This way of doing things was also Ding Xiyao's consistent attitude when working at an agency store.
After all, being an intermediary is a serious profession, and neither the difficulty nor the pressure can be compared to a game.
If all the problems with the house were told to the customers truthfully, then Ding Xiyao would have been fired long ago, and would not have been able to work in the store for that long, and would even have the energy to distribute the orders to Tian Mo.
But if he blindly deceived customers for the sake of performance, said everything in good words, and didn't feel guilty at all, then Ding Xiyao would not finally give up her job at the agency store and choose to resign.
In most cases when she is an intermediary, she chooses a compromise plan to facilitate the transaction as much as possible and to be worthy of her own conscience to the greatest extent.
After entering this game, she subconsciously brought over her previous work habits.
This working-class guy didn't ask any more questions, nor did he dwell on the topic, but continued to look at other parts of the house.
Obviously, this was Ding Xiyao's previous preparations for changing the light bulb.
Although the tenants raised some questions about the lighting of the house, because the lights are bright, the overall lighting seems to be decent. Ding Xiyao gave a relatively positive answer, so the tenants subconsciously think that there is no big problem with the lighting here.
Turn to focus on other aspects.
Immediately afterwards, this working-class buddy raised a few more minor questions, and Ding Xiyao responded to them all appropriately.
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When answering tenants' questions, players have many options to choose from, but this does not mean that it is a good choice, because many of the options are confusing, and Ding Xiyao doubts whether the tenant will buy it.
related to the identity.
To put it simply, you have to watch what people order.
For example, some young tenants are more likely to cheat, and choosing the cheating option can facilitate the transaction; but some experienced tenants can see through these tricks, and forcefully cheating will only be counterproductive and leave a bad impression on the other party.
As for the response to the shortcomings of the house, even if it is a lie, there are several different options. Choosing the most correct option requires a certain amount of professional knowledge.
For example, if a tenant says that the hallway in the house is too long, too narrow, and a waste of space, they will have several different options when responding.
We can start from the structural layout of the house, saying that as a transparent design, a corridor is inevitable; we can start from the practicality, saying that this corridor can increase the privacy and practicality of the bedroom; we can start from the artistic point of view, saying that the corridor is open
Some murals or photo walls can really enhance the atmosphere...
Of course, you can also deny the problems raised by the tenants and say that most houses are like this, or simply admit the problems and reduce the price to solve them.
There is no single right answer at this point. Players can even choose the most brainless method: fool them throughout the process and choose the more deceptive option. If the deception is over, it will be over. If it is exposed, the rent will be reduced. As long as it is not particularly wrong, it can be done.
Promise to rent out the house, it's nothing more than making less money.
Soon, the first tenant looked at the house and was basically satisfied with it, and said he would consider it again when he went back.
The same is true in reality. There are not many on-site transactions. Most tenants only choose the most satisfactory house to rent after shopping around.
After all, renting a house is not a trivial matter. It is related to the living environment in the next few months and will affect a quarter or even a third of your salary. You must be careful before making a choice.
In reality, it may take several days for the tenant to make a final decision, unless a certain house is too scarce or too popular.
This situation is also restored in the game, but the time is greatly shortened. After a few minutes, the tenant will make a decision and send a signing application on the store's computer system.
Ding Xiyao also took this opportunity to receive the remaining two groups of tenants.
The gameplay of the game is similar, but there are big changes in the content.
The characters are different, their movements and tones are different, and they focus on different things when looking at houses.
For example, this couple who needs to cook focused on the kitchen problems and repeatedly struggled with the oil stains in the kitchen. Ding Xiyao spent a lot of effort to solve the problem with a smooth tongue; while the two girls were
Ding Xiyao was very concerned about the leaky windows and had no good solution. She could only promise to lower the rent.
Because it would cost too much to hire someone to repair it, so lowering the rent is a more economical and cost-effective option.
Of course, after all the tenants view the house, they will each make a bid, and Ding Xiyao can choose the tenant with the highest bid to seal the deal.
In addition, the routes these tenants took to visit the house, the questions they asked, and their responses to Ding Xiyao's explanations all have a certain degree of randomness and are probabilistic events.
For example, after Ding Xiyao gives an explanation, he will give the probability of questioning based on the tenant's personality and other factors, and then the system will randomly select according to the probability to determine the tenant's final action.
