Chapter 116 New Column: Conferred God's Work! (Thanks to You Yu's Silver Alliance)
In just over an hour, Qiao Liang had finished the first ending of the game.
Obviously this game encourages multiple playbacks. After finishing the first ending, you will return to the original room and start all over again.
The difference is that at the beginning of the second week, some initial funds will be obtained based on the outcome of the previous week (or the previous N weeks).
There are some special game types in the game, such as MMORPG, which require a large amount of research and development funds. When players first choose to play this mode, it is almost impossible to succeed unless every choice is correct, all because of the broken capital chain.
And failed.
But after you have accumulated funds in the second week, you can choose this type of game with a larger investment, and your success rate will increase.
Qiao Liang did not immediately start running for the second time, but fell into deep thought.
This game...is quite special!
It's hard to describe what this feels like.
At the beginning of the game, Qiao Liang was very confused. The game was constantly impacting his habitual thinking, and all his common sense about the game was shattered into dregs.
The name of the game is "Game Producer", and the content is also the same. Players have to play a designer in the game, design a game, and ultimately accept the test of the market.
When I first entered the game, there wasn’t much that was surprising, and instead it was a bit discouraging.
Although it supports keyboard, mouse and controller operations, it can only move and change the perspective. The entire game is just running, and there is no interaction such as opening doors or using props, let alone a combat system.
When you run into a room and choose a door to enter, it is deemed that the game has progressed to the next key node.
If it weren't for the game's really excellent painting style and the silhouettes of the scenes in the room that set off the atmosphere very well, Qiao Laoshi felt that he might have been defeated at the beginning.
Another very unpleasant thing is the narration.
Qiao Liang originally thought that the narration was just a brief introduction to the background of the story at the beginning of the story, but after playing with it, he discovered that the narration was actually present throughout the whole process, and he kept building a sense of presence.
He kept laughing at me and never stopped!
Every time you enter a room and make a choice, the narrator will always make some suggestion in a mean and unpronounceable tone.
For example, when choosing the krypton gold mode, the narrator will work hard to encourage players to choose the heavy krypton gold mode.
The most annoying thing is that this narrator is probably a professional MT, and his sarcastic ability is simply off the charts!
If you don't choose according to the narrator's instructions, you will be ridiculed by it;
If you choose according to the narrator's instructions and get a failed ending, you will still be ridiculed by it!
In short, the purpose of this narration is to come up with bad ideas, and then constantly undermine the player's self-confidence, maximizing the attribute of poisonous tongue and maximizing the attribute of lack of fighting.
Several times, Qiao Liang was so angry that she wanted to pull this cheap narrator out of the screen and give him a beating.
Qiao Liang was very puzzled, what is the meaning of this narration?
Is it just to disgust players?
It doesn’t make sense either!
Doubt and anger were Qiao Liang's first impressions when he started playing this game.
But slowly, as the game plot progressed, Qiao Laoshi had a different feeling.
He discovered that teasing the narrator seemed to be the essence of the game!
Among many choices, if you deliberately choose not to follow what the narrator says, the narrator will have different reactions.
At the beginning, the narrator didn't care much, but felt a little helpless;
Slowly, the narrator became impatient and began to work hard to explain to the players the consequences of not following his advice;
Later, the narrator becomes irritable, speaks more harshly, and does not leave any room behind;
If you are angry, you will fly into a rage;
In the end, the narrator will fall into a mentality of breaking the pot and throwing it away, a tone of "I will just quietly watch what trouble you can make".
When each ending comes out, the narrator's reaction will be particularly interesting.
If the player follows the narrator's advice and fails, the narrator will sneer at the player, mocking the player for being weak-minded, having no independent opinions, and deserving of failure;
If the player fails to listen to the narrator's advice, the narrator will still sneer at the player, saying that if he had listened to his advice, he would never have failed, and the player deserves it;
If the player doesn't listen to the narrator's advice and succeeds in the end, the narrator will be stubborn and say that if he follows his own advice, he will definitely achieve greater success!
Although they will all be ridiculed, the difference is that when the player succeeds, the tone of the narrator's speech will be sour, which is very interesting.
