In fact, when discussing the game "Return to the Shore", many people fell into the misunderstanding and thought that skipping class must be wrong.
In this game, this is indeed the case, because if you skip class, you will have to make up for it later, and it will be a matter of time before you suffer.
But if you put it in the large category of action games, this statement is not valid.
Is skipping class necessarily wrong? Of course not.
Games, in the final analysis, are still a kind of entertainment, and everyone gets fun from games in different ways.
Some people want to continuously hone their skills in the game and enjoy the sense of accomplishment of defeating the boss with hard power, while some people are born with handicaps and slow reactions, but they can defeat the boss by making reasonable use of game mechanisms, which is also a kind of happiness.
Excessive emphasis on a certain kind of fun is actually one-sided.
"Return to the Shore" can be said to be the pinnacle of the first aspect, but it does not mean that it is the only approach.
Yan Qi felt that he could dig deeper into the second point.
This is completely in line with what Li Yada said before: "Mr. Pei believes that we should not conform to the superficial habits and ideas of players in everything, but should strive to explore the deeper demands of players."
Skipping classes is also one of the deep demands of players. It is also a good innovation to have a good mechanism for skipping classes.
"The next step is the story background of the game."
"If you want to show the different characteristics of the four systems, they must be able to target different monsters. Therefore, in addition to human-shaped enemies, there must also be monsters and monsters."
"Demons, demons, and ghosts are three different kinds of monsters. In terms of catching monsters, subduing demons, and exorcising ghosts, Taoism, Buddhism, Confucianism, and the art of war must all have different techniques and emphasis."
"It's okay to have a purely imaginary world view, and it's okay to choose a suitable historical stage."
"But the background of the entire story must be an era when monsters were rampant and wars were frequent. Moreover, it must be an era when Confucianism, Buddhism, Taoism, and soldiers were all prosperous and competing fiercely."
"Um……"
"If we are looking for a historical prototype, the Wei, Jin, Southern and Northern Dynasties seem to be the most suitable!"
Although Yan Qi has not studied history specifically, this historical knowledge is common sense.
The Wei, Jin, Southern and Northern Dynasties were a stage in history that lasted for a very long time, with divisions and wars lasting for a long time.
The major events in this stage include a series of landmark events such as the Five Husties' rebellion against China and the extermination of Buddhism, which is very consistent with the coexistence system of the four schools of Confucianism, Buddhism, Taoism and Soldiers conceived by Yan Qi.
In a world where wars are common, all kinds of monsters and ghosts are rampant, which makes it very reasonable.
"But if you choose this historical period as the background of the story, you will face a problem, that is, it is difficult to choose slices."
"Recognizable characters cannot connect the story together, and the characters who can connect the story are not famous."
"What should I do with this plot?"
"You still have to have an original story background."
Yan Qi soon encountered a new problem.
As the saying goes, heroes emerge from troubled times, but sometimes there are no heroes from troubled times, it's just pure chaos.
The reason why the history of the Three Kingdoms period has been repeatedly adapted by various literary works and film and television works is because this period of history has rich storylines, distinctive characters, and suitable themes.
However, historical stages such as the Wei, Jin, Southern and Northern Dynasties, and the Five Dynasties and Ten Kingdoms do not have many iconic events nor a large number of famous heroes, so the subject matter itself is not suitable for romance.
If Yan Qi really wants to choose this historical period as the story background of the game, then should he include historical figures from this period?
If I join, should I strictly follow history?
If we go by history, the images of these people themselves are not very recognizable, and it is not easy to distinguish them. After spending a lot of energy to check historical data, the final result may be in vain, and players will not buy it at all.
Moreover, according to history, the war years lasted too long. If the plot was not unified, it would be quite strange. It would seem that the protagonist had been busy for a long time with no results, and the whole story had no beginning or end; if the plot was unified,
The positioning of that era seems to deviate to the romance of the Sui and Tang Dynasties.
If we don’t follow history and carry out sufficient magic modification and re-creation...
Then you might be criticized for not respecting history, so why not just be original?
After much thought, Yan Qi felt that it would be better to create an imaginary history directly.
Of course, this historical period is not useless and can be used as original material.
If it were purely original from scratch, many landmark events and some details of the entire social environment in the game would be more troublesome to do.
But based on this historical period, integrating many key elements into the game can make the entire story background richer.
There can be many core conflicts in this story, such as:
Many countries are divided and divided, wars are frequent, and the people are in dire straits;
Foreign invasions on the border, burning, killing, looting, internal and external troubles;
The hatred and resentment caused by the war made demons and ghosts run rampant;
The four schools of Buddhism, Taoism, Confucianism, and military fighting, subduing demons, and participating in wars between countries had a profound impact on the events;
The excessive prosperity of Buddhism triggered a series of movements to exterminate Buddhism;
Among the four schools of Buddhism, Taoism, Confucianism and Soldiers, there are truly enlightened masters who want to save all people from disaster, but there are also scoundrels who instigate wars, seize power, and achieve ulterior purposes.