Players may get away with it, or they may be silenced by the tenant.
After sending away these three groups of tenants, Ding Xiyao returned to her agency store to check the final rental prices given by these three groups of tenants.
Sure enough, the working-class guy who had worked for several years paid the highest price, which was in line with Ding Xiyao's expectations.
She agreed without hesitation, completed the first transaction, and then started looking at the next house non-stop.
As the game progressed, Ding Xiyao began to understand more game mechanics.
Every time a transaction is negotiated, you can get a certain amount of commission as commission, and these commissions can be spent freely.
You can make some improvements to the house, such as replacing furniture, repairing windows, painting walls, adding home appliances, etc. After improving the living environment of the house, you can naturally increase the rent.
You can also choose to expand housing supply channels online or advertise with your own agency. The former can increase the quantity and quality of housing, while the latter can provide more tenants to choose from.
You can also learn some courses online. Although these courses are relatively expensive, after taking them, the characters in the game can gain some professional knowledge. When introducing the house to the tenants or bargaining with the tenants, you can unlock some things that you have not seen before.
Dialogue options visited.
In addition, at the end of each month, players can also convert part of the intermediary company's profits into their own legal income, but they must pay taxes according to a certain proportion, and there are restrictions on the proportion.
This money can be used to decorate your own house.
Houses that have been sold will not disappear directly, but will be stored in the system's archives. Players can check the houses they have signed at any time.
These houses have a certain term. For example, the lease term of a certain house is one year. The tenant may choose to quit the lease midway, or he may renew the lease.
If players wish, they can always keep a certain type of house, constantly renovate it, and increase the rent.
If the player feels that this room type is too shabby, they can also choose to give it away. The game says "hand it over to other intermediary companies". In fact, this room type is permanently deleted from the game, and a new room type is randomly generated.
The number of room types that players can control at the same time is limited. As the scale of intermediary stores increases, this number will continue to increase. At the same time, the probability of getting good room types and high-income tenants will also continue to increase.
…
Ding Xiyao played for more than two hours at a stretch. It wasn't until the Doubt VR glasses prompted that the battery was low that she reluctantly took them off to charge.
In fact, you can continue to play after being connected online, but after playing VR games for a long time, you will feel a little dizzy, and you really should take a rest.
Ding Xiyao glanced at the time and was a little surprised.
Originally, she just planned to have a little fun and cheer up, but she didn't expect that she couldn't stop playing at all!
This game is poisonous!
Ding Xiyao does not have professional game design knowledge and does not have much gaming experience, but based on her own subjective feelings, she can roughly summarize several outstanding advantages of this game that make people "advanced".
First of all, this game has good upgradeability and replayability.
At the beginning, the player is only in charge of a small store, and does not have many house types at his disposal. The tenants he encounters are relatively poor, and there is not much money. It is difficult to carry out in-depth renovation of these house types.
This all means that players' choices are relatively limited.
However, players negotiate more and more orders, their stores gradually expand, and they begin to come into contact with new room types and new customers. They also gradually have more ways to facilitate transactions. This kind of growth is like many "farming games", which will give people
Brings a strong sense of accomplishment.
In terms of replayability, this game has obviously put a lot of effort into it. Each room type has its advantages and disadvantages, and each customer also has his own preferences. Every time he signs an order, it is different for the players.
challenges.
Obviously, the game designers have a large amount of data as support in this regard. Coupled with the special internal algorithms and some "black technologies" that cannot be explained clearly at the moment, this game fully utilizes the consistent strengths of business simulation games.
Secondly, this game is extremely professional.
As a former employee in the intermediary industry, Ding Xiyao originally did not have high hopes for the professionalism of this game.
Because the intermediary industry seems very simple and anyone can do it, but if you want to understand it, there are still many ways to do it.
For example, turning on the lights to increase the illumination when customers are viewing a house, or using some words to respond to tenants' questions.
Of course, these are all "little tricks", but often the authenticity is hidden in these details.
If the game makers don't understand these contents themselves, how can they implement them in the game?
But obviously, there must be someone in the game production team who understands, or at least there are professionals who can provide them with professional knowledge as a reference.
Ding Xiyao applied real-life routines to this game and found that they were still effective. Even some of the optional talking skills in the game were things she had never heard of or used in real life.