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Chapter 1517 The drill of punching the card

Seeing the confused expressions on the two people's faces, Pei Qian couldn't help but want to give himself a thumbs up.

I'm so witty!

Pei Qian's current request is to make GTA into a movie and "The Matrix" into a game.

It sounds very wrong!

The script of this movie proposed by Zhu Xiaoce was mainly considered from the perspective of the big scene and the expressiveness of the picture.

Compared with games, movies are relatively short, so they should focus on showing some exciting scenes to keep the audience dazzled.

Moreover, Zhu Xiaoce's protagonist is obviously heading for Lu Zhiyao.

As the leader of the resistance, this protagonist has two different qualities at the same time: on the one hand, he is decisive, brave, determined, and full of fighting spirit. He does not hesitate to achieve his goals at any cost, and even transforms himself into a fighting machine.

This is somewhat similar to Captain Qin Yi in "Mission and Choice".

On the other hand, at the end of the story, he will show a complicated emotion and be a little confused. Although he overthrew Tengda, he fell into entanglements and became unprecedentedly shaken and weak. This is similar to "A Better Tomorrow"

"The protagonist is a bit similar.

If Lu Zhiyao really plays this role, it might become another classic in film history.

It feels very dangerous!

The game design plan proposed by Ye Zhizhou was considered from the perspective of gameplay.

Players come from the bottom of the world, starting from street gangsters and petty thieves, until they steal the identities of rich people and do some "big business". The things they do become bigger and bigger and more exciting.

This change is obvious and spans a long time. It would be more appropriate to use more than ten hours of a game to express it.

Moreover, the personality of this protagonist is obviously not as distinct as the protagonist in Zhu Xiaoce's movie script.

Maybe every player will give the game protagonist some different emotions when experiencing these things. This is also the advantage of games over movies.

In short, the starting point of these two people is very stable.

Moreover, they must have a deeper understanding of the ideas they proposed. If they exchange ideas, they may not be able to accurately grasp the essence of the other person's ideas.

Once interchanged, the ideas and themes will be incompatible to some extent, and this is the key to Pei Qian's loss.

Of course, if we want to talk about whether it can be done after exchanging ideas? It can definitely be done.

Movies can definitely be made, games can be made, and they may even still receive good reviews, but...mostly they won't be a big hit.

As long as it doesn't explode, everything will be fine.

Because whether it is a game or a movie, the investment is very huge. As long as it does not explode, it will probably be difficult to recover the cost, and there will be a situation where it is not well received but not popular.

In addition, the release of these two masterpieces will have an invisible blow to Tenda's reputation. If it cooperates with the attacks of large companies such as Zhujia Group and Shengyun Express, the losses will be immeasurable.

Therefore, Pei Qian is very satisfied with this!

He felt that the move of letting two people exchange ideas was a stroke of genius and saved a huge crisis!

Zhu Xiaoce and Ye Zhizhou were stunned for a moment, obviously a little reluctant.

It's my idea! Why should I leave it to others?

Of course, they didn't say anything. After all, they were all good friends. They met each other without looking up. It seemed inappropriate to directly deny each other's ideas face to face...

What's more, this was personally appointed by President Pei.

But no matter what, it's still a bit uncomfortable.

Because they can also feel that the starting points of the two ideas are different. The game idea is not compatible with the movie theme, and a lot of adaptations will definitely be needed, and vice versa.

As long as it is an adaptation, there is great uncertainty and it is easy to overturn.

But the two of them quarreled for a long time and finally said nothing.

Because they all feel that since Mr. Pei said this, he must have a very clear idea and purpose. Now everyone does not understand it just because they have not yet understood this idea and purpose.

If this is the case, then try to figure it out first instead of rushing to deny it.

If you really can't figure it out, let's talk about it.

Seeing the tangled expressions on their faces, Pei Qian couldn't help but feel secretly happy.

Okay, that’s a good sign!

In this case, let this project give them a headache.

Now that the game and movie issues have been resolved, Pei Qian's worries have gone away, and he can now study his thesis in a down-to-earth manner.

Although this cycle has just begun, Pei Qian is inexplicably confident!





Monday, March 11th.

Yu Fei arrived at the company on time, sat at his work station, and began to conceive and design the game design plan that President Pei handed down last week.

In fact, he would have come more than ten minutes in advance, but recently, his technique of getting stuck has become very pure.

The reason is also very simple, practice in advance!

Everyone has heard that Mr. Pei has asked the TPDb website to develop an internal office chat software that also has a check-in function. But different from the current software, the check-in ranking list is not that the earlier the better, but

The more accurate the stuck points, the better!

