"Everyone should choose his profession first. Doctor, engineer, and machine gunner must all be selected. For the rest of the guys, you can choose a scout, or you can choose a doctor or a machine gunner. You can choose whatever you choose, and it will basically not affect you.
Combat ability."
As an experienced driver who has already played in internal tests, Chen Sha assigned professions to his teammates.
The professions in "Bullet 2" are both important and unimportant. Because professions do not affect combat effectiveness, they only enhance the ability to interact with the map mechanism. Each profession can play its role in a specific environment.
Advantages, how to choose depends on the tactical arrangement.
If a certain team makes up its mind to occupy a point and clear the stronghold of enemies, then it must be mainly engineers and machine gunners, or even double machine gunners to strengthen fire suppression; and if a certain team does not want to attack the city, but only wants to
For a small team to fight alone in field battles, scouts who can expand the detection range of portable radar are indispensable.
Of course, it doesn't matter even if the professional mix of a certain team is not so reasonable. After all, the real fight still relies on tactics and marksmanship.
"I have officially queued up, and you will all listen to my command when the time comes. This game requires certain tactics to make it interesting!"
"Friends in the live broadcast room can also learn more. After mastering the game mechanics, everyone's gaming experience can be greatly improved!"
Soon, Chen Sha found a match, which was a classic mode match.
The number of players in the three modes is different, among which the classic mode has the largest number of players, with 200 players. Perhaps because the game has just been launched not long ago, the matching is not very fast, and it takes more than five minutes to enter the game.
However, Chen Sha was already content, because he used to play in the testing field. Although Tianhuo Studio also found a hundred players for testing, not all of them were there every time. Moreover, the people he met before were all acquaintances, and now they met
Everyone here is passers-by, so the game experience is definitely different!
Chen Sha led his teammates in a fierce battle in the game, while the audience in the live broadcast room interacted with each other by posting barrages while looking at the game from the perspective of new players.
The first impression is that the game mechanism is very novel and I have never seen it before!
At the beginning of the game, the routes of two transport planes will be randomly generated on the big map. Players will be evenly assigned to the two transport planes and choose the right time to parachute.
Of course, due to the sci-fi background of "Bullet 2", skydiving is not a traditionally packaged skydiving. After players wearing combat suits jump off the transport plane, they can quickly descend and use the jetpack on their bodies to change the flight direction and quickly reach their desired destination.
Go to the ground area.
By default, team members fly with the leader and can leave at any time.
Before landing, Chen Sha had already started to mark various marks on the map, including where each team member would fly, where there were supplies, and where nearby enemies might land. All were clearly marked.
In this way, after landing, team members can quickly search the target area they are responsible for and prepare for battle as quickly as possible.
The process of searching for things is also full of surprises.
All supplies are marked according to different colors, which perfectly fits the "start with a pistol, and you have to pick up all the equipment". This kind of joy of quick search is not available in many FPS games.
The significance of the search link is that it gives players one more strategic choice and game fun. In other FPS games, players only have one option: shooting, which is relatively monotonous, but after adding the search link, players have to weigh:
When to loot and when to fight?
By searching for supplies and being well prepared, players with poor skills can defeat players with good skills. This is a bit like the development stage in MOBA games. Players can make up for their operational deficiencies through tactical choices, which is the so-called "game IQ"
.
Players will also get a unique kind of happiness when they win through the game mechanism.
Moreover, the process of searching is full of randomness, and randomness always has an irresistible attraction for players. The joy of searching for good equipment can be experienced several times in each game, which is undoubtedly exciting.
The excitement of the game has become more intensive.
After a simple search, there is a fierce battle.
Chen Sha's team chose a strategic stronghold, which is very eye-catching and a must-win area at first glance, so the competition is also very fierce.
Several teams were forced to start a melee with all the weapons they could find. If they were lucky enough to pick up an automatic rifle or shotgun as soon as they landed, they could chase others to fight, but they might also be accidentally lurked around the corner.
Killing the enemy with a small pistol is simply thrilling!
Chen Sha also briefly commented on the feel of the firearms here: It is relatively realistic. Although the packaging of the firearms is full of science fiction, it is also inexplicably logical.
Many firearms can be found as prototypes of real-life weapons. That is to say, if you pick up a gun at random, although it looks very sci-fi and cool, you can basically judge its correct usage just from its appearance.
As for the difficulty of using these guns, it is between "Counter-Terrorism Plan" and "Sea Fortress". It is not as easy to press the gun and hit the head as easily as "Sea Fortress". There is a lot of room for technical improvement, and at the same time it is better than "Sea Fortress".
