As for this official method of skipping class, how should you specifically skip it?
You still have to consider it carefully.
Previously, Pei Qian got himself an official truant weapon "Pu Du", played only one game with the ending of Six Paths of Reincarnation, and hid it with all his efforts.
But I never expected that it was hidden so deep and had to die at the hands of a weakling monster seven times to trigger it, but it was still found by the players.
All I can say is that I underestimated how bored the players would be!
There are a lot of players in "Return to the Shore", and these players particularly like to delve into the content in the game, so it is not safe to hide it deeply. As long as this prop exists in the game, there is a possibility that the players will find it.
But when it comes to "Eternal Fall into Reincarnation", the situation is even less optimistic.
After two years of accumulation, the player base of "Return to the Shore" has far exceeded what it was when the game was first released, and most of them are old players who have turned the game upside down.
After the DLC is released, these old players will definitely continue to use all possible means to find this new official plug-in just like they were looking for "Pudu".
Just like "Diablo", there was a cow level in the previous game, and in every subsequent sequel, players will try their best to find the cow level. Even if players are told that there is no cow level, they will not believe it, and will continue to look for it.
Never get tired of having fun.
Therefore, the Zangpudu method will definitely not work, and another method must be used.
Moreover, Pei Qian felt that with the current changes in the game's combat mechanism, just hiding a powerful weapon would not be able to save his handicap.
Because the previous combat system was relatively simple, you could basically pass the level by avoiding the attacks of mobs and then touching them. As long as you are not greedy and understand the enemy's attack pattern.
The Pudu weapon has a long attack range and fast action. In this combat mode, it can easily kill most enemies.
But now the situation is different. You have to pay attention to your breath value, and just dodging is useless. You can't knock down the BOSS's health at all. You must try your best to disrupt the BOSS's breath and execute the execution move.
If you grind down the blood bit by bit, with the current blood volume of the BOSS, you will have to fight until the end of the year, and it will easily overturn in the middle.
But want to perform perfect parries many times in a row?
Pei Qian is very self-aware, and he feels that he will definitely not be able to do it.
In this case, what if you give me a Pudu?
After all, there are limits to official weapon cheating. You can supermodel, but you can't supermodel too much. Operations like a one-shot BOSS are impossible, and you can't pass that level of the system.
In other words, the new method of skipping classes must meet two conditions.
The first is that the hidden method is different from that of Pudu. It has to be hidden with new ideas so that players can’t find it as much as possible.
The second is to start with the game mechanics. The damage does not necessarily have to be super high, but it must be able to help Pei Qian, a handicapped person, successfully defeat the BOSS under the new combat mechanism.
After having a specific direction, it was much easier to handle, and Pei Qian quickly thought of a good solution.
"The difficulty of the game really needs to be adjusted."
"Since the breath value setting has been introduced, you can no longer use the original method to defeat the BOSS. If the BOSS's breath value is full and the physical strength is full, but the player slowly wears it to death, that would be too much.
It’s unreasonable.”
"So we should set it so that when the BOSS's breath value and physical strength are in a good state, even if the player hits the BOSS, he will not lose a lot of blood."
"When the BOSS is at its peak, the player's attack is more likely to be parried by the BOSS. Specifically, how much blood and breath value will be lost by a perfect parry, a normal parry or a mistake, we use the artificial intelligence system to make a random decision, so that
Players’ combat experience will be slightly different each time.”
Hu Xianbin: "Uh..."
He was at a loss for words for a while.
He asked before if the difficulty should be adjusted, but he was actually asking if the difficulty should be lowered.
Because the current combat system is obviously more complex and more challenging than the previous combat system. If the difficulty is still the same as before, it may be more difficult to pass the level.
As a result, Mr. Pei actually increased the difficulty!
According to Mr. Pei's design, players even completely lose the option of slowly killing the BOSS. They can only fight head-on. If they win, they can kill the BOSS quickly. If they lose, they will be killed by the BOSS quickly.
This saves trouble. Every battle should not be dragged into a battle, but most players should be killed quickly by the BOSS...
What will be the result of this change?
I'm afraid that as soon as the DLC is released, there will be widespread grief, and veteran players will also be tortured and cry.
Because this group of old players are already very accustomed to the combat mode of the main body of "Return to the Shore". When encountering a BOSS, they first observe the movements and fight steadily. As long as they are not greedy and try a few times, they can pass it steadily.
When they get to "Eternal Reincarnation", they will find that the more they observe the BOSS fighting harder and harder, their own breath value becomes more and more disordered, while the BOSS's breath value becomes smoother and smoother...
After beating him, he was executed by the BOSS.
Although I know that the players of "Return to the Shore" like to suffer, this is too miserable, and I don't know if they can bear it.
Li Yada, who had been silent until now, suddenly said: "Then... Mr. Pei, are we going to arrange a weapon similar to 'Pudu' in the game?"
"The tradition of mercy cannot be lost."
"Back to the Shore" was developed when Li Yada was the chief planner, so her understanding of the game is much deeper than that of Hu Xianbin.
"Pudu" not only gives players a way to skip classes, but is also an important part of the game settings. It can be said that it has become a tradition of the game "Return to the Shore".
