As for the deluxe package, there is a price difference of 3,000 yuan compared to the advanced package. This price difference is mainly reflected in the G-force seat.
Obviously, this luxury package is the choice for gamers who really don’t need money. To buy this package, first of all, you must be able to afford the price of 10,000 yuan, and secondly, you must have a large enough space at home to put down the whole set of things and the G-force seat.
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Some people may think that the advanced version is unnecessary. It costs 7,000, so why not spend an extra 3,000 on the G-force seat?
But not everyone thinks so.
First, 7,000 to 10,000 is a nearly 50% increase in the budget, and not everyone is willing to spend this extra money; secondly, some people like the G-force seat because they think it can simulate a real driving experience, but some people don't like it.
I feel that dangling it will affect my performance.
Therefore, these three packages take into account people with different spending abilities.
The price of the entry package is actually very cheap in the field of driving simulation equipment. If you can't afford the entry package, it is actually not recommended to buy any driving simulation equipment and just use the controller to play racing games.
Of course, if you don’t want any of the three packages, you can also purchase additional handbrakes or other accessories on top of the first two packages. This is quite flexible.
Moreover, just because you can’t afford it doesn’t mean you can’t experience it. Just like a smart fitness clothes drying rack, you can experience it in public places outside.
In addition, the monitors provided by these three packages are also different.
The entry-level version is equipped with an ordinary hairtail screen monitor, the advanced version is equipped with a high-end hairtail screen monitor, and the deluxe version is equipped with a customized narrow-bezel three-screen gaming monitor.
Regarding different monitors, Ye Zhizhou also gave Meng Chang a brief introduction.
These peripherals, including the steering wheel, are designed and produced by Outu Technology from domestic foundries, but all packages do not come with a display.
Because the technical content of the display is relatively high, players can just buy it off-the-shelf, and decide whether to buy a hairtail screen or a triple screen according to their own needs.
If Outu Technology produces an OEM display screen and adds it to the package, it will be suspected of bundled sales and will be criticized.
As for how different players choose, it all depends on the individual.
If players want the most basic experience, then an entry-level fish screen or a cheap three-screen solution is essential.
If you want a better experience, you have to buy an ultra-wide e-sports hairtail screen, which is more expensive. Big brands have this kind of ultra-long hairtail screen of about 50 inches, which sells for about 10,000 yuan.
Of course, you can also choose a triple screen solution. The advantage of a triple screen compared to a hairtail screen is that it has a wider field of view. A hairtail screen is equivalent to two screens, and three screens have an extra field of view.
Moreover, the price of the three screens added together is basically the same as the high-end e-sports hairtail screen. But the disadvantage is that it has borders, which affects the sense of immersion.
Outu Technology does not need to build a special monitor of its own, but if you want to improve the experience, there are ways.
The specific approach is to cooperate with domestic display manufacturers to launch an ultra-narrow bezel gaming monitor specifically for triple screens, and also to match it with a suitable optical package.
The so-called optical kit is actually a special crystal similar to a triangular prism. If it is placed at the gap between three monitors, it can make the frame disappear from human vision through the principle of optical refraction.
However, the usage requirements of this optical kit are quite strict, including the angle between the three monitors, the width of the frame, etc.
Therefore, Outu Technology only cooperates with monitor manufacturers to provide such a solution. As for which screen to choose, players can choose according to their own preferences. The monitor will not be bundled with the package.
Meng Chang sat down on the deluxe version of the G-force seat. It felt very comfortable. It was like a racing seat and had a good wrapping feel. It was also very considerately equipped with a racing-specific seat belt. After fastening it, it really felt like driving a racing car.
It’s a great feeling, full of ritual.
I touched the steering wheel again, and I have to say that this steering wheel is really good-looking and quite handsome.
The dark black direct-drive motor is square and square, and the steering wheel is wrapped in Alcantara leather. It feels very good to the touch and is neither cold nor slippery. It even makes people want to take a spin.
The shape of the entire steering wheel is also very close to that of some luxury sports cars and racing cars.
In addition, there are shift paddles with magnets (in order to make the paddles more crisp and sound better when turning), instrument panel display, turn signal and wiper buttons and other various buttons.
Meng Chang also rented a sports car and gave him cold noodles as a gift, and also drove a lot of luxury cars. To be fair, the feel of this steering wheel in all aspects is definitely different from that of a luxury car, but it is already quite good.
What makes Meng Chang more concerned is that this small display screen is in the same position as the dashboard of a real car.
This is equivalent to placing the dashboard represented by the UI in the game on the small screen below, which will obviously enhance the immersion while driving.
