The 388th chapter super this because of the square battle (2)
Anyone who knows something about the history of Go will be familiar with the name "Honinbo". This is the surname of the first family in the history of Japanese Go, and it is also the name of the "Honinbo Battle" that has a transcendent status among the seven major title matches in the Japanese chess world.
Origin. For hundreds of years since its birth, the name "Honinbo" has been a banner that stands at the pinnacle of chess.
Sun Suhe tapped lightly on the paper, and his thoughts were running wild. His chess skills were really not worth mentioning, but he knew a lot about the history of Go. When he was a child, when he was learning chess, compared to memorizing formulas, Sun Suhe
I am even more obsessed with the countless old anecdotes on this 361-way chessboard, the thrilling parts of which are no less exciting than the imaginative and magnificent martial arts novels, and even the real history is often more exciting than the fictional novels.
The legend of the origin of Go can be traced back to the era of Yao and Shun. Zhang Hua's "Natural History" of the Western Jin Dynasty recorded: "Yao made Go to teach his son Danzhu. Or it is said that Shun thought that his son Shang was stupid, so he pretended to make Go to teach him.
It’s impossible without wisdom.”
Whether Yao invented Go to educate his son Danzhu, or Shun invented Go to educate his son Shangjun because he was stupid, this kind of theory about the origin of Go is inevitably a bit clingy, just like the barber who regards Lu Dongbin as his ancestor.
, local snacks were most likely eaten by Qianlong when he went to the south of the Yangtze River, which is always hard to believe.
However, the significance of legends often does not lie in the truth or falsehood of the legend itself, but in why such a legend was formed. Through these, we can get a glimpse of the ancients' understanding of Go.
First, the rules of Go are extremely simple and can be explained clearly in a few words. It has a very simple flavor. It is not impossible that it originated in ancient times. At least there are clear mentions of Go in the classics of the Spring and Autumn Period and the Warring States Period, such as
"Zuo Zhuan", such as "Mencius"...
The variations of Go are subtle and mysterious, with almost endless possibilities. The ancients regarded it as an otherworldly game. The vitality of heaven and earth is dripping between the black and white squares. It contains the mysteries of nature and the philosophy of life. It is not only a way to educate children.
It is an educational game, and it can also be played together with qin, poetry, and painting. Qin, chess, poetry, and painting are the four arts of a gentleman, and it has the ability to cultivate one's moral character.
However, even though Go was so highly regarded in ancient China, it was always regarded as just a game.
It's just a game.
For example, in the famous allusion of Xie An of the Eastern Jin Dynasty that "a child is a great thief", Go appears as a distinct contrasting prop.
"Book of Jin: Biography of Xie An" says: "Fu Jian invaded, and the capital was horrified. Jia Xie An conquered the governor. When Xuan entered asked for advice, An Yi was not afraid, and replied: 'I have a different purpose.' Then Xuan was silent.
He didn't dare to reply, so he asked Zhang Xuan to ask again. An then ordered him to drive out of the villa, gather his relatives and friends, and then play chess with Xuan in the villa. An often was inferior to Xuan in chess, and now Xuan was afraid, so he became an opponent and could not win. An Gu said
That
Nephew Yang Tan said, "I beg you in my villa." An Sui traveled around and returned at night, instructing the generals to perform their duties. After Xuan and others had broken the stronghold, a message arrived from the post, and An Fang played chess with the guests and read the book.
After all, he took pictures and put them on the bed
On the table, there was no joy, and the chess was as before. When asked by a guest, Xu replied: "The younger generation has already defeated the thief." After that, he returned to the house and transferred the property. He was so happy that he didn't feel that his clogs and teeth were broken. He was so pretentious and restrained.
"
Xie An was a famous figure in the Eastern Jin Dynasty and a powerful politician. The allusion of "Resurgence" comes from him. At that time, Fu Jian of the former Qin Dynasty, who was in the north, led a million-strong army and marched south to invade the Eastern Jin Dynasty.
The Eastern Jin Dynasty was almost on the verge of subjugation. Everyone in the capital was frightened, and the imperial court quickly appointed Xie An as the Commander-in-Chief of the Conquest.
Xie An's nephew Xie Xuan, as a general of the Eastern Jin Dynasty, anxiously asked Xie An about the plan to retreat from the enemy. Xie An looked calm and showed no fear at all. He just answered him: "The imperial court has other ideas."
Talk too much.
Xie Xuan did not dare to ask any more questions, and sent Zhang Xuan to ask for instructions again. Xie An then ordered a car to go to the villa in the mountains. His relatives and friends gathered around him, but Xie An did not talk about war at all, but sat down to play Go with Zhang Xuan.
Gambling villa.
Xie An's chess skills are usually not as good as Zhang Xuan's, but this day Zhang Xuan was worried about the war. Where could he play well, he was defeated by Xie An and even lost the villa. Xie An turned around and said to his nephew Yang Tan:
"The villa is for you." He said he wanted to go hiking and went hiking. He didn't come back until the evening to arrange the generals and give him face-to-face instructions.
Afterwards, the Eastern Jin Dynasty and the former Qin army had a decisive battle at Feishui. In this battle, the Eastern Jin Dynasty created a miracle of winning with a small number and defeated the former Qin army that had an absolute advantage before the war. The battle of Feishui will be remembered in history.
When the good news was rushed to Xie An's hands, Xie An was playing Go with a guest. After reading the good news, he threw it on the bed without showing any joy on his face and continued to play chess as before. He didn't hesitate until the guest asked.
He replied slowly: "I have already defeated the enemy."
When Xie An returned to the inner room after playing chess, he couldn't restrain his excitement. He didn't even notice that the teeth of the wooden clogs under his feet were broken when he crossed the threshold.
It is said that Mount Tai collapses in front but its color remains unchanged, and the elk rises to the left but does not blink. Xie Anshi's qi-nurturing skills of calming things have always been highly praised in traditional culture and are envied by future generations.
However, if Xie An was reviewing official documents or reciting scriptures when the good news came, then it would be relatively ordinary to continue doing the important business at hand with an expressionless face, and the dramatic tension of the huge contrast would be lost.
Only an elegant but "worthless" game like Go can create a huge contrast with military intelligence reports, thus showing Xie Anshi's extraordinary magnanimity.
Because of this, Go can only be used to cultivate sentiments. If you really devote yourself to it like a professional chess player and accumulate the strength of several generations to continuously pursue the highest state of chess, it will become a treason and rebellion. In such a historical soil
It is difficult to develop a professional Go in the modern sense.
Even if there are occasional geniuses in history, such as Wang Jixin, Huang Longshi, Fan Xiping... they are just short-lived and their brilliance cannot be sustained.
It was not until the end of the 16th century that Go truly ushered in its first earth-shaking change. If China is the biological mother of Go, then the adoptive mother who made Go mature is undoubtedly Japan across the sea.
Go was introduced to Japan around the seventh century AD. Legend has it that he traveled eastward with the famous envoy Ji Bei Zhenbei sent to the Tang Dynasty. After Go was introduced to Japan, it quickly became popular among the court and nobles.
Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Ieyasu, the most influential figures in Japan's Warring States Period, were all chess lovers. It was in that turbulent era that a Zen monk came into being and opened up a new world for Go.
, Professional Go started with him.
This monk was born in Jakkoji Temple in Kyoto, and his Buddhist name was "Nikkai". In the Zen temple, a small courtyard was built next to the pagoda dedicated to the ancestors of the eminent monks as a guardian, called the pagoda. The pagoda of Jakkoji Temple was named Honinbo. In the future,
, Rikai took this as his surname and changed his name to Honinbo Susana.