After trying it a few times, Yan Qi basically got used to this rhythm.
This is not difficult. After all, when the breathing icon changes, the game background sound will also have a faint breathing sound effect. This breathing rhythm will not become chaotic due to strenuous exercise, so you only need to familiarize yourself with it a few times and remember to breathe.
Just adjust the frequency and let the timing of cutting the knife become a kind of muscle memory.
But Yan Qi felt that looking at this change, it didn't seem to be very impressive.
Although the setting is very novel, the actual effect may not be good.
Adding an extra dimension of difficulty to players may make the already lengthy battle even more lengthy, because players cannot attack immediately after the BOSS moves, and must also consider whether the God of War is exhaling.
, this will obviously waste some attack opportunities.
Therefore, whether this is a good setting depends on changes in other aspects.
Next, there is an explanation of the physical value and beheading settings. Simply put, the aura value affects the physical value recovery. When there is a gap in the physical value between the two sides, the combat power will become extremely disparate, and the party with too low physical value will be killed.
Lose.
"Well, this is equivalent to further emphasizing the importance of breath value. The physical strength of 'use slowly and recover slowly' replaces the physical strength of 'use quickly and recover quickly', which is closer to the concept in reality."
"The difficulty is further increased, but the same problem remains, the fun does not necessarily increase."
Yan Qi continued to look back.
Next are the conventional ways to respond to the three attacks. The enemy's attack is divided into three stages: upper, middle and lower. The upper stage attack uses stepping to dodge, the middle stage attack uses parry, and the lower stage attack uses jumping.
These three attacks require players to make their own judgment based on the opponent's hand-raising movements.
Moreover, this response method does not require locking the target, it can be triggered immediately by pressing the corresponding button.
"Although the distance of Martial God's step-step dodge is closer than the rolling distance of the protagonist in "Back to the Shore", it is faster and more flexible. It is equivalent to dancing on the tip of a knife, which is in line with the character setting of Martial God."
"The enemy's attack methods have become three...the response methods have become more complicated, and the originally few opportunities to use the sword have been further compressed."
In the original battle of "Eternal Reincarnation", when you see the enemy raising his hand, you can just roll away and avoid it. The only thing you need to pay attention to is that the enemy may have a quick and slow knife, which means that the hand is raised faster and slower.
If used continuously, this may make it difficult for the player to grasp the timing of the roll and hit the knife edge.
But now you need to react accordingly according to the enemy's hand-raising movement. If you misread it, the consequences will be extremely serious, which obviously increases the difficulty.
Yan Qi even became a little worried.
He was afraid that after switching to this new combat system, he wouldn't even be able to defeat the monsters resurrected on the Underworld Road.
Next, there is an explanation of "dismantling a move at first glance", which means parrying accurately.
"After locking the target, use the right joystick to select the direction, and press the parry button at the right time. Can you parry perfectly and disrupt the opponent's breath value?"
"Huh? Isn't this the parrying action of the magic sword?"
Yan Qi finally understood the purpose of the parrying action that many players had tried after dying too many times.
The exercises in the training mode are step-by-step, first practice the same direction repeatedly, and then gradually add attacks from more directions.
But even so, Yan Qi was still chopped to pieces, because the judgment mechanism for perfect parry is relatively strict. If you don't master the attack rhythm well, you may not be able to achieve the perfect injury-free effect, and you will seriously disrupt yourself.
breath value.
Even after your breath value is messed up, you will be killed by the opponent.
I saw the red-glowing God of War opposite him making a very cool and unrestrained execution move, turning around and sheathing his sword, leaving only a handsome back.
"You're cheating!"
"They are both gods of war. Is this the difference between a buyer's show and a seller's show?"
"And this combat system, was it designed by carbon-based bioenergy?"
"Forget it that parrying requires the correct timing, parrying in different directions requires pushing the joystick to differentiate, and even parrying actions in different directions are different..."
"You have to use the left joystick, you have to use the right joystick, you have to use the parry button, you have to use the attack button, and you have to remember the breath value in your mind. You can only attack when you exhale. If the breath value is messed up, you have to find a way to pull it out.
Keep some distance to calm your breath..."
"This has been completely changed beyond recognition!"
Yan Qi threw the controller on the table, feeling a little depressed.
The fighting skills that were honed with great difficulty in "Return to the Shore" are completely useless in "Eternal Reincarnation"!
He was in a good mood today and planned to continue progressing after "Eternal Fall into Reincarnation" was updated.
As a result, nearly ten minutes had passed, and he was still in training mode adapting to basic operations...
This feeling of falling back in place is really unacceptable.
It's like a student who has been studying hard for several years. He has already mastered the knowledge of each course. He just answers questions and waits for the exam every day. However, he suddenly finds that the exam syllabus has changed drastically and all the things he has learned before are useless.
