Chapter 1127 The mini-game of 'Animal Island VR' (For Qing Tears 2/2)
After arriving at the destination, summon the skill wheel again to cancel the balance car state and free up your hands to do other things.
This is because the trigger button is required when the balance car is in the state, and other activities, such as hunting, fishing, etc., also require the use of the trigger button, so you cannot drive the balance car during these activities.
Players can choose which method of movement they usually use based on their actual situation. If they are afraid of getting dizzy, they can teleport to save trouble. If they like racing in the wild, they can use a balance car. If they want to wander around their house for a short distance, they can use mobile mode for walking.
As for the perspective, it is mainly accomplished through the player's head movement and right joystick.
Normally, if the player wants to look in another direction, he only needs to move his head, but the range is relatively limited. So when the player pushes left, right, and back on the right joystick, he will turn 90 degrees to the left and right and turn behind his back instantly.
The right joystick does not change the field of view smoothly, as this would cause the player to become dizzy, but only provides this large change in field of view.
In the balance car state, the operation mode is slightly different. Pushing the right joystick will only make the line of sight look in the corresponding direction, but once released, it will immediately return to the direction the balance car is moving. This is consistent with racing games.
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In addition, considering that players who are afraid of fainting may accidentally touch the left joystick, there is also a function in the game settings to completely lock and disable joystick movement.
Just this movement mode makes Meng Chang endlessly enjoy playing.
Among the three modes of transportation, he likes the balance car the most because it doesn't make him dizzy and it gives him a pleasure to drive.
The speed of the balance car is not very fast. The floor oil can only accelerate to a maximum speed of about 50km/h, and it can only be achieved after a long period of acceleration.
This speed is quite different from the land aircraft in some racing games that can easily reach 300km/h.
But because it is in a VR environment, the overall immersion is not at the same level as a computer screen, and the island itself is not big, so the speed is not slow anymore, and it is still quite stimulating to the senses.
Then it’s time to experience several mini-games in the game.
There is no specific entrance to these mini-games, and different tools can be selected through the roulette wheel.
For example, if you see wild animals on the island, you can use the roulette wheel to choose a bow or shotgun to kill the animal, and then pick up the skins, meat and other drops from the carcass.
Because it is a casual game, there is no need to go through the entire process of skinning like many immersive games. After all, that would be troublesome and look too bloody.
After the animal falls to the ground and dies, a burst of smoke will rise directly, and then it will turn into pieces of meat, hides and other materials on the ground. Players can just pick them up.
The entire process requires handle operation, and the handle will provide a very realistic feedback effect.
Although both shotguns and bows can be used for hunting, they are very different.
The shotgun is shot with the right-hand handle. There is a crosshair on the shotgun. You need to look at the crosshair to aim. When you pull the trigger, the shot will be fired.
There will be an obvious vibration in the handle when shooting, which is used to simulate the recoil of the gun.
The sound of gunfire will frighten nearby small animals and make them run further. So if you only want to hunt one prey, you can use a shotgun. If you want to hunt several more, you can only use a bow and arrow.
The operation method of bows and arrows is completely different from that of shotguns. After calling up the bow and arrows, the left hand defaults to holding the bow body, and the player needs to lift the left handle to aim.
When the right handle is extended to the right side of the head, press and hold the trigger button, and the arrow will be drawn from the quiver. When it is placed on the bow string, the right handle will continue to vibrate slightly, indicating that the arrow has been attached. At this time, the right hand is holding
Tighten and pull apart, both handles will begin to vibrate. The greater the pull, the stronger the vibration.
After aiming at the prey, release your right hand and the arrow will be shot. At this time, there will be a corresponding vibration on the left handle to simulate the feeling of the bow and arrow at the moment it is released.
Compared with a shotgun that can only hold two rounds of bullets and has to be reloaded manually after shooting, a bow and arrow can be fired continuously as long as you are skilled in it. If you keep your left hand still and your right hand continues to nock the arrow and draw the bow, the shooting speed will be faster.
But whether you can ensure accuracy depends on your own operation.
The fishing operation is completely different. After selecting the fishing rod, it will appear on your right hand by default, and a parabola for throwing the rod will appear. After selecting the location, press the trigger button and make a throwing action to start fishing.
During fishing, the right hand controls the direction of the fishing rod and the left hand reels in the line.
Just like real fishing, the fish in the game cannot be jerked after being hooked, but must be walked through a certain method. Because the larger the size of the fish, the greater the power. Forcibly retracting the line will cause the line to break or become decoupled.
, you must walk the fish until it is exhausted before you can reel in the line.
During the process of walking the fish, the handle on the right hand will continue to vibrate, and the amplitude of the vibration depends on the strength of the fish's struggle. At this time, the player needs to control the direction of the fish by moving the handle.
After catching the fish, you can use the left handle to observe the fish and put it away.
After catching the fish, the size of the fish can be seen clearly at a glance, and you can hold it with your left hand and observe it repeatedly, which gives you a great sense of accomplishment.
