce.

So after realizing that Healing Wave is a skill that increases blood in the game and heals injuries and restores physical strength in reality, Belga's confidence increased, and his help to Prell was also huge. With his help in increasing blood, Prell can keep fighting.

, instead of looking for extra opportunities and time, read yourself the "Holy Light Spell" with a casting time of 2.5 seconds.

However, as the red sun moved westward, the activity space of the deep moss spiders expanded. It was difficult for the two kobolds to find a better opportunity to kill the lone spider, so they had to give up and continue fighting.

With the kill of 3 deep moss spiders, Prell also upgraded, and all five-dimensional attributes increased by 2 points. This number made Prell a little unhappy. He felt that he was being ridiculed by the system.

The upper limit of physical strength increased by 25 points, reaching 114 points; while the upper limit of mana value increased by 18 points, reaching 106 points.

And he automatically learned two new skills, which made Prell feel that it was really good to have the system by his side.

"Piety Aura (Level 1): All team members within a 50-yard radius gain 55 points of extra armor, and at the same time reduce an additional 15% of physical damage. Only one kind of aura can be turned on at the same time, and the effects of similar halos cannot be superimposed.

The effect lasts for 1 hour. It consumes 25 mana points and casts the spell instantly."

"Judgment (Level 1): Store the damage caused by the last 5 attacks and release it to the target at once, and add 50% of the damage as holy damage. It consumes 30 mana points and casts the spell instantly."

Different from the skill descriptions and actual effects of the Paladin in the game, the skills given to Prell by the system are obviously enhanced.

The reason why Prell and Belga were able to bring back a deep moss spider with a relatively intact body was due to this "Judgment" skill.

With Player's height and arm length, it is much more difficult to attack the abdomen than the legs against a male deep moss spider. So Player attacks the spider's legs 5 times in a row, and then uses "Judgment", which is huge.

The damage directly kills the Deep Moss Spider.

However, the effect of holy damage on flesh-and-blood creatures and plants is completely different. It seems that wood is more likely to cause explosions, while holy damage is an attribute attack, so this spider's body is not like its other two poor companions.

It became tattered and bloody.

Then the proud Belga strongly demanded that the spider be taken back to the mine as a trophy. Vanity is a common problem among intelligent creatures after all. It is understandable that Belga wants to show off, but Prell is unwilling to show it prematurely.

He cautiously felt that it was better to hide his true power.

But in the end, he agreed to Belga's request. No matter what, Belga also contributed to killing the spider. He was not willing to make Belga dissatisfied because of such a thing.

It's just that Prell strongly requested that the right to kill this spider belongs to Belga, and he is just an assistant, responsible for shouting "666" from the side.

Regarding this request, Belga, who calls himself a wise man but is actually still a straight-minded person, did not understand. He felt that such a huge honor should belong to two people, but in the end he was persuaded by Prell and chose to monopolize the big share.

Prell's statement is very simple. Even though he is Gaspar's son, other kobolds do not understand his strength. In fact, he and Belga's two-person patrol team is led by Belga.

, after all, the awakened spellcaster naturally has to occupy the leadership position.

Rather than giving credit and glory to Prell and arousing suspicion from other kobolds and even goblins, it would be better to let Belgar take on this honor, at least people would be less suspicious.

Belga turned his head several times before he figured it out. Originally he was a little embarrassed, feeling that he had taken the glory that originally belonged to Prell, but amid the praises of other kobolds and even goblins, the young kobold spellcaster suddenly

Lost.

Watching Belga happily telling how he killed this spider with the help of Prell, and not just this one, there were three of them. He was even so excited that he showed off his new understanding of "healing wave" on the spot.

After using the skill to relieve the pain of his father who heard about it, Prell sighed softly.

He felt that his team might be disbanded soon.

His feeling soon came true. Early the next morning, Gaspar and Belga, who was beaming with joy, summoned the entire kobold tribe and announced in public that Belga would become the new "Lephita" of the kobolds.

The "healing wave" it possesses serves the entire clan.

Belga looked at Prell with a somewhat embarrassed look, but he was soon surrounded by other kobolds.

Kobolds use the family as the most basic form of social organization. The level of civilization of this race is not very high, and even the clan system has not been developed.

As the patriarch, Gaspar can be regarded as the supreme leader of this group, but at the same time, the kobolds will also organize a primitive, simple and simple "elder council system", with the main candidates being the heads of each family and the awakened spellcasters.

They are not limited to each other simply by blood relationship, and the number of people is not a requirement.

Belga became the top manager of the entire group by killing the deep moss spider and mastering the healing skills. Prell had already thought of this last night.

After all, the tradition of the kobolds has always been this, and healers are also urgently needed in the Gale Wind Mine. Gazruin had previously considered hiring goblins or other races, mainly human priests, but due to various reasons it did not happen. Now the kobolds

A healer was born among the human race, and he felt very happy.

When Belgar took up his new job, Prell was quietly forgotten by the kobolds. The original patrol mission of the two men could no longer continue.

But Prell quickly adjusted his mentality. He silently made various preparations, still went out on time every day, and then went to find trouble with the deep moss spiders.

When Prell killed the fourth deep moss spider and was about to kill the next one, he suddenly received the first task assigned by the system: "The annoying spider spring has passed, summer is coming, and the deep moss spider has arrived again."

The season of mass egg laying. Under the dual stimulation of maternal love and female hormones, deep moss spiders will become active again. In order to ensure the smooth flow of roads between the Gale Mine and the Venture Capital Company, you need to kill a certain number of deep moss spiders

, to ensure that this kind of creature will not spread on a large scale.

Kill 30 female Deep Moss Spiders.

Mission reward: 1,200 experience points and 1 talent point."

Seeing the mission reward, Prell's eyes suddenly widened! It actually awarded extra talent points! He still has two talent points left, and he always thought that the system was based on the skills and talent trees of the nostalgic server in the 60s era.

It was designed, so he has been very cautious because he is not sure whether he can wash his talent.

This task made Player realize that perhaps the talent points he could obtain were far beyond what he had imagined, which immediately made Player full of energy.

So with red eyes, he made all kinds of preparations, mainly preparing enough dry food, and then he went into the forest and stayed there for two days and two nights.

On the morning of the third day, when Prell emerged from the jungle covered in green blood, he almost wanted to scream to the sky. In two days, he killed 12 deep moss spiders, then upgraded again, and was about to

It's level 4.

Although there are no new skills, Prell is quite proficient in how to lure and kill deep moss spiders. Originally, he followed the mission requirements and only targeted female spiders. Later, he simply killed whatever he encountered.

If there's a little accident, he might go on killing like crazy.

A small accident was that his weapon, the miner's pick given to him by Belga, was damaged again. After all, the spider's leg bones are still very hard.

After taking a bath in the stream outside the mine, Prell returned to the mine. Because Belga attracted too many people's attention, no one cared about his whereabouts. Prell randomly found some food.

, then found a secluded place and fell asleep.

In five years, the Gale Wind Mine has changed drastically. A cave at the far end of the mine that was originally used for kobolds to live has turned into a huge twists and turns cave after continuous excavation. Outside the cave are two buildings with

The two-story wooden building in the courtyard is where the goblin administrators work and rest.


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