Some people may say that it is inconvenient to have to lower your head to see while driving, but if you put the dashboard as an interface UI in the lower right corner of the screen, don't you have to lower your head to see it? Just looking at the dashboard will be distracting. This is unavoidable. The reality is
I am also distracted when looking at the dashboard while driving.
It is impossible not to look at the instrument panel at all. You can only glance at it from the corner of your eye when driving to confirm it is safe.
Putting the interface UI in the lower right corner of the screen on a separate display will be larger and clearer, just like there is a screen on the F1 racing steering wheel to display some key data, and the overall experience will be better.
Moreover, this avoids the dashboard being placed on the screen and blocking the view. The entire screen will look much cleaner and the sense of immersion will become stronger.
There is also a special operating console next to it, with various buttons on it. It seems to be used to simulate more buttons, which makes Meng Chang feel a bit like a master driver of a bus.
Meng Chang stepped on the pedal again, feeling that the level of simulation was also very high.
According to Ye Zhizhou, three different pedals use different solutions. The clutch and accelerator pedals use adjustable springs for rebound, while the brake pedal relies on a small section of preloaded spring and a large piece of rubber.
There will be a difference in the feeling of heavy pedaling, which is very close to the feeling of driving in reality.
On the computer screen is the DEMO of the game. Although some details are not perfect yet, the game has generally been developed.
Seeing this device, Meng Chang couldn't wait to go for a spin!
After all, many people say they don't like racing, but in fact they are still afraid of getting into trouble. When it comes to the game, each one steps on the accelerator harder than the other.
Not to mention anything else, just the direct-drive steering wheel, the shock-sensing all-metal pedals, and the G-force seat. Wouldn't it be a complete disservice to this set of equipment if I didn't give it a try?
Ye Zhizhou said: "Currently, you can directly choose different game modes, but the official version of the game requires completing a series of pre-requisite tasks."
The so-called "different game modes" are mainly divided into the following categories: regular driving mode, freight mode, passenger mode, track race mode, rally mode, etc.
The regular driving mode is roughly equivalent to the normal driving mode, while the freight mode and passenger mode correspond to large trucks and buses respectively, and track racing and rally racing correspond to different tracks.
Meng Chang did not hesitate and directly chose the field competition mode.
Just kidding, with such good equipment, of course I have to race on the track!
Moreover, Meng Chang is relatively confident in his driving skills. He has gone to a racing track to learn some drifting before and feels quite good about himself.
What's more, in racing games, drifting should be optimized to a certain extent, right? Just like in many racing games, you can float by just pressing the handbrake button. Now it's just a matter of changing the device and replacing the joystick with a steering wheel.
, replaced the button with a real handbrake, and the operation is still the same.
Entering the competition venue, he pulled the handbrake very skillfully and started burning the tires!
Entering the first right corner, Meng Chang followed the technique he had learned before, turning left and then right quickly, and at the same time, he suddenly pulled the handbrake!
Then the car crashed directly into the fence on the side of the road.
After a loud "bang", the scene changed from the perspective inside the car to the perspective outside the car. The airbag deployed and the driver was knocked unconscious in his seat. Staff members rushed out to rescue.
The surrounding spectators let out a burst of exclamations. Some were scared, while others were mocking and confused. They seemed to be wondering how such a good person got on the track.
There is a WeChat public account where you can receive red envelopes and coins on a first-come, first-served basis!
Meng Chang: "???"
Something's wrong. The script of this game shouldn't be like this, right?
First of all, according to ordinary racing games, if I turn the direction and apply the handbrake, shouldn't it float past very smoothly, right?
Secondly, even if I touched it, I should still be able to continue driving. Why did the driver just stop?
The last and most outrageous thing is that the audience around me is still laughing at me?
If it were other racing games, the spectators on the roadside would basically be backgrounds and would just jump around holding signs. However, this game actually gave different reactions to the audience?
You're crazy! Why are you doing this?
Moreover, after a car crash, a page will pop up to tell the player the damage to the car and the cost of repairs, and even the driver's injuries and medical expenses.
Meng Chang had just started, the G-force seat had just vibrated, the steering wheel and pedals had just begun to feel a little, and then nothing happened.
Ye Zhizhou coughed twice: "Ahem, you have played some entertainment-oriented racing games before, right? Have you never played a simulation racing game?"
Meng Chang nodded: "Is this a big difference?"
Ye Zhizhou was a little dumbfounded: "Of course it's bigger, it's a completely different concept! The racing cars in this game are basically based on real racing cars in reality, highly realistic, and the crude drifting techniques like you just did, no... even
It can’t be considered drifting, it can only be said to be seeking death, and it would be strange not to hit it.”
"So in this case, it is recommended to try other normal driving modes first. Getting on the track cannot be learned overnight..."