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Chapter 1013 The misunderstanding is resolved!

The audience in the live broadcast room was obviously just like Qiao Liang, and their interest was completely aroused.

This is obviously due to Chen Yufeng's publicity strategy.

Tuwei Live did not directly announce the specific rules of the game at first, but vaguely mentioned that it was a "special mode." Therefore, those who are willing to hang up for an hour to watch the game are either loyal viewers of Tuwei Live or DGE members.

Loyal fan.

Those passers-by who had prejudices against Tuwei Live Broadcast were basically kept out.

And these loyal viewers and loyal fans did not have much expectations for this game at the beginning, thinking that it was mostly just an entertainment game.

But after the specific rules were announced, the audience suddenly discovered that this was no ordinary entertainment competition, but a very novel "BP Proof Competition" that had never been seen before!

The audience's expectations were doubled, and the live broadcast room was naturally filled with laughter and laughter. Everyone felt that it was worth hanging up for an hour!



With "666" filling the screen, the game officially started.

The first team that chose the "underworld lineup" did not rush to invade the opponent's jungle area. Instead, they carefully avoided the battle while protecting their vision. The second team tried to capture it several times, but it failed to work.

After the first team developed steadily and obtained certain equipment support, it began to frequently use remote skills to put pressure on the second team, causing huge defensive pressure on the opponent.

Although the members of the second team are also trying their best to move and hide their skills, when the troops line enters the defense tower, the various consumption skills of the first team will always fly from the blind spot of the field of vision, making them unable to defend against them.

Although the first team's lineup basically has no team-starting skills, it can use various consumption skills to reduce the health of the second team's key C position, forcing them to give up their tower defense and defensive map resources.

Every time the second team is overwhelmed and wants to catch the first team for a team fight, the first team will quickly distance themselves, leaving the second team empty-handed. As you chase me, it is another round of consumption.

The second team had to retreat hastily.

Over time, although there were not too many casualties, the economic gap between the two sides has gradually widened. Even if the second team wants to force a team to decide the outcome with the first team, they can no longer defeat it.

In the end, the first team pushed the second team steadily. Although the number of players on both sides was not large, the final economic gap was huge. The second team lost the game in an extremely frustrating way.

After the game, the two sides exchanged lineups to prepare for the second game, and the two commentators conducted a detailed analysis of the game.

"Compared to the team that lost last week, the DGE team's approach to getting this 'hell lineup' is obviously more sensible. At level one, they have good vision to protect their own jungle area, and they maintain stability by avoiding battles.

Surpass the early stage, quickly assemble during the period of strength of your own lineup, establish advantages through precise long-range consumption, and win steadily..."

Unconsciously, the attitude of the barrage in the live broadcast room towards this so-called "underworld lineup" has obviously undergone a 180-degree change!

"So this is the correct way to open this lineup?"

"Misunderstanding cleared!"

"I wrongly blamed the coach. It turns out that it's not the lineup that's bad, but the players who can't play well."

"You can't blame the coach, right? DGE Level 1 is defensive and has corresponding tactical arrangements. Does this idiot coach have one? Besides, it is also the coach's responsibility to correctly evaluate the strength of the players and select the best heroes for the players, right?

If the team members choose a hero that they don’t know how to play, they won’t have to take the blame?”

"Don't change the subject. What everyone was complaining about before was not about what the players were good at or not, but about the underworld problems of this lineup. Now at least this lineup has been cleared up, right?"

"Indeed, it looks like this lineup is pretty strong. The second team didn't find a chance. As a result, they played very hard and couldn't organize an effective resistance at all."

"Apologise to the coach! There is no problem with the lineup, and there is no problem with understanding the game! The coach also has something to say, what kind of strength are your team members? I have given you a powerful lineup, but you can't play well by yourself.

Is it my fault?"

"Does the barrage coach teach me BP anymore? My coach plays dozens of training matches a month, but his game understanding is no better than yours? Why don't you become an assistant coach to earn this money if you are so awesome?"

After the first game, the lineup was completely clean.

Those who criticized the lineup before had no choice but to change their words, saying that the coach's problem was that he did not correctly evaluate the strength of the players and gave the players a lineup that they were not good at.

This argument was obviously not very tenable, so it was quickly drowned out.

But the game is not over yet, the two sides have to exchange heroes and play the second game.

This time, the second team got this "underworld lineup", while the first team got the opponent's regular lineup to practice with.

But what was different from last time was that the second team did not avoid the battle, but instead took the initiative to pick up the first-level regiment from the first team!

But this team didn’t pick it up blindly. The second team also called the top players over. The first-level team in the jungle formed a five-on-four situation, and directly scored first blood through the numerical lead.

Then, he teleported back online. Although he lost a teleport, he helped the team gain a huge advantage.

Next, the second team that got the "underworld lineup" completely copied the first team's script. They entered the strong period faster, pushed the lane earlier, forced the tower, and the snowball rolled even harder than the previous one.

quick.

