There is no design draft at this point, Yu Fei can only talk about whatever comes to mind.
"In addition, there are two sets of operating systems, one is the standard attack mode, and the other is the simple attack mode."
"The standard mode is just like common fighting games. Only by rolling a small or large circle can the corresponding skills be released, such as ↓↙←↙↓↘→+A."
"The simple attack mode allows players to perform corresponding combos even when they press the AB button without thinking."
"Considering that there are many moves in fighting games, and there may be more than 20 or nearly 30 skills including light and heavy punches, it is undoubtedly unrealistic to equip all these skills with shortcut keys."
"The traditional move mode can indeed distinguish these actions, but the operation is more difficult and novice players cannot perform it."
"So, we will design a set of combos for players, which will be calculated in real time by the AI program of the Roma Artificial Intelligence Laboratory, so that players can choose a better attack method when they attack continuously. For example, when they should perform combos, even if the player just
Even if you press the AB key stupidly, the system will automatically release a combo, and the super kill is directly fixed on a basic key position, and you can release it by pressing it."
"In this way, even players who have never played fighting games can enjoy the joy of smooth combos."
Hearing this, Pei Qian frowned slightly: "Uh... wait a minute."
It feels like something is wrong.
Isn't this the same property as the magic sword in "Eternal Reincarnation"?
Hardcore players can conscientiously perform combos, while novice players can perform gorgeous moves with just a few clicks and enjoy the visual feast that only top players can perform.
If the action is made more handsome and the special effects are more gorgeous, then for ordinary players, this can be used as a plot-based lawn mowing game. Wouldn't the threshold for entry be greatly lowered?
If the difficulty is not enough, how can we persuade some handicapped players to quit?
Thinking of this, Pei Qian said: "I think this seems inappropriate."
"In my opinion, there can be a simple move mode, but it can only be a limited simplification. For example, the original ↓↘→↓↘→+A can be simplified to ↓↘→+A, and the original ↓↘→+A
Simplified to ↘+A."
"Moreover, the power of moves made in simple move mode will be reduced."
The simple mode must not be too simple. The magic sword in "Eternal Reincarnation" is a lesson.
If possible, Pei Qian would choose to cancel the easy mode and only have the regular mode.
Players who don't know how to play fighting games can't defeat the boss even if they buy it, and they have to practice for ten days and a half to practice the moves!
But the problem is, since this game is a relatively difficult game and has a story mode, Pei Qian himself has to pass it...
If there was only the standard mode, it would be difficult for Pei Qian to complete the plot himself.
So, compromise a little bit.
The easy mode cannot be too easy. In that case, it will be easy for Pei Qian to pass the level, and ordinary players will have a great time playing it, so the sales volume will definitely not decrease. The easy mode has a certain degree of difficulty and requires hard training for a certain period of time to master. It is still suitable for players who don’t like fighting games.
It has the effect of dissuading people to retreat, and at the same time, it can ensure that Pei Qian can pass the level by himself.
Pei Qian played some fighting games when he was a kid, and although he was pretty good at it, he should still be able to do combos like ↓↘→+A.
Moreover, the damage in easy mode is low, which is a bit disgusting to ordinary players. It reminds them all the time that the super kills played in easy mode do less damage, which makes them unhappy.
Yu Fei nodded: "Uh... Okay, Mr. Pei, let's change it like this."
Obviously he didn't have any thoughts of his own. If Mr. Pei said to change it this way, that's how to change it. Anyway, he didn't understand it.
"In addition, I also plan to make a very complete plot story for "Ghost General 2"!"
"The prototype of this plot story was born out of the original background story descriptions of the generals in "Ghost General", and at the same time, it was integrated with some historical stories from the Three Kingdoms period and magically modified these stories."
"Moreover, these stories can also be combined with the skills of military commanders."
""Ghost General" is just a card game, so the original skills are quite simple, and each general has only one unique skill. But if it were to be made into a fighting game, the skills would be as few as a dozen or as many as twenty.
These all need to be redesigned."
"Take Zhuge Liang for example. According to the description of the general in "Ghost General", he is a great inventor, physicist, mechanical engineer, and electrical engineer. His research involves meteorological weapons, aircraft, automatic vehicles, robots, etc.
Cutting-edge field.”
"After some research, I realized that isn't this the exact counterpart of the inventions of borrowing the east wind, Kongming lantern, wooden ox and flowing horse, Zhuge Liangnu and other inventions?"
"So, I want to add these skills to Zhuge Liang's moves. For example, his skill can use the east wind to summon a large number of missiles to wash the ground, focus on bombing a certain range, and at the same time produce a violent shock wave, sweeping the surrounding area like a strong wind.
.”
"The Kongming Lantern is a small aircraft that can be lifted into the air to a certain height. While avoiding enemy attacks, it can also emit dazzling light to briefly dazzle the enemy."
"Furthermore, since he has an automatic vehicle, he will definitely not be able to walk onto the battlefield. Instead, he will have to sit on a 'Suyu', which is something similar to a wheelchair. It can be packaged into a high-tech suspended vehicle in the game
, whether it is advancing or retreating or jumping, Zhuge Liang does not need to do it himself, which is more in line with the character."