The more accurate your commuting card points are, the more generous rewards you can get.

Although we don’t know exactly what kind of generous rewards they will be, Tenda’s “generous rewards” must be extremely generous and will definitely not be fooled.

Therefore, many people have started practicing in order to adapt to this rhythm in advance.

This thing sounds very simple, but in fact it is still quite difficult, because you cannot wait in line at the check-in place in advance. You have to check in as soon as you arrive. If you arrive early, you will check in too early and you will not reach the check-in point.

Effect.

With the front desk watching, no one can break the rules.

It must be passed normally at a regular pace and then clocked in to be considered a valid score.

As for when to leave, how fast to pass, whether to calculate the crowding situation in advance, so that your time can be as close as possible to the theoretical limit... these are all points that can be explored in depth.

A real master often depends on whether these details are done well.

Of course, you can also choose to let nature take its course and not pursue the ranking of stuck points, but in any case, this stuck point ranking method will make everyone less anxious to arrive early and leave late. This subtle change is what this software

true meaning.

Yu Fei took a cup of coffee, turned on the computer, and began to continue studying the idea of ​​director Zhu Xiaoce.

I have to say that after studying it for a day on Friday, I naturally developed some associations and new understandings of it over the weekend. By Monday, Yu Fei began to feel the subtlety of this idea.

Although Yu Fei is only a halfway decent game designer, he has already developed two games, has been exposed to them for so long, and has a very deep understanding of games.

He found that compared to Ye Zhizhou's plan, Zhu Xiaoce's plan seemed to be more suitable for making a game!

Of course, both are good ideas, but the emphasis is different.

Ye Zhizhou's design scheme is for a low-level person to climb up bit by bit. From petty theft at the beginning, to kidnapping rich people in the middle stage, changing identities, and then being annihilated by Tengda in the later stage, there is indeed a relatively rich story.

Gameplay, but when this story is expressed in a game, something seems to be wrong.

First of all, the variety of gameplay types does not necessarily mean that the game is fun.

From petty theft to fierce gun battles, the gameplay is indeed quite diverse, but does petty theft have to be fun? Not necessarily.

Although this story also has gun battles, it only takes up a small part of the game. It seems that there will be more drama, and the player's passion may not be released to the greatest extent.

Secondly, the final disillusionment ending is actually a bit excessive as far as the game is concerned.

Players have worked hard for so long, only to end up with nothing. Although this has a certain ideological connotation, it is definitely more uncomfortable for the players.

Many 3A masterpieces have also adopted this ending, and the final result cannot be said to be bad, nor can it be said to be good. Players who like it like it very much, but there are indeed some players who are very unwilling to accept it.

On the other hand, director Zhu Xiaoce's idea actually improved in these two aspects.

As a rebel, he constantly transforms himself through genetic potions and mechanical arms, gaining powerful combat capabilities and often playing famous one-on-many scenes.

Although the overall battle form is relatively simple, the scene can be upgraded and the enemies faced will change. This continuous large-scale scene will bring continuous excitement to players.

There are less literary scenes and more fighting scenes, so it seems more suitable as a carrier for games.

And this ending is easier for players to accept.

Because at least on the surface, the protagonist has overthrown Tenda through various methods. Although the future is uncertain, although the truth is unknown, and there are many ways to answer it, at least the players' efforts are not completely in vain.

Of course, once the idea is changed, the gameplay will be completely different.

The previous approach should be more biased toward open world games. All scenes on the bottom, middle, and upper levels must be made very detailed and specific, with the focus mainly on some life-oriented plots.

The protagonist does not have many superpowers, and his combat power is limited to a relatively weak level, so the combat system is relatively simple, a bit like a more traditional gun battle game.

The current approach is to focus on some grand war scenes, and every time the protagonist is injected with genetic medicine and transforms the mechanical arm, he will gain new abilities, so it will be more biased towards a sci-fi super battle mode, which will be more diverse.

The battle scenes are also more exaggerated.

Relatively speaking, the difficulty of development has become smaller.

Because low-level life scenes are more difficult to create than large-scale war scenes. The cost-effectiveness of development is not high, and there is a certain risk of delay.

The more Yu Fei watched, the more he felt that Mr. Pei was really awesome!

To be fair, these two ideas will actually be successful no matter how they are done.

Because they are both very good stories in themselves. When making movies or games, they just have different methods. As long as the stories are adjusted according to the characteristics of the game, it will not be bad.

But even if they all succeed, there will still be huge differences in the grasp of details and the final upper limit.

And this is where Mr. Pei is superior to everyone else!


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