Chapter 1259 The design is successfully completed!
After watching Mr. Pei leave, Yu Fei silently clenched his fists and made a "YEAH" gesture.
Bao Xu, who had been pretending to play games next to him, immediately took off his headphones and came over: "How is it? What did Mr. Pei say?"
Yu Fei was very excited: "Mr. Pei said it was no problem and asked me to continue as directed!"
Bao Xu was also sincerely happy: "That's OK! It seems that there is no deviation in our understanding. Mr. Pei originally had this design idea."
"Mr. Pei is right not to let me take over everything. If I were to design this game, the most exciting plot parts, as well as the character skills, level design, and some special game mechanisms derived from the plot, would definitely be
It will be quite different.”
Yu Fei hurriedly said: "But Brother Bao, you have a clear grasp of the general direction of fighting games, especially the boundaries of basic content. If it weren't for you to control the direction, I might still be struggling with the basic combat system.
, I will never think in the short term that the direction Mr. Pei has arranged for me is to explore the plot."
After complimenting each other for a while, both of them felt a little elated.
Bao Xu said with emotion: "Now I can finally determine what kind of game form Mr. Pei's perfect "Ghost General 2" is. I have to say that every time after solving the puzzle, I will be fascinated by Mr. Pei's whimsical ideas.
I want to be shocked."
Yu Fei nodded: "Yes, as a player who doesn't understand fighting games at all and is not very interested in it, I also became interested in this game. I can't wait to play it!"
Long before Mr. Pei arrived, Bao Xu and Yu Fei had conducted a series of brainstorming sessions and roughly determined the prototype of the game.
It's just that at that time, neither of them was particularly confident.
But now, Mr. Pei's affirmation has made them firm up their ideas.
Of course, Yu Fei did not explain the two people's ideas completely and clearly, mainly because he had not finished writing the design draft, and many ideas were piled up in his mind in a mess, and he mentioned whatever came to his mind.
It is inevitable that a lot of content is missing.
But since Pei is always a master of game design and the source of inspiration for "Ghost General 2", he must have already had a very complete game prototype in his mind.
In this case, are you still worried that Mr. Pei has misunderstood it?
Ignoring some details will not affect Mr. Pei's understanding.
It's like a high school student asking a university professor for help with a math problem. The high school student's explanation is vague and a few steps are missed. Doesn't the university professor understand?
That's impossible.
As long as the problem is known and the professor briefly talks about his ideas for solving the problem, the professor will be able to know whether the high school student is on the right path and whether he can solve the problem correctly.
So now, the entire design plan of "Ghost General 2" can finally be finalized!
Of course, we still need to continue to write the design plan and develop it step by step.
But in Tenda’s game department, the design step is the most critical step.
Only by deducing Mr. Pei's true intentions can this game not go astray.
As long as the first step is completed, the game is 90% successful!
The two of them reviewed the whole process very proudly, they were simply proud of themselves.
Bao Xu's breakthrough point is: Why does Mr. Pei repeatedly emphasize that he must make a fighting game, and it is a traditional fighting game with tricks?
Fighting games are outdated, and this is a fact that even ordinary players can see.
Except for those foreign manufacturers with rich accumulation of fighting games and a large number of IP fans who are still insisting on producing sequels of fighting games, other game companies basically will not touch this game type at all.
Mr. Pei's naming of fighting games is obviously a thankless act. If you are not careful, you will lose money!
But does Pei always want to lose money?
Which Tenda game is not a huge profit!
Which game is not fully grasped at the beginning of design?
Based on the existing conditions, Bao Xu speculated that Mr. Pei's behavior probably had two purposes.
One is to expand the boundaries of Tenda Games.
As we all know, Pei is always a game designer who is keen to challenge himself. He will not spend time on game types that have been successful, but will enter a new game type.
Finding a new way to save the endangered fighting game is a manifestation of Mr. Pei's self-challenge.
Secondly, it is also for the players.
For those players who believe in fighting games, it is too hard for them. They have been playing various old fighting games for decades, and there will only be fewer and fewer new fighting games to play in the future.
