At this time, Mr. Pei gave everyone the feeling that he was a peerless master.
Disciples asked, Master, what martial arts will you teach me today?
Mr. Pei replied: What do you want to learn?
That obviously means I will teach you whatever you want to learn!
Otherwise, if the disciple says I want to learn swordsmanship, the master says, I don’t know how to do it, so let’s find another one.
Isn’t that ridiculous?
It must be that I have whatever you want to learn, so you can ask this question confidently.
So Mr. Pei's question stunned everyone.
Those designers who were eager to perform well in the past temporarily lost the courage to stand up and fell into silence.
Because they had never thought about such a thing, they were able to participate in the discussion.
According to the normal process, the producer should first decide on a game type, or even a rough prototype of the game, and then on this basis, everyone will start a discussion and express their opinions.
Are we now discussing even game types directly?
With such a big and vague topic, everyone doesn't know how to talk about it.
Coupled with the invisible pressure from Mr. Pei, everyone is afraid of saying the wrong thing, making it even harder to speak up.
Pei Qian was a little confused. Why, is this question too much?
I'm just asking you what type of game you want to make, just say whatever you want!
Why didn't anyone speak, and some of them lowered their heads in shame?
He couldn't help but look at Zhou Muyan and thought, are you sure these are the most awesome designers selected by Tianhuo Studio?
Zhou Muyan coughed twice and said, "Mr. Pei, let's just follow Tengda's process. Don't care too much about our opinions."
Obviously, Zhou Muyan also has some misunderstandings about Tengda's working model.
After all, the game type should have been decided from the beginning, right? It would be too strange to only discuss it at the meeting.
Pei Qian said: "This is Tengda's process. Everyone expresses his or her own opinion on the type of game. You can say whatever you want. It doesn't matter if you say it wrong."
After hearing what Mr. Pei said, everyone was more certain of their previous guesses.
Mr. Pei really can design anything!
This kind of all-round talent can only be described as awesome...
Obviously, Tenda makes different games, and this is not an accident.
Zhou Muyan was silent for a while before he recovered from the shock. Seeing that others were too embarrassed to speak, he had no choice but to speak.
"Currently, the games developed by our studio mainly fall into three categories: the first two categories are more traditional, namely MMORPG and shooting games, both of which have had successful projects, and the latter category is mobile game projects."
"If you look at mobile games, there are many different types. There are projects to modify front-end games, as well as self-developed card and national war mobile games."
"If Mr. Pei chooses a game type, he should try to choose from these types. We still have a little experience in this area so as not to be too blind."
Zhou Muyan was also afraid that if Mr. Pei came up with a design plan for an action game like "Back to the Shore" for them, it would be a bit difficult to make.
That’s not to say that it can’t be done, but the key is that I’m worried that it won’t taste that good.
Pei Qian nodded: "Okay, in that case, let's make a shooting game."
He also felt that it was best not to make stand-alone games, but for completely different reasons.
Mainly because I feel that stand-alone games are really not that difficult. The more trivial and niche a game type is, the more likely it is that it will impress people and break through the circle successfully.
Looking at shooting games, Skyfire Studio first has the experience of failure with "Bullet Trace". At the same time, there are very strong competitors such as "Sea Fortress" on the market, so the possibility of failure is greatly increased.
Of course, if you are more ruthless, you can let Tianhuo Studio develop a MOBA game to compete with GOG.
But considering that Min Jingchao himself is the chief designer of GOG... this plan is of course unacceptable.
In short, shooting games meet the requirements of Tianhuo Studio and Longyu Group. The probability of success is not high, but the probability still exists. Pei Qian feels that after comprehensive consideration, it is the most suitable choice.
As soon as he heard about FPS games, Zhou Muyan instantly became energetic.
This is a unique skill of Tianhuo Studio!
Although "Bullet Marks" is no longer available, it was a small hit for a while when it first came out, so it didn't lose money.
Moreover, Tianhuo Studio has a very sufficient talent reserve in the FPS game genre, and Mr. Pei has a proven successful idea like "Sea Fortress"...
Doesn’t that add up to almost 100% success?
Pei Qian thought for a moment and said, "I remember if you had a game called "Bullet Marks" before? Don't waste a good IP. Let's call the new game "Bullet Marks 2"."
Zhou Muyan: "..."
The enthusiasm that was so high just now was instantly poured with cold water.
This name is a bit unlucky, right?
Although "Bullet 2" didn't lose a lot of money at the beginning, it was really not a successful project! It was completely pinned to the ground by "Sea Fortress" and couldn't move.
Is there any need to continue using this kind of IP?
Can't we just use something better?
Zhou Muyan looked at Min Jingchao and found that Min Jingchao didn't say anything, just kept silently taking notes.
Is this the work process of Tenda?
Zhou Muyan thought for a while, he had said before that he didn't ask too many questions and cooperated fully, but now he raised his opinion because of the name matter, which seemed a bit inappropriate, so he had to accept it silently.
Seeing that everyone was silent, Pei Qian felt a little uncomfortable.
You have to speak!
You have to deny my proposal!