"Of course, Zhuge Liang can't really fight melee. Normal attacks should be done through the huge mechanical arm suspended in front of him."
"The Wooden Ox and Flowing Horse can summon a mechanical army, and the Zhuge Liannu can summon a heavy machine gun to clear the ground."
"In order to allow players to better accept these skills, I also considered gradually unlocking these skills according to levels."
"For example, in the level of the Battle of Red Cliff, the player will control Zhuge Liang to use the skill of Borrowing the East Wind. The player needs to stand on the Seven-Star Platform, which is the missile launch base, and follow the prompts to make moves. Only after he has made the move can he release the skill to wash the ground and pass the level."
"Before this, players could not use this skill. They could only use fire attacks, which are simple skills similar to incendiary bombs. This way, players can fight through each level to familiarize themselves with the main skills of the heroes."
"At the same time, the plot can also be integrated into the levels to make the story of the entire game richer."
Yu Feiyue said that he was getting more and more excited. It was obvious that he enjoyed the process of smoothing out the plot of "Ghost General" in the past few days.
The more I think about it, the more I am amazed by Mr. Ma who originally wrote the plot of "Ghost General".
How do you think you came up with this? What a genius!
If you look at the requirements document at that time now, you may think that the document is written in rubbish, and there is no reference picture. It is just a few indifferent descriptions, and it is also written quite casually, which seems unreliable.
.
But it is this kind of requirements document that not only perfectly fits the style of "Ghost General", making it stand out among the flood of Three Kingdoms card mobile games at the beginning, but it is still playing a role today, three years later!
Now that Yu Fei is going to make "Ghost General 2", he must design a lot of skills for these generals. Originally, this should be a huge workload and a very brain-consuming task, but now he only needs to sort it out according to the background of the hero, and then combine it.
Using information from the history of the Three Kingdoms and novels, you can immediately come up with many plots that are both fitting and interesting!
Is it possible that when Mr. Ma originally wrote the requirements document, he had already thought that "Ghost General" would one day be like this in the future?
But at that time, Tenda was still a small company with little money, and its previous game was "Lonely Desert Highway". Who would have thought that many years later, "Ghost General" would be changed into such a complex game?
If Mr. Ma has predicted this in advance, it can only mean that he has very strong confidence in Mr. Pei, Tengda, and himself.
It would be even more terrible if Mr. Ma did not anticipate this, which means that Mr. Ma just designed it casually and thought of all these contents logically.
In short, it’s just two words, awesome!
As for Mr. Pei, who arranged for Mr. Ma to write the requirements document for "Ghost Commander" and decided to change "Ghost Commander" into a fighting game many years later, where should he be?
Hiss...can't think too much.
The more I think about it, the more I feel that Mr. Pei is too unfathomable.
After listening to Yu Fei's long speech, Pei Qian fell silent.
Judging from Yu Feifei's elated state, he really got excited about the plot and completely let himself go.
This is normal. After all, Yu Fei is an online novel author, so it is natural for him to be interested in the plot.
But the key question is...how do you make Yu Fei's statement become more reliable the more you say it?
As for Zhuge Liang's skill, it sounds quite impressive...
Pei Qian originally wanted to persuade Yu Fei, but after thinking about it, his idea seemed to be impeccable.
What reason did Pei Qian use to make Yu Fei give up this setting?
After all, it was Pei Qian who made the decision to make "Ghost General 2" in the first place, but in the end, Yu Fei used the ready-made settings in "Ghost General", so there shouldn't be any problem, right?
What's more, Pei Qian told Yu Fei that he should focus mainly on the plot and level design, just to distract him from thinking about the combat system of this game.
If I were to tell Yu Fei now that the plot should not be so complicated, let alone the issue of changing orders day and night, the key point is that Yu Fei turns around and devotes all his energy to the combat system, wouldn't that be more harmful?
Pei Qian thought for a long time and felt that he had to choose the lesser of two evils. In order to make the combat part a little worse, he could only indulge Yu Fei to ponder the plot.
Moreover, the plot was originally written by Lao Ma, and the writing was sparse at first. The success of "Ghost General" is entirely due to Ruan Guangjian's painting style.
Now that Yu Fei is obsessed with the plot, there shouldn't be much results. At least it shouldn't be enough to make a niche fighting game that requires skill-based tricks become popular and make a lot of money.
Doing such a complex plot means doing some real-time calculations of cutscenes, character interactions, dubbing, etc., which is a lot of work.
This means spending more money, and the difficulty of making money in the game will also increase.
If you just make a regular fighting game step by step, then the investment will not be very big. Just relying on the die-hard fans of fighting games and the old players who believe in "Ghost General", you may be able to recover the cost and make a small profit.
.
But what if you make a huge plot and levels for a fighting game? The investment will soar significantly, but there are only so many die-hard fans of fighting games and old players of "Oni General".
Costs have gone up, but sales have not increased significantly, and you will not make money.
Pei Qian thought for a moment and said, "Okay, generally speaking, there is no big problem. Let's do this first."
"If you encounter any problems, you can ask me at any time."