And if a well-made new fighting game appears at this time, and it is a game developed by a domestic company, what an exciting thing it would be!
For those players who have briefly been exposed to fighting games before but have given up, as well as those who have never been exposed to fighting games at all, this game can also allow them to experience the fun of fighting games.
Providing players with a new fun experience has always been the purpose of Tenda Game Department.
In this way, the mission of "Ghost General 2" is ready to come out.
In order to spread the fun of fighting games to ordinary players!
In fact, this is not the first time that Mr. Pei has done this kind of thing.
Aren’t previous games like “Struggle” and “Mission and Choice” also a model of niche games + big production?
Game themes are indeed niche, but as long as the design is clever enough, niche games can break through.
Obviously, "Oniji 2" is such a game: it should not only retain the essence and core fun of fighting games, but also allow experienced fighting game players to feel the fun and be willing to spend thousands of hours to play it repeatedly;
It also needs to meet the needs of non-fighting players so that they are willing to play.
Although the former is somewhat difficult, it is relatively easy to do.
After all, fighting games have been developed for so many years. Players have studied it extremely deeply and met the requirements of experienced players. The combat system of this game is considered to be passable.
The most difficult is the latter.
Now is no longer the era of arcades. Players have more and more interesting game forms. The appeal of fighting games is no longer what it used to be.
How to steal players from other game types is a big problem.
It will definitely not work to continue the traditional fighting game model, because it is difficult for ordinary players to get fun from the core gameplay of fighting games directly, quickly and efficiently, and they must study for a long time before they can get started.
Yu Fei combined the tips given by Mr. Pei and finally came up with two key solutions: excellent novice guidance, simple operation, and rich and unique PVE content!
In fact, this is also summed up from the experience of the game "Mission and Choice".
As a real-time strategy game type that is also niche and declining, "Mission and Choice" also relies on this method, coupled with sophisticated production and appropriate publicity, to stand out.
Setting up two different operating modes for novices and experts allows novices to not be exposed to such hard-core content in the early stage, which can reduce the difficulty of getting started and slowly realize the fun of the game.
Once the players' interest is initially developed, they will naturally delve into more difficult game content and move towards the direction of hardcore players.
And rich and unique PVE content is also a necessary condition for the game to break through the circle.
Although the upper limit of PVP gameplay is extremely high, the biggest problem is that the distinction of strength is very blurred, making it difficult for novice players to gradually increase the difficulty.
MOBA games can avoid this problem as much as possible through a large player group and a complete matching mechanism. If players are not strong enough, they can choose heroes to mix, or they can let teammates carry them.
However, fighting games have very few players, and the game mechanics are too fair, without so many variables. As a result, players either win in a boring way, or they are tortured to the point of being unable to resist.
There are definitely not a few players who have been persuaded to quit because of this.
Excellent PVE content can solve this problem very well.
Through changes in levels, values, and AI of enemy generals, the difficulty is gradually increased for players, so that players can have a smooth learning curve and not be tortured by the masters all of a sudden and doubt their life.
This principle is actually the same as the players suffering and improving in "Return to the Shore".
After players have cleared the story mode, they can continue to challenge higher difficulty story modes.
At this time, if you go to battle with players and match with players who are at about the same progress, you will not be unilaterally bullied because you are too weak.
Moreover, the PVE content designed in this way can also be played as the main content of the game.
Many players don't want to hone their fighting game skills at all, and they can simply regard "Oni General 2" as a stand-alone game to watch the plot.
In it, you can control your favorite generals to perform some ultimate moves, mow the grass in the mobs, and experience the fun of fighting games. This game is worth the basic ticket price.
As for this plot system, it is obvious that Yu Feilai's design is the most outstanding, and Bao Xu cannot do it.
And this is obviously the deep meaning of Mr. Pei letting Yu Feilai take the lead in the design!
Yu Fei said while quickly recording in the document: "In this way, the two previous unresolved issues can be determined."
"The first thing is to deal with the soldiers."
