After putting on the new VR glasses, Pei Qian's first feeling was that his field of vision was much wider and the picture was much clearer.
Although the clarity is still not comparable to the scenes seen in reality, it is relatively clear in the cartoon-style game world.
Although it can't be said to be fake or real, the immersion is definitely greatly improved compared to before.
In addition, the most obvious thing to feel is the change in field of view.
The field of view of the previous VR glasses was 125 degrees. This was a compromise at the time. Although the effect was acceptable, there was no way to completely eliminate the surrounding borders.
The new VR glasses have a field of view of 200 degrees, which is the highest field of view currently achieved. Under this field of view, players will not be able to see any black edges, and the sense of immersion will naturally be greatly enhanced.
Obviously, with the improved configuration, many previous games will also have a completely new experience.
Pei Qian was not in the mood to look at those old games for the time being, so he found this new dress-up game.
Cai Jiadong introduced: "Mr. Pei, we finally named this game "Tailored"."
"Although the name sounds unremarkable, we mainly considered two aspects."
"The first is that this idiom is relatively well-known, and most people can easily understand its meaning, so that they can have a good psychological expectation of how the game will be played. The spread of the game will be better."
"The second is the story behind this idiom, which can actually represent a concept of our game."
Pei Qian was a little curious: "What's the story behind this idiom?"
Cai Jiadong explained: "In fact, we only found out about this after checking on the Internet. It is said that there was once a tailor who was very famous. He could cut clothes that were suitable for all lengths, fat and thin. So an official asked him to tailor a court dress."
"After the tailor measured his body and waist, he asked him how many years he had been an official. The official was very surprised. His body measurements were enough to make clothes, so why did he need to ask how many years he had been an official?"
"The tailor replied that when he first took up a high-level position, he was high-spirited and had a high chest and protruding belly when he walked, so his clothes should be short at the back and long at the front; when he has been an official for a certain period of time and his spirits are low, his clothes should be about the same length from front to back.
When an official is about to retire after a long period of time, his heart will be depressed and he will bow his head and stoop when walking. The clothes he makes should be short in the front and long in the back."
"In other words, the word tailoring not only means that clothes should be made according to each person's figure and size, but also take into account each person's mental state. Different mental states will also have an impact on the manufacturing process of clothes!"
"We all feel that this story is consistent with the concept that our game wants to promote. Players of our game, regardless of their professional background, can be said to be costume designers, and every costume designer should have such tailor-made skills
The concept is right!”
Pei Qian nodded slightly, the name was quite appropriate.
Although it looks unremarkable on the surface, the name is completely incomparable to my little genius of naming, but it still highlights the connotation of the game.
Pei Qian clicked the game icon through the handle to enter the game screen.
First is a CG animation.
This is a newly designed theme song for the game "Tailored". The entire theme song is in Chinese style. The dancer in the center of the screen is wearing traditional Chinese costumes and is dancing gracefully, as light and agile as a butterfly wearing flowers.
Watching dance should be done by collecting movements. The movements are beautiful and precise, coupled with the extremely fine modeling, it is enough to give people a fake and real feeling.
As this peerless dancer dances, her skirt sleeves fly and she constantly changes into various styles of clothing.
Even the style changed midway, from ancient Chinese style to modern style, from the types of dances to the clothes to wear to the styles of songs, everything changed accordingly.
This theme song is like a hodgepodge of different styles, but it blends the different styles together very well through music.
The beauty and agile dancing posture of the peerless dancer, coupled with the changes in the surrounding environment, allow the most elegant and perfect aspects of these different costumes to be clearly displayed in front of the player.
Pei Qian asked in surprise: "Didn't you say this is just a tailor simulator?"
The implication is that since it is a tailor simulator, it should not have all these bells and whistles!
Why did you create such a complicated opening animation?
Cai Jiadong explained: "Mr. Pei, actually this opening animation didn't take much effort, because the models and clothing are all ready-made in the game. We just made an appointment with a theme song, and then selected the appropriate clothing scene in the game to match the theme.
The music is just paired together. Our main time and resources are still invested in the development of the game itself."