Qiao Liang became very interested in this voice actor and was very curious about how he did it. He could control the narrator's mentality so well, and the layers of different emotions were extremely clear!
In the process of teasing the narrator, Qiao Liang discovered more merits of this game.
After careful observation, you will find that the art style is not just "good", but "excellent"!
The silhouettes in the scene can particularly enhance the atmosphere, and when paired with just the right music and sound effects, the real scene is highly condensed and can be well expressed in a room-sized scene.
The unique art style makes this game very artistic and upscale.
Starting from the second episode, in the process of trying different choices over and over again, Qiao Liang came up with different endings, but they were all very unexpected!
The first time, because he followed the narrator's advice and chose the heavy-player mode, the game's reputation collapsed. Although he made money, the subsequent sequel flopped and was ridiculed by the narrator;
The second time, Qiao Liang learned the lesson and chose the conscience mode. As a result, the game had insufficient payment points and the player payment rate was too low to recover the cost, and he was ridiculed by the narrator again;
The third time, Qiao Liang completely obeyed the narrator's instructions, but this time he fell even more miserably and was ridiculed crazily by the narrator...
Qiao Liang was so angry that he wanted to throw the controller.
This is a scam!
No matter how I play, it all ends badly. Is this game still playable?
But after many setbacks, Qiao Liang savored it carefully and immediately discovered the profound meaning.
The player plays a game producer in the game, and isn’t the content he experiences the daily life of a game producer?
That annoying narration can be seen as inner greed, or it can be seen as a strong-mouthed king and passerby who is gesticulating from the side.
The narrator will make some suggestions, some of which happen to be right, and some of which are completely wrong.
As a game producer, it's hard not to get distracted.
If you have no opinion at all, you will definitely fail;
If you insist on going your own way and don't listen to suggestions at all, you will most likely fail;
Only by listening to the suggestions, analyzing them carefully, thinking carefully, and making the vast majority of decisions correctly out of dozens of decisions can we finally achieve success!
In fact, isn’t this the case not just for game producers, but for any producer in the cultural industry?
On this road, most creators are lonely and difficult, but it is precisely because of this that the final fruit of victory is sweet!
Unknowingly, Qiao Liang found that the corners of his eyes were a little moist.
Because Qiao Liang is also a content creator himself.
Making videos and making games are both cultural outputs, and they are so similar in mentality!
Qiao Liang couldn't help but recall the things he had experienced.
I worked hard to create a video, but no one cared about it;
In order to survive, I had no choice but to accept some invitations to dinner. I was chased and scolded by many fans and dared not show up for several days;
Every time a fan sends a long private message to express how disappointed they are and how they want to cancel the account, they feel a little sad;
However, I soon got used to it. After all, there is always a feast that never ends. New fans are warmly welcomed, and old fans are always treated as they are. If someone loses their fandom, they should respect each other and stay safe.
Maybe a certain video suddenly became popular because it caught on to a certain hot spot. It may seem like luck, but in fact it also requires a lot of accumulation as a prerequisite.
In the game "Game Maker", Qiao Liang got these resonances.
He discovered that this producer was simply a genius!
This game seems sadistic, cruel, and disgusting, but isn't it the true state of reality?
Which game maker in reality is not covered in bruises, and which one has not come through the ridicule and contempt of countless people?
Some people were exhausted and left sadly;
Some people overcome thorns and thorns without forgetting their original aspirations;
Some people give up their ideals and become what they hate the most...
Every mentality has been implemented in this game, and you can only discover it if you experience it deeply!
Like a cup of fragrant tea:
It will feel a little bitter when you first taste it;
Slowly, you will taste some sweetness;
After savoring it carefully, I realized that this place is full of life and the world is hot and cold;
After drinking the tea, I still have endless aftertaste.
Qiao Liang sat in front of the computer, suddenly filled with emotion.
"It turns out that I wrongly blamed Mr. Pei..."
"How can a person who can make such a game be a narrow-minded person?"
"I want to make another video!"
Qiao Liang opened the backend of Fanshu.com again.
I took a look at my two current columns, which are "Trash Game Complaints" and "New Game Recommendations".
He hesitated for a moment. Neither of these two columns seemed suitable.
After thinking about it for a while, Qiao Liang created a new column.