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Chapter 1220 Falling off the altar?

Monday, September 10th.

Yan Qi sat down at his work station, still yawning.

This weekend, he spent some time and finally got through all the updated content of "Eternal Fall into Reincarnation".

According to the information currently available, the entire game process of "Eternal Reincarnation" is highly overlapped with "Return to the Shore", and the big scenes are basically the same. However, there are some changes in the appearance of the monsters, skills, and the painting style of the scenes, as well as the route.

The entire scene process of "Return to the Shore" can basically be divided into the initial village, Ligui Town, Guimen Pass, Huangquan Road, Santu River, Wangchuan River (Naihe Bridge), Wangxiang Terrace (Sansheng Stone), Yama's Main Hall, Six Paths of Reincarnation, and Infinite Hell.

etc., as well as a few scenes from the DLC updates before "Eternal Reincarnation".

"Eternal Fall into Reincarnation" is a game that starts directly from Huangquan Road, and the first part of the content is updated to Naihe Bridge.

The end of the Naihe Bridge is still used as a BOSS battle scene, but after defeating the BOSS Meng Po, you can't move forward. Although the teleport point is activated, the white mist door behind Meng Po has not opened. Obviously, you have to wait until the next update.

.

This new version of Po Meng made Yan Qi suffer a lot.

The changes in BOSS are similar to other mobs: compared to the original version, the new version of Meng Po is no longer set to a crazy state, and her attack power has been reduced. She remains sane according to the settings, but its AI seems to be adjusted

If it is higher, the threat of combos and instant death throwing skills will be greater.

Yan Qi's feeling is that the current combat experience in "Eternal Reincarnation" is difficult, but the fun has not been improved, but has been reduced.

He couldn't tell whether it was because the values ​​​​were not done well this time, causing the God of War's damage to be a little scratched, or because he was actually tired of the fighting method of "Return to the Shore", and this boredom was completely eliminated in "Eternal Reincarnation"

broke out.

After all, "Eternal Fall into Reincarnation" is all reusing game scenes from "Return to the Shore".

If you change to a new game scene and a new monster, you can still get a new combat experience even if you reuse the previous combat system.

But now these things are coming back and forth, even if the appearance of the monsters has changed, it still feels like playing the second round of the game, which is quite boring for many old players.

Yan Qi's idea is obviously not an exception. This weekend, online players also launched a fierce debate about "Eternal Fall into Reincarnation", and the quarrel was heated.

The conflict between core players and ordinary players broke out instantly.

In fact, when "Return to the Shore" was first released, there were already signs of this contradiction.

Core players want to pursue higher difficulty challenges. They hope that their superb skills can be distinguished from ordinary players, so the harder the game, the better, and the fewer people who pass it, the better. The higher the challenge, the more they can highlight their skills.

technology.

Ordinary players don't have that kind of patience. They just want to get a limited challenge while maintaining the gameplay. Once the difficulty of the challenge is too high, they will lose patience and become irritable.

As a result, this often happens: Ordinary players feel that the difficulty is too high and complain online. Core players sarcastically say that this game is not meant for disabled players, and the two sides start a dispute.

When "Back to the Shore" was released, there was already an argument, but that argument was resolved by Qiao Laoshi's video.

"Players with handicapped hands can better understand the true meaning of the game, because struggling and sinking in the sea of ​​suffering can be more integrated with the protagonist's feelings."

This sentence gives ordinary players a reason to continue playing, so "Back to the Shore" can bridge the demands of both players and become a classic.

But "Eternal Fall into Reincarnation" seems to be no longer able to use this reason to excuse itself.

Because the numerical difficulty of "Eternal Reincarnation" has actually exceeded the tolerance threshold of ordinary players, they have no patience to experience the so-called true meaning of the game.

As a result, a debate started between ordinary players who complained about problems with the numerical design of the game, and those core players who wanted the game to be as difficult as possible.

Ordinary players believe that games serve the public. If most people cannot get fun from it, then it is undoubtedly a failed game. The success of "Back to the Shore" was due to the balance between difficulty and fun.

"Eternal Reincarnation" fails to do this well.

Core players believe that the "Return to the Shore" series of games are inherently difficult action games. On the premise that the main body has taken care of ordinary players, it is understandable for DLC to increase the difficulty and provide players with higher challenges. Handicapped people and glassy hearts are fine.

Don't play.

These two types of players are in a fight.

In addition, there are other players who are studying that special blocking mechanism.

Many players have discovered that a special blocking mechanism will indeed be triggered in the game. It will only be triggered with a very small probability after holding only one magic sword and dying many times frequently.

After being triggered, there will be a certain damage reduction effect, but it cannot completely avoid damage. Because the monsters in the game do extremely high damage, the significance of this damage reduction is really minimal.

However, this automatic blocking mechanism will change as the game progresses: the chance of blocking becomes more frequent, and the damage-free effect of blocking gradually increases.