If you don’t speak, where will I get my inspiration and inspiration?
I have no inspiration and inspiration. How can I design if I don’t deny your denial in turn?
Thinking of this, Pei Qian said again: "If you have any questions, you can speak freely. Don't be embarrassed and don't be afraid of making mistakes. I will make the decision for you. Don't be burdened."
"Min Jingchao, you should set an example for everyone first."
Min Jingchao, who had been taking notes, nodded: "Okay, Mr. Pei."
"Then the game "Bullet 2" will continue to use the design of the previous "Bult 2"?"
"For example, the feel, art style, charging model, etc.?"
This question stopped Pei Qian on the spot.
It's not that he doesn't know how to make a decision. There's nothing in the world that Pei Qian doesn't dare to make a decision on. The key is that he has forgotten what kind of game "Bullet Traces" is...
After all, it was more than two years ago, how could I remember it so clearly?
But I can't show it, let alone ask Zhou Muyan directly. Otherwise, I just finished talking about making "Bullet Trace 2", but I don't even know what kind of game "Bullet Trace" is. Isn't this ridiculous!
Pei Qian fell into a brief silence, trying hard to recall what kind of game "Bullet Traces" was.
Hmm... I still remember when I came to Tianhuo Studio, Zhou Muyan seemed to have introduced the design intention of "Bullet Marks".
At that time, Pei Qian was listening below and felt confident that "Sea Fortress" would definitely lose money.
That means... it should be the opposite operation to "Sea Fortress".
Oh, I remembered it.
"Bullet Marks" restores the feel of "Anti-Terrorism Plan" to the greatest extent, achieving the same similarity as the first one; the art is a realistic painting style, and the weapons are absolutely restored; the charging model seems to be based on the MMORPG set, free + props
TOLL.
So now, from the perspective of hindsight, the combo skill "Bullet Marks" will indeed lose money.
It imitated "Counter-Terrorism Plan" but failed to achieve perfection. Instead, it discouraged some novice players because of its high difficulty. Although the realistic style is realistic, it is not as cool and lovable as Fire Unicorn. The charging model seems to be more conscientious but is actually more expensive than "Sea Fortress".
There are so many pitfalls...
It's a pity that such a perfect money-losing model has been used once by Zhou Muyan, and it is difficult to use it again.
How about "Bullet 2" completely continue the setting of "Bullet"?
Pei Qian silently glanced at Zhou Muyan, saw his expectant expression, and silently gave up the idea.
If the setting of "Bullet Marks" were completely continued, it would be too obvious, and Zhou Muyan might be the first one to pick up the knife and fight him desperately.
Therefore, it is best to retain the most critical failings of "Bullet Traces" as much as possible, and only make some adjustments and modifications to insignificant areas.
After all, it is a spiritual sequel, so it is reasonable to continue the previous settings a little bit.
Pei Qian thought about it quickly, and then said: "Since it is a sequel, of course we must inherit some parts and modify some parts."
"In my opinion...the feel can be inherited."
"The painting style needs to be modified."
"The paid model...skin that sells very cheaply must not be overpriced."
The feel of "Bullet Traces" is close to that of "Project Counter-Terrorism", but it is not as perfect, so both ends are not satisfied. Core players feel that it is almost tasteless, and novice players are persuaded to quit.
In Pei Qian's view, this is obviously the core factor of the failure of "Bullet Marks". Nothing can be changed, it must be continued.
In terms of the charging model, although I get a lot of criticism for charging for props, I also make a lot of money!
Players scolding and paying money at the same time has been seen a lot in the gaming industry, and it must not be taken lightly.
What's more, with the success of Fire Qilin, the spending power of wealthy players in FPS games cannot be underestimated.
Therefore, like GOG, if you charge for making very cheap skins, you will definitely make less money.
Of course, GOG doesn't make a lot of money at all, but that's because of its large player base, so it has the effect of small profits but quick turnover.
There are only so many FPS game players in total, and there are still a large number of players in "Sea Fortress". If "Bullet 2" sells skins cheaply, it will be difficult to make money.
Conscientious games may not always achieve small profits but quick turnover, and the income may be too low to support the costs. This kind of death has been introduced in "Game Producer".
Of course, just these two changes are still too few and not obvious enough.
In the end, they just changed the charging model. What’s the difference between this and no change?
The same dish, just a different price?
That doesn't seem to be able to fool an old man like Zhou Muyan, and it can easily make him doubt his own motives.
So Pei Qian thought about it, and in order to better block Zhou Muyan's mouth, he had to be ruthless with the packaging.
Anyway, the packaging is just a piece of skin. No matter how you change it, it will not affect the core of the game.
This aspect has been overhauled, and it looks like there has been a big change, but in fact it is a change of the soup without changing the medicine, which is perfect.
Min Jingchao lowered his head and recorded quickly.
Zhou Muyan and other designers looked at each other in confusion.
At this time, they had many doubts in their minds.
Mr. Pei, when you designed "Sea Fortress", that's not what you did!
We now highly suspect that you deliberately avoided the design of "Sea Fortress", just to trick us into going astray and not affect "Sea Fortress" to make money!