"Plan" should be simpler. Taking into account the rich map mechanism and wide variety of materials, novices can still have a great time playing the game even if their marksmanship is not good.
In the game, if a teammate is knocked down, you can pull him up. If a teammate is hit by a last hit, you can also use your core to resurrect at a designated location. Unless the team is completely wiped out, there is still hope.
Soon, Chen Sha relied on his excellent marksmanship to clear out all the enemies in the stronghold. He took two fully armed teammates to resurrect the dead teammates, then went to the nearby wild to search for some supplies, and finally returned to the stronghold.
In, hold firmly.
During this period, a group of players tried to sneak in while wearing optical camouflage, but were discovered by the stronghold's radar. The two sides engaged in a fierce battle. Chen Sha killed three people and the remaining one fled.
Fifteen minutes passed quickly. Chen Sha's team searched, fought in the streets, rescued people, looted, and defended. The fifteen minutes were fully arranged, and there was no peeing in the whole process.
The key is that there is always a very clear goal during these fifteen minutes. It is not a boring shooting process. The player's hands and brain are active.
Immediately afterwards, the game enters the second stage.
The remaining 100 players were divided into two camps to engage in a 50VS50 small battle. The full squads still retained their current configuration, while the incomplete squads were merged and completed according to the system's matching rules.
In the end, the strength ratings of the two camps were roughly at the same level.
Chen Sha was lucky enough to be selected as his own commander, and at the same time he also briefly introduced the game's specific commander selection mechanism to the players.
The interesting thing about this screening mechanism is that it will be decided based on the performance of each team and each player in the previous stage.
The system will combine factors such as whether the player actively chose the commander position during matching, the player's previous win rate performance as a commander, the player's team's record performance in previous games, etc., and after a certain weight calculation, select
The best candidate for commander.
Moreover, since after the first stage of the battle, factors such as each team's record, the materials they carry, and the positions they occupy can be used as weights to measure the true strength of these teams, so the forces of both sides must be relatively balanced after distribution.
Those methods that match players based on their historical performance before entering the game are much better.
The materials and strategic locations captured by players in the first stage will still be retained in the second stage. This allows the benefits gained from the risky behavior in the first stage to continue, and jumping into crowded places becomes a high risk.
, high-yield behavior.
Should players jump to a place with a lot of people and take high risks to fight their way out and gain an advantage in the second stage of the battle? Or should they jump to a place with few people and collect supplies to survive the second stage of melee?
You can choose different strategies according to your preferences.
After the 50VS50 battle officially started, Chen Sha began to command various teams to seize strategic locations on the map.
Strategic locations on the big map have different functions. For example, air bases can conduct reconnaissance, briefly display the enemy situation in a certain area on the map, and can also airdrop supplies so that frontline soldiers can obtain bullets, armor, and firearms; bunkers
Can be used nearby
Fire suppression is carried out in the area, and the machine gunner's professional operation of the machine gun in the bunker can be said to be one man's duty, and ten thousand men can't attack it. A strong attack requires a high price; the field hospital can provide players with first aid kits and recovery medicines, and can also speed up the resurrection of the wounded.
.
After the first stage of melee, these strongholds were in the hands of both sides of the war. They were basically in a state of disparity. Moreover, the strength of both sides was similar. As long as they concentrated their superior forces to attack, they could basically capture the strongholds. Therefore, the battle situation
It will be particularly intense.
Some important strongholds may change hands repeatedly. Both sides have concentrated a large amount of combat power and continuously sent reinforcements, creating a meat grinder-like situation;
There are also some strongholds that seem to be on the edge of the battlefield, but may be suddenly penetrated and captured by a small group of enemy troops due to the laxity of the defenders, resulting in a sudden reversal of the battlefield situation.
Moreover, the battle between the two sides does not necessarily take place within the stronghold. A truly excellent commander will know how to choose the battlefield at some pass with unique terrain based on the function of the stronghold and the range of fire suppression. And if the other party wants to break through this pass, it is silly.
There is no point in attacking from the ground. You must know how to use your brain. Whether it is to concentrate superior forces to attack from multiple sides, send a small group of troops to take a detour for a surprise attack, or to avoid its edge and choose another main attack direction, it all depends on the specific situation at the time.
Certainly.
The battlefield situation is ever-changing. While directing the team to fight, the captains of all squads must also report the situation on the battlefield to the commander in real time. The commander must try his best to analyze the enemy's intentions and respond as soon as possible, even
Only by predicting in advance can we lead our players to victory.