With such a big change in the DLC, it’s time to release a new truant weapon, right?
Hu Xianbin's eyes lit up.
Yes, there is also "Pudu"!
Mr. Pei is very compassionate towards the players. He had arranged "Pudu" before because he was afraid that disabled players would be abused too much and would not be able to pass the level, so he deliberately hid them in the game and waited for the players to find out.
Now that the difficulty has been further increased, you must continue to show mercy, right?
Pei Qian laughed in his heart.
Have mercy on the players?
Why should I pity the players?
The one I pity so much is myself, okay!
How can I pass this crappy game without the truant weapon?
But after thinking about it, everyone felt that it was not bad to pity the players. "Mr. Pei made the truant weapon to skip classes for himself" is really not very touching to say, and it will damage his glorious image.
Pei Qian coughed twice and said, "We won't make weapons like Pudu this time."
"The protagonist of the original "Return to the Shore" is an ordinary person. It is reasonable to use Pudu to skip class. But the protagonist of "Eternal Reincarnation" is a martial god. Is it reasonable to use this weapon to skip class?"
"Of course the God of War should be able to chop down everything with just any weapon."
Everyone looked at each other in shock.
Hu Xianbin said: "Mr. Pei, you are right. If the plot is set, it is indeed like this, but not all players are Martial Gods..."
Pei Qian smiled: "I know, don't worry."
"Instead of making a weapon like Pudu, there are other ways to do it."
"I read that the plot setting said that in his later years, the protagonist of the God of War spent all the wealth and rare treasures he had collected throughout his life, and asked a skilled craftsman to create a magic sword that can kill souls, and let it be stained with magic.
The blood of enlightened monks."
"Afterwards, the protagonist asked witchcraft to create a pill that would allow him to enter the realm of Yin and Yang before he died, and used the magic sword to kill the black and white impermanence, and all the way into the endless hell."
"According to the setting of the original work, the power of the magic sword is limited. The more souls it kills, the more its power will gradually weaken."
"At the same time, in order to highlight the identity of the protagonist, the God of War, we also encourage players to use a variety of weapons to match. Different combinations of main and deputy weapons can have different combat skills and attack actions."
"So the final design became that the magic sword is equivalent to a special prop for killing. Players usually use various other weapons to fight, and when the killing action is triggered, they use the magic sword to kill."
"And as the plot progresses, the power of the magic sword will continue to weaken."
Everyone nodded, this was the consensus of the designers of the development team.
If you only use the magic sword, the gameplay and process of the entire game will be too simple. Therefore, the setting is "defeat monsters with ordinary weapons and kill with the magic sword", which can not only encourage players to use a variety of weapons, but also restore the plot to the maximum extent.
.
At this time, Yu Fei, the original author of "Eternal Fall into Reincarnation" said: "Mr. Pei, in fact, I came up with the setting that the magic sword becomes weaker the more you use it. I just think that this setting will help highlight the overall situation."
The tragic effect of the story.”
"Moreover, the magic sword became weaker, so the protagonist became clear-headed, realized that he had made a big mistake, and eventually became the first prisoner. This makes more sense."
"But the plot definitely serves the gameplay."
"If necessary, it is okay to change it to a magic sword that will become stronger the more you use it..."
Pei Qian raised his hand: "No! This setting is perfect now and cannot be changed!"
"I just think we can make some derivatives based on this."
"According to the current design, the magic sword has completely become a plot prop and cannot be held in hand."
"But I think it can be made into a prop that can be held in hand for fighting."
"It's just that its initial damage, attack distance and other attributes are weaker than other equipment."
"Not only that, as the plot progresses and the protagonist kills more and more BOSS, the properties of the magic sword will become lower and weaker."
"When you reach the later stage of the fight, it may not hurt much if you hit someone."
"But, add a special effect to the magic sword."
"When the player only holds the magic sword and does not dual-wield any other weapons, every time he dies, the magic effect will be increased."
"And the possessed effect accumulated to a certain extent is that the protagonist will automatically make parrying actions under the control of the artificial intelligence system."
"The deeper the obsession, the more frequent the automatic parrying."
"Of course, the damage value of the magic sword is still very low, but through frequent automatic parries and moves, even if the damage value is very low, you can still disrupt the opponent's breath value and achieve the killing conditions."
"At different stages of the game, there are limits to becoming possessed."
"When the magic sword is very powerful at the beginning, even if you die many times, the effect of being possessed will not be very obvious. It will just turn some ordinary parries of the player into perfect parries, which is almost unnoticeable."
"As the plot progresses, after the power of the magic sword is weakened, you have to continue to die in order to continue to increase the effect of becoming possessed."
"When you get to the later stages of the game and die enough times, you can achieve the effect of fully automatic parrying."
"But in this way, the player will not be able to get the original ending, but will get an ending of 'eternal reincarnation'. The protagonist will eventually become a ghost in hell, completely lose himself, and the whole world will become a purgatory on earth."
"Only when the player's enchantment level is not high and they rely on their own strength to get through the game can they enter the normal ending of Prisoner."