Pei Qian felt inexplicably that the situation was not good, and this exquisite opening animation gave him a hint of danger.
After officially entering the game, Pei Qian found himself in a very open space with mirrors all around so he could check his appearance.
In addition, you can also use the handle to zoom in or out, change clothes, or pinch faces.
You can choose the first angle of view to see your own face in the mirror, or you can choose the third angle of view to directly see the whole person's face from a higher angle.
Pei Qian took a brief look and found that this facial pinching system is theoretically very powerful. Whether it is eyebrows, eyes, nose, ears, cheekbones, cheeks, etc., there are many options that can be adjusted.
Many players pinch their faces for two hours and experience it for five minutes, but Pei Qian has no habit of pinching his faces, mainly because the faces he pinches are not good-looking.
So Pei Qian is used to it and just uses the ready-made ones.
Such a function is also reserved in this game. The official will provide several reserved face shapes that players can use directly. In addition, players can also check the popular face-shaping plans of other players online, and they can also
key copy.
In addition, another interesting feature is that you can upload the player's photo, and the system will automatically pinch the player's face based on the photo.
Usage is very simple. Just upload the picture, upload a clear photo of the face and a clear photo of the front body to the system, align it with the body outline, and then simply enter the data such as height and weight, and the system will automatically generate a model player.
, as long as minor modifications are made on this basis.
Of course, it is not ruled out that some people have strong vanity and deliberately upload photos of photos or celebrities. The game does not impose restrictions on these, but very considerately prepares multiple character slots for players.
Pei Qian randomly selected a standard male template and entered the game.
Although this male standard template has handsome appearance and perfect figure, Pei Qian feels that it is still not one ten thousandth of his own. There is no way, the template is at this level, so he can only make do with it!
After entering the game, Pei Qian found that its gameplay was indeed as simple as originally planned.
Each player has his or her own game space, and there are many backgrounds in this game space: pastoral garden backgrounds, brightly lit urban backgrounds, and even futuristic science fiction backgrounds.
Depending on the background, you can choose different outfits.
In addition to common decorations such as tables, chairs and wardrobes, there are also a large number of clothes hangers on which players can hang their collection of clothes for display.
There is also a dressing room and a dressing room in the rest area. The dressing room is used to re-shape the face. It is not ruled out that some people may decide the makeup of the character based on the clothing. At this time, it is very necessary to re-shape the face, while the dressing room is
A place to change clothes.
On the other side are the reception room and clothing store.
In the reception room, players can invite friends to their own space, or visit friends' spaces. However, there is an upper limit on the number of people that each space can accommodate at the same time. If you want to hold a very large party, you need to apply for a special one in advance.
Use of party space.
In the clothing mall, players can see the latest official standard suits, as well as highly praised costumes designed by other players.
If you want to purchase these costumes, you need to pay a fee. Some costumes are charged with game currency, and some costumes require real money. The specific charging method depends on the attitude of the official and the designer.
If you think the costume is insignificant, then charge with game currency. If you think the costume is excellent and worth buying with real money, then charge with real currency tokens.
There are three main ways for players to obtain game currency.
The first is to log in to the game every day, and the minimum living allowance will be credited to your account.
The second is to earn game coins by completing some specific tasks. For example, players can choose a certain mature design plan and try their best to restore this plan with their own clothing production system. The final product is
Compared with the original plan, the higher the degree of completion, the more money you will earn.
This is to encourage players to design more and allow players to gradually improve their design level and operation level of tailoring functions.
The third type is to make a new set of plans specifically for some fashion design experts and compare them with the plans in the library. As long as it is not blatant plagiarism, it can be put on the mall and follow a certain system.
Push the rules for other players to judge.
If a player purchases it, the designer will receive corresponding game currency rewards after deducting the official commission.
Even if no player buys it, as long as a player likes it, there will be a certain guaranteed minimum reward of game currency.
The official commission is only a means of recycling game currency. In fact, due to the subsistence guarantee mechanism and the existence of various other forms of game currency output, it is only a matter of time before the proliferation of game currency, and most people can quickly obtain it through normal games.
Use game currency to buy your favorite clothes