The operations of mining, planting trees, and cutting down trees are simpler. Just select the shovel or ax and make the corresponding actions.
Mining and cutting down trees will explode ores, wood and other materials, which can be picked up and put into the backpack to be used in prop making.
In the game, props are made at a specific workbench. During the workbench, the player does not have to do anything. Instead, he needs to cooperate with the workbench: hold the materials to be polished with his hands and assemble the finished product.
For example, if a player wants to make an ax, he selects a production recipe and ensures that the materials are complete before starting production.
After starting production, the player can move his left hand to the left side of his head and hold down the trigger button to complete the action of taking things from the backpack. At this time, the first material used for production, which is wood, will be given priority by default.
After getting the wood, place it on the designated area on the workbench and keep it still. It will be automatically clamped with iron pliers. An electric saw will extend from the workbench and grind the wood into the shape of an ax handle.
After the grinding is completed, the player takes out the iron ingot dissolved from the iron ore. The shape of the steam technology workbench will quickly change, turning into an anvil and a forging hammer, and the iron ingot will be hammered into the shape of an axe.
Then the player grabs the ax and the ax handle with both hands, and when they are put together, the production is completed.
The other props are similar. Each material will have a corresponding polishing method on the workbench. After polishing each component, you can assemble it.
Some special props, such as complex firearms, cannot be completed on the workbench and must be purchased from specialized stores.
What is made on the workbench are basically some relatively simple consumable props, such as axes, hoes, fishing rods, etc.
During the grinding process, players need to use iron pliers to clamp the material, and during the grinding process of the machine, the handle will continue to vibrate to simulate a vibration.
Of course, these operations can be omitted as the plot progresses. The fully automatic workbench will be upgraded later, and props can be produced by simply throwing materials into it.
This approach is just to show players the advantages of VR games compared to conventional games. It can be played freshly. After a few experiences, players will get tired of it and stop showing up.
In addition, there is a very interesting setting, that is, when picking up props, you do not need to bend down to pick them up. Instead, you can directly use the handle to aim at the corresponding prop. After the prop is highlighted, it indicates that it is aligned, and then press and hold
Use the three buttons corresponding to the middle finger, ring finger, and little finger. Shake your hand forward, and the steam-powered glove worn on your hand will automatically fly out to grab the target object, and quickly retract it through the steam cable of the glove to get the object to your hand.
This feeling is a bit like the design of some hook heroes in MOBA games, which allows players to avoid the pain of bending down to pick up things. Of course, whether the specific grasp is accurate will require some practice.
In addition, objects in the game have three states: they can be grabbed at will, they are fixed, and they cannot be moved.
All materials dropped on the ground can be grabbed at will, and the operation can be completed with one hand.
But if it is some specific things, such as paintings, furniture, etc. hanging on the wall of your home, they are in a "fixed" state and cannot be grabbed with one hand. This is mainly to avoid players accidentally touching them and causing "
Demolish the house.”
If you want to take it off, you need to grab it with both handles.
As for those immovable objects, there will be no highlighting effect directly, and naturally they will not trigger the grabbing skills of the steam-powered gloves.
When placing props, the player can use the left handle to call up the prop list, then grab a prop with the right hand and take it out. You can throw it away and let the system automatically determine the most appropriate position. You can also use the parabola of the handle to determine your favorite position.
Then hold it with both hands and slowly fine-tune it.
…
Although they are very simple functions, Meng Chang has experienced them for a long time.
At present, there are only some simple novice guides and operating instructions, and you have to rely on the explanations of Lin Wan, Cai Jiadong and others to play smoothly.
After the game is released, there will definitely be some optimizations to the novice guidance and operating instructions.
But even so, it shouldn't be easy to get started with this special operating mode quickly. Players will definitely have to explore and adapt to it for a while.
But Meng Chang felt that this was not a big problem at all.
On the one hand, it is because many operations are more intuitive to the players and are easy to figure out, remember. On the other hand, it is also because the game is interesting enough, so players will be motivated to explore these operations.
Meng Chang had a great time.
Maybe it's because he no longer needs to be responsible for the promotion plan of VR glasses, so he can experience the game from a pure player's perspective, so he can get such pure fun.
At the same time, he was also very happy.
Fortunately, there is no need to do a promotional plan for this VR glasses!
Otherwise, no matter how hard you struggle, you will most likely have to get a basic salary, and there will be no chance of survival.
I just don’t know if Mr. Pei can hold on to such hell-level reverse propaganda?
The two took off their VR glasses one after the other.
Pei Qian looked at Meng Chang and saw his eyes full of reverence and expectation. He was obviously very interested in the publicity plan that Mr. Pei would make next.
It was a look that showed that the funeral was not too big.
Meng Chang seemed to be saying: So it turns out that seeing others struggling on the road to inevitable failure is such a happy thing?
Pei Qian was silent.
Damn, I regret it!
Why did you agree to Meng Chang’s choice of VR glasses as a promotional plan in the first place?