, all knowledge must be learned from scratch!
Just thinking about it makes people despair.
But it was impossible for Yan Qi to skip the training mode and fight monsters directly, because he knew very well that the combat mechanism in the game must also have changed.
It's all abuse, it's nothing more than being abused in training mode, or being abused in the normal flow of the game.
Thinking about it this way, it's better to be tortured in training mode, at least you don't have to resurrect over and over again.
After calming down, Yan Qi silently picked up the controller and continued to familiarize himself with this new combat system.
In the original combat system of "Return to the Shore", the right joystick was actually not very useful. It was only used to adjust the perspective when the enemy was not locked.
Once the enemy is locked on, the right joystick is completely useless.
But in the combat system of "Eternal Reincarnation", the right joystick only really comes into play after locking on the enemy.
Yan Qi has been subconsciously reciting positional words such as "upper left, upper right, lower left, lower right", and his right thumb is also pushing the right joystick at the same time. Inexplicably, he feels like he is playing a fighting game and practicing his ultimate move.
The sound of metal clanging was endless, Yan Qi's parry became more and more smooth, and his timing became more and more accurate.
Yan Qi breathed according to the frequency of the God of War in the game, while silently reciting the direction and parrying. Just after the opponent's series of attacks ended, he found the right state of exhalation and slashed out with his sword.
"Keng!"
The opponent parried the blow, but even so, he still staggered and his body was unbalanced.
"Huh? The killing line has been launched!"
Yan Qi subconsciously pressed the attack button, and the God of War killed the opponent with a quick and clean killing move.
"This is too fast!"
In addition to being pleasantly surprised, Yan Qi was also surprised.
Because the opponent still had a lot of HP, Yan Qi had been fighting with swords before and kept failing. The opponent was simply an unbeatable God of War, which made him seriously doubt whether it was because this was a training mode and there was no killing mechanism at all.
Now I understand, the training mode also has a beheading mechanism, it’s just that he didn’t play it out!
The frequency of the perfect parry that I played before was too low, and it was not enough to mess up the opponent's breath value. Instead, it messed up my own breath value, which is why the opponent seemed so awesome.
"I see."
"To put it simply, this combat mechanism is, either you die or I die."
"If you only use conventional means such as stepping to dodge, jumping, etc. to avoid attacks, it will take a long time to disrupt the opponent's breath value, and the entire battle will become extremely lengthy."
"But if you frequently fight with the opponent and trigger a perfect parry, you can quickly disrupt the opponent's breath value and achieve the killing conditions."
"In other words, the number of times the knife is used is not important at all, but the timing of the knife is very important."
"I would rather not use a knife for a minute, but if I use a knife, it must be at the most appropriate time."
"Interesting!"
After understanding the correct way to open this combat mechanism, Yan Qi suddenly realized the fun of it.
The original combat mechanism of "Return to the Shore" can be seen as an optimization and continuation of the traditional combat mechanism. Although there have been some improvements in the feel and operation details, in the final analysis it still emphasizes "the correct number of attacks."
On the premise of not being greedy with the knife and dodging the enemy's attacks, hack the enemy to death one by one.
The attack power of both the enemy and ourselves is very high, and the consequences of every mistake are very serious. This requires players to restrain their "reckless" impulses and act rationally.
But even so, it still emphasizes "number of times".
In other words, it doesn't matter if the battle takes longer, the key is not to make mistakes. Anyway, there is a certain number of swords to kill the BOSS, you just need to find a way to achieve this number.
But the combat mechanism of "Eternal Reincarnation" is equivalent to subverting all of these.
What it emphasizes is no longer "number of times" but "timing".
Parrying or attacking ten times at the wrong time is worse than parrying or attacking once at the right time.
It has become completely unrealistic to use the method of "Return to the Shore" to grind the BOSS to death, because the return of using the sword at the wrong time is extremely low, or even negative.
The completely different combat mechanisms of these two core experiences also bring players a completely different combat experience.
The battle in "Back to the Shore" is more like that of an ordinary person. The battle is based on safety. He moves around carefully, trying every means to avoid the opponent's attack, and then seizes the flaw to counterattack, and wears the opponent to death bit by bit.
.
The battle in "Eternal Reincarnation" is truly like a martial arts god, dancing on the tip of the knife every moment. Even if the sword fight fails and the result is sudden death on the spot, you must continue to fight with the knife, adjust your breathing and wait for the opportunity.
Once you find a suitable opportunity, you can seal your throat with one sword!
This is a bit like the duel between two knights in ancient times. You need to carefully watch the opponent's moves, find out the opponent's flaws during the exchange of weapons, or use strong pressure to force the opponent to create a flaw, and then a