In short, it’s just one word, chaos!
In this chaotic world, the protagonist is positioned as an ordinary person who is determined to slay demons. He constantly learns the fighting abilities of the four schools of Confucianism, Buddhism, Taoism, and martial arts, constantly hones his martial arts skills, slays demons, and participates in
In the war between countries and alien races, he was involved in a series of major events.
Depending on the player's choices in the story, the story will also have many different endings.
The story background of "Back to the Shore" is relatively clear, so the number of endings is relatively small. However, the game conceived by Yan Qi has a complicated background, and three or two endings are definitely not enough.
He considered that several different aspects could be explained separately and then combined.
The first is the state of national unity. There are three types: the wise emperor completes the great unification; the ambitious emperor completes the great unification; the unification fails when the unification is about to be completed, and the whole world falls into division again.
Next is the state of the alien race, which has two types: if you succeed in blocking the alien race, the alien race will be expelled; if you fail to stop the alien race, a large area of land will fall and a large number of civilians will be massacred.
Again, there is the state of the four families of Buddhism, Taoism, Confucianism and Soldiers: one family may be the most prosperous and occupy a dominant position, or some may decline and some coexist.
Finally, there are four endings for the protagonist: becoming the emperor or the real ruler behind the country; becoming a knight who travels around and hunts monsters; becoming the incarnation of demons and the devil in the dark world; becoming the Buddha of the four schools of Buddhism, Taoism, Confucianism and Soldiers.
, Taoist ancestors, saints, and carry it forward.
Based on the player's journey in the game, the choices made at some key nodes, and whether the player has completed the ultimate challenge mission of each genre and other factors, the player's final ending is a combination of these endings.
The game encourages players to play multiple rounds. At the same time, the game will also have different equipment entries, suit attributes, secrets of the four schools of Buddhism, Taoism, Confucianism, and luck, etc., allowing players to brush equipment later and perform freely.
The combination allows players to have different goals in the later stage.
Of course, in order to allow players to grind better, an endless mode that repeatedly fights bosses is also essential.
Yan Qi was imagining and recording at the same time, but when he looked back, he realized that he had already written so much content.
Moreover, the big framework of the game has already been set up!
Starting from the difficulty level, he tried to make changes to the approach of "Return to the Shore". After embarking on a different path, Yan Qi was surprised to find that the subsequent battle system, story background and other content were all developed naturally, and it was also
Very smooth and natural!
Looking back at the design plan, Yan Qi was a little surprised and couldn't believe that he had designed it himself.
Because this game gave him a bright feeling, just like the feeling he had when he saw "Return to the Shore" and "Eternal Reincarnation"!
"Sister Li really didn't lie to me, this method really works!"
"Looking at the problem from another angle and smoothing it over will naturally inspire inspiration."
Yan Qi looked back and thought, in fact, Li Yada did not tell him the specific design method, but he provided a correct general direction.
The general direction is: we cannot imitate "Return to the Shore", but should embark on a spiral upward path, retaining the advantages while making differences.
Find different entry points, strive to explore the deep joy of players, and make good use of traditional Chinese culture as the background of the story...
Yan Qi applied every one of these points mentioned by Li Yada into the design of this game, and the effect is excellent!
Yan Qi diverged his thinking in this direction, and the design draft of the game naturally came out.
Now Yan Qi can say with great certainty that this game is completely different from "Return to the Shore". Regardless of whether it is successful or not, at least it will be a very special game.
However, it is conceivable that it is difficult to develop such a game.
Different weapons, four auxiliary systems of Buddhism, Taoism and Confucianism, various enemies such as monsters, monsters and humans, and different scenes designed around some key events...
It's all work.
Compared with the previously developed mobile game "Blade of the Empire", the difficulty of this game has increased countless times.
How many manpower and development funds are needed are all issues that give Yan Qi a headache.
Although he foresees these problems, Yan Qi's attitude is more determined than before. He is very eager to make this game, even if it means selling the iron, it must be done!
Because when he thought about the state of this game after it was completed, Yan Qi felt very excited.
It doesn't matter even if the players don't buy it. He feels that as a game producer, if he can make such a game, even if he has to lose money, it will be worth it!
What if you really can’t do it by then?
Then beg your grandfather to find investors. Anyway, it is impossible for Yan Qi to write such a publicity plan and then put it aside and remain indifferent.
"No matter what, the new game will do it!"
"Well... I have another question, what should be a better name for this game?" Yan Qi fell into deep thought again.