However, because not all processes are currently open, it is still unknown what it will look like when it reaches the highest stage.

So players have speculated whether this blocking mechanism is related to the new combat system?

Suddenly, the updated content of "Eternal Fall into Reincarnation" caused huge controversy and gained a high degree of discussion and attention on the Internet.

Yan Qi sat at his workstation, eating melons from the Internet while checking the work reports and work plans submitted by various departments.

"Tengda is really a company that is always hot. It can be so thrilling to release DLC, which is a sure thing."

"See you soon."

"It is always on the verge of committing suicide. The key is that until the last second, you will never be able to tell whether it is really seeking death, or whether it is a performance art for everyone."

"Forget it, just eat it wisely."

"It's just a DLC, but it won't make Tenda fall off the altar."

It stands to reason that when the main game has been successful, as long as the DLC is not too outrageously priced and not too poorly done, it will basically not be criticized.

But the current situation of "Eternal Reincarnation" is obviously different from ordinary DLC.

Recently, there have been a lot of comments on the Internet about "Tengda has fallen from the altar", which shows that the update of "Eternal Fall into Reincarnation" has not pleased enough "Return to the Shore" players.

Some people here are taking the lead, and some people are really disappointed with this highly anticipated DLC.

But in any case, this is just a cheap DLC after all. Yan Qi feels that it is a bit premature to say that it has "fallen off the altar".

Yan Qi, who has seen a lot of Tengda's outrageous operations, feels that it is better to wait until the entire DLC is updated and conduct a careful analysis to make a final conclusion.

At this time, Yan Qi saw a new announcement posted on the Chaolu Game Platform.

Send red envelopes to everyone! Now you can get red envelopes by going to the WeChat public account [Book Fan Base].

"Huh? Game connoisseur?"

When he first saw this announcement, Yan Qi didn't think too much.

After all, the concept of "connoisseur" is found on many game platforms and even movie review websites, so it is not uncommon.

The so-called "connoisseur" is nothing more than giving high-quality users certain rights, allowing them to become opinion leaders and influence other users' first impressions of a certain game or movie to a certain extent.

The job of these connoisseurs is to write reviews and enrich the content on the platform.

As a platform where players have a high degree of autonomy and can even remove games from the shelves, it is completely normal for Chaolu Game Platform to launch this connoisseur system.

Yan Qi originally thought this was normal, but after carefully reading the content of the announcement, he was shocked.

Because the connoisseur on the Chaolu Game Platform is completely different from the connoisseurs on other platforms!



The announcement clearly states the detailed rules of the entire connoisseur system.

The first is the number of connoisseurs: one ten thousandth of the number of monthly active players on the entire platform.

With a monthly income of 500,000, there are 50 connoisseurs; with a monthly income of 2 million, there are 200 connoisseurs.

In the future, as the scale of Chaolu Game Platform continues to expand and the number of active players continues to grow, the number of connoisseurs will naturally continue to grow.

Different game categories will allocate different numbers of connoisseurs based on the number of players.

There are more connoisseurs for popular games and fewer connoisseurs for niche games, but there will never be a situation where there are no connoisseurs for a certain unpopular category.

The second is the selection method of connoisseurs: there are three main criteria: the length and number of games, the number of trophies in the game, and the number of likes received from game reviews.

In other words, the more games you play, the longer you play them, the more achievements and trophies you get, and the wider the influence of your game reviews, the easier it will be to win the connoisseur's election.

What needs special attention is that when selecting connoisseurs, emphasis is placed on "specialization in the art" or "professional counterpart".

For example, a connoisseur who is good at action games can only play a role in the field of action games and cannot extend his hands to other unfamiliar fields.

Of course, it is not ruled out that some players specialize in multiple fields at the same time. As long as his data in the corresponding field meets the standards, there will be no problem.

Once again, there are the specific responsibilities of the connoisseur: writing game reviews and deciding where to recommend the game.

Needless to say, there is no need to say more about writing game reviews. In fact, there is no limit to this thing. Every player on the platform can write one, but the reviews of connoisseurs will be displayed first.

Moreover, Chaolu Game Platform will also take the initiative to request manuscripts from these connoisseurs, allowing them to play unlisted games in advance. If the game reviews they write are well received, there will also be certain cash rewards.

What's more important is the recommendation position.

Connoisseurs can decide the game recommendation positions in their areas of expertise. The specific mechanism is: connoisseurs will vote on games in their areas of expertise every week, and finally arrange the best ones in order of the number of votes from high to low.

, recommendation positions at different levels such as sub-optimal and ordinary.

If the number of votes is the same, the order will be determined according to the player recommendation rate of the game itself.

The vast majority of recommendation slots on the entire platform will be allocated based on the votes of connoisseurs, while only a very small number of small recommendation slots will be allocated by the platform. This is mainly to allow some new games to have a minimum

limited exposure.


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