"Mr. Pei approved this method of handling lateral movement, which means that our idea is correct. Soldiers should be a very fragile existence. The general's normal attack has a fan-shaped cleave effect, and lateral movement will also cause
Waves or collisions will cut the soldiers to pieces."
"In other words, it should have the effect of cutting grass when facing minions."
"After all, if there are minions coming from the side, if the minions have strong combat effectiveness, it will be difficult for the players to deal with them."
"According to the current design, the player's full attention is still focused on the enemy generals, and the generals on both sides will always be on the same plane."
"Those small soldiers will cause a small amount of damage to the player, but the player can use generals to mow the grass and sweep thousands of troops."
"After all, the name of the game is "Ghost General". It is normal and reasonable for the generals' combat power to crush the small soldiers."
"In this way, it can better reflect the epic feeling of the battlefield and differentiate it from the monotonous one-on-one scenes in other fighting games."
"The fighting methods of generals are definitely not all with fists. Only some generals fight hand-to-hand, and others have weapons. For example, Guan Yu's weapon is the Qinglong Yanyue Sword. Moreover, each general's attack distance and attack movements will also have subtle differences.
different."
"The second is the simple combat system."
"Mr. Pei rejected my plan. He didn't agree to use AI combos, but wanted to keep the minimum level of hand rubbing."
"But the principle should be similar. They both lower the threshold and attract ordinary players."
Bao Xu nodded: "In my opinion, this is inevitable. President Pei's plan is obviously more reasonable."
"Although the solution you propose may provide more sensory stimulation on the screen, it is likely to cause players to lose their fun."
"If you just keep pressing the A button to automatically launch a move, the player will be really happy at the beginning, watching the generals use various moves to mow the grass gorgeously, but after a while, it will become boring and boring."
"Because he has been just pressing AAAA, without promotion or progress."
"Then the player's gaming experience will not change much."
"If he tries to make his own moves, the skills may be much weaker than the AI's automatic moves, the picture will be ugly, and the plot will be difficult to advance."
"In short, most players will choose to finish the plot in this situation, making it difficult to experience the fun of fighting games."
"But the simplified move mode is different. Although it reduces the difficulty of operation, players still have to think about the order of combos. Only when they defeat enemies of different difficulty will they have a sense of growth and accomplishment."
"After being guided in this way, he will experience the joy of mastering moves in fighting games. Only then will he pursue higher challenges after clearing the story mode and try the more complicated and powerful standard move mode."
"Furthermore, according to your previous settings, the skills of generals are unlocked based on levels. If it is an AI attack mode, what is the significance of this unlocking? It is just to let you have more generals when you press the A button without thinking.
It’s just an action, and there’s not much difference or excitement for players.”
"In the simple move mode, players can still experience the joy of acquiring new skills, allowing the game fun to be retained to the maximum extent."
Yu Fei nodded seriously: "Well...that's right, Mr. Pei is indeed more thoughtful!"
After an analysis, Yu Fei and Bao Xu had only one feeling, and that was that they were sincerely convinced!
Sure enough, Mr. Pei is still the same Mr. Pei, still the same inexhaustible treasure trove of good ideas!
Yu Fei suddenly felt that he was full of motivation. When he started writing the design draft, he actually had the passion for coding novels!
Of course, he is only passionate about the game "Ghost Commander 2" and does not really intend to continue working as the chief designer.
I have indeed found a game that I like, but what about the next game?
But it’s hard to say.
When the time comes, you will probably continue to suffer.
Fortunately, Hu Xianbin should be back next month.
Anyway, I will be on my last shift this month to complete the design content of "Ghost General 2". When Hu Xianbin comes back, I can safely hand over these design plans to him.
Then you can go back to writing novels without regrets!
When "Ghost General 2" is officially released, Yu Fei can still brag among his readers: "Ghost General 2" is fun, right? I designed it!
Of course, it was designed under the guidance of Mr. Pei.
But so what? As an online novel author, he was able to participate in the design of Tenda games and contributed decisive plans and ideas. It is simply something that can last a lifetime.
Yu Fei was elated and very satisfied with his short career as the acting head planner.