High elves may be the most homogeneous race among combat arms. Every battle is basically dominated by rangers and mages, with few melee units participating.
The small number of elven melee professions that exist are stationed in Silvermoon City and Quel'Danas Island. These troops are elite troops belonging to the royal party. They are basically only responsible for guarding the safety of the Sunwell and Silvermoon City until they are forced to do so.
, they will not take action.
Although the combat arms of the high elves are very incomplete, no race dares to underestimate the combat effectiveness of the high elves. The high elf mage troops are a terrible threat to any hostile force.
The weakness of the high elves is that they are too few in number. As long as you have enough soldiers to consume the magic of those magicians, it will be much easier to deal with only the rangers, at least for humans.
In fact, when they invited the Kingdom of Quel'Thalas to join the war, the most important thing they valued was the arcane mage troops, who were also elves. As for the rangers, they didn't value them too much.
For example, this time the Expeditionary Corps requested independent action, they did not object too fiercely. After getting a mage team to join the main force of the Allied Forces, they agreed to the request with satisfaction.
After the orc troops formed a team, they launched an attack, and the orc warlocks summoned 6 more hellfires.
Because the orcs were afraid that the elves would do the minefield trick again, the orcs opened the way with 6 voidwalkers and 6 hellfires, followed by more than a thousand orc infantry. Then the orc warlocks summoned 6 demons again
Guard, following the infantry.
The orcs' intention is also very clear. They are to use Voidwalker and Hellfire, two demons with high defenses, as the vanguard. They will try to smooth out the mines that may be planted on the way forward, and the orc infantry will follow up and rush into the elves to engage in close combat with them.
Fighting with one's own body, while the demon guards following behind were mainly used to attack fortresses and break up the elves gathered in formation, keeping the elven troops in a state of chaos.
Although the speed of the six Void Walkers and the six Hellfires is not fast, their protection is indeed very high. Not only can they survive thunder, but they can also effectively attract the attacks of elven mages.
According to normal wild fighting, perhaps the orcs' decision was correct. If the elves did not have the help of the Wildhammer dwarves, they would undoubtedly cause a lot of trouble to the elves.
Twelve tank demons successfully entered the circle of elves with the orc infantry and six demon guards shouting to kill. The elves retreated in three directions, and all the elves entered the three five-element formations.
There were no obstacles between the three formations, and the smooth attack surprised all the orcs. Not only the first batch of a thousand orc infantry who attacked felt this way, but also the large orc army waiting for the opportunity behind them felt incredible.
How could it be so simple? The elves put on a posture so aggressively, but it was useless? Of course not! The good luck of the orcs ended here, and attack spells shining with arcane magic were directed at the twelve
Be a tank and hit the demon.
Ice Arrow is not a profound magic for all arcane mages. It is just a very basic single-target attack skill of arcane mages. It is the same type of magic as fireball. It is just that most of them are made of frost system.
It is issued by mages, most of which are issued by flame mage.
Among the high elf arcane attack mage, it will be divided into several major categories. Among them, arcane, frost, and fire are the largest categories. The three series of arcane mage are good at single attack spells and group attack spells.
It's also different.
Representatives of single-target attack spells are Arcane Missile, Ice Arrow and Fireball. Representatives of group attack spells are Arcane Explosion, Blizzard, and Fire Rain.
Ice spells generally have relatively weak attack power, but they have a very unpleasant characteristic, which is frost damage. Not only can they directly cause effective damage to the target, but they can also slow down the movement of the target under attack.
Fire spells have the strongest attack power. After being hit, if you are not killed directly, the damage will not disappear immediately, but a part of the fire magic energy will remain. This residual energy will cause continuous scorching damage to the target.
The arcane spells are very orthodox. Their damage is in the middle between the ice and fire systems, but they are fast. Although arcane missiles need to be guided, they are very fast, while arcane missiles are simply instantaneous.
Among all the magical energy, the high elf mages believe that arcane is the origin of all magical energy. And spells such as ice, fire, light, etc. are actually just arcane simulations and another manifestation of arcane energy.
form.
Therefore, in Quel'Thalas, all mages are collectively called arcane mages. The only difference is that they are good at different fields. Some are good at fire magic, some are good at ice magic, and some are good at healing.
Therefore, their specific names have become arcane frost attack mage, arcane fire attack mage, arcane healing mage, etc. The mages even believe that even the demon's evil power should belong to the category of arcane magic, which belongs to arcane chaos.
Department of magic.
As for humans treating holy light as an alternative system of magic, the high elf mages think it is ridiculous. Magic was taught to humans by the high elves, and the first thing they were taught was arcane light magic, so humans have priests.
It's not that high elves don't have priests, but high elves don't call them that. Instead, they call arcane light smelting mage. Because high elves believe that smelting spells are not limited to light, but life and natural magic also have healing spells.
Therefore, the mages in Quel'Thalas can generally be divided into two types, namely arcane attack mages and arcane metallurgists. The specific evaluation depends on what the drama mage is best at.
Because an attack mage doesn't necessarily know how to refine spells, and a metal mage doesn't necessarily know how to attack spells. In Quel'Thalas, there are almost no mages who can only attack or heal.
In fact, most mages know several types of spells, but they are good at different areas. For example, you can also use ice arrows to attack fire mages, but they are not as powerful as ice mages with the same magic power, and vice versa.
After the first ice arrow spell hit a hellfire, more ice arrow spells, fireball spells, and arcane missiles hit different types of demons one after another.
In an instant! Countless blue ice arrows, red fireballs, and purple arcane missiles pierced the space in colorful colors like festive fireworks, and the light of magic shone with a mesmerizing brilliance.
The mages deployed in the team showed a powerful killing effect at this time. This time, the mages did not use the group coverage attack magic they most commonly used in battle, but chose to use more powerful but less magic power.