But just when the audience thought that there was no suspense in the game, the support players of the first team successfully reached the core output of the first team through a wave of extremely spiritual vision, and played a wave of zero-for-four, instantly reducing the economic balance of both sides.

The gap is greatly reduced!

After that, the two sides went back and forth, refusing to give in to each other. One side tried its best to control the field of view, constantly looking for opportunities to consume remotely, and plunder map resources to expand the economic gap. The other side tried every means to bypass the field of view and start a group, looking for opportunities for a comeback.

In the final team battle, the second team of the "Underworld Lineup" finally won the team battle with difficulty and won the game by relying on the advantages they had accumulated before.

The barrage in this game was even more exciting than the barrage in the previous game, perfectly interpreting what is called "Sichuan Opera Face Changing".

When the second team was leading economically, the barrage said that the lineup was indeed perfectly fine, and that the failure to perform well was just because of their own incompetence. It is enough to illustrate the problem that both the first and second teams could get an early economic advantage with this lineup;

When the second team was given an opportunity by the first team to play zero for four, the barrage said that this lineup was still not good. With so many economic leaders, the team would be broken at a touch, and the fault tolerance rate was too low;

When the second team finally won the game, the barrage said that this lineup was still okay. Although the teamfighting ability was poor, as long as they got enough economic advantages in the early stage, they would still have the capital to fight in the later stage.

These two games, plus the preparation time in between, lasted for a total of one and a half hours. During this period, the barrage in the live broadcast room did not stop at all, and the audience's discussion was overwhelming!

Those viewers who think there is no problem with BP are quarreling with those who think there is a problem with BP. Losing or winning a group fight directly determines which group of viewers has the upper hand on the barrage.

Finally, the two commentators summarized today's two games.

"Okay, today's two BP proof matches have been played. Through the match results, we have roughly tested the actual strength of this so-called 'underworld lineup'."

“In both games, the side that chose the ‘underworld lineup’ won, but the winning methods were different.”

"Obviously, the strong period of this so-called 'underworld lineup' is from ten to twenty-five minutes, so there must not be too much economic disadvantage in the early stage, otherwise it will be difficult to snowball during the strong period of the lineup.

, the whole game has no chance of winning."

"But in a strong confrontation, the team that chooses this lineup can basically get an advantage, which shows that this lineup is not easy to target in the early stage. If the first-level team is defeated, it can only

Said there was a problem with the tactics."

"Being able to steadily gain an advantage is enough to show that this lineup is not as 'underworld' as many viewers imagined."

"But in the middle and late stages, whether this lineup can win the game depends on how much economic advantage it can get in the mid-term, and whether its ability to control vision, promote rhythm and compete for resources is up to standard. Once there are omissions, it will be

If the other side seizes the opportunity to launch a good group attack, the situation between the two sides may be reversed in an instant."

"The weaker the team, the lower the chance of winning the game with this lineup, because the weak team cannot do enough in terms of vision control, advancing rhythm and resource competition, and it is difficult to take advantage of this lineup."

"So, the verification results of this BP proof match are as follows: in the hands of two strong teams, the lineups of both sides are probably 64-60, while in the hands of two weak teams, it is probably the opposite, 46-60."

"This set of BP requires excellent first-level team layout and the ability to quickly snowball. Once the rhythm is interrupted in the middle, it is easy to be overturned by the opponent. The fault tolerance rate is very low. It is best not to try it for teams with poor discipline and not enough practice.

, teams that are not skilled enough should not try it.”

"I believe everyone has the answer to how we should divide the blame for the game in the GPL league last week when we chose this lineup and suffered a disastrous defeat."

"Okay, so that's it for this BP Proof Match. We have given the 'Underworld BP Lineup' options for the next episode on the live broadcast room page. Which set of 'Underworld BP' do you want to see the two teams verify next episode?

What? Everyone is welcome to vote!"



The BP Proof Game has ended, but not only has the debate among the players not been quelled, it has intensified!

After the first game, the spectators who blamed the coach were basically silent, but after the second game, these spectators came to life again.

But the focus of the dispute between the two sides has changed.

"It has been proven that BP is fine. Can those who criticized the coach apologize?"

"Just a hammer, didn't I say the final summary? The fault tolerance rate of this set of BP is too low. Once the rhythm is interrupted, it is easy to be overturned, and it takes a lot of proficiency. The coach still chooses the players when he knows that they are not proficient enough.

, don’t you still have to take the blame?”

"The strong team has 6-4 and the weak team has 4-6. In the previous game, the blue team was obviously stronger. Is there a problem with the coach choosing this lineup? You can't blame the coach if the players didn't perform well."

"Isn't it the coach's fault that the first-level team didn't take any precautions and ended up losing blood? Let's see what the two DGE teams did. They either defended or counterattacked with five people. This is the gap!"

"If there is a gap, it is also a gap between the team members!"


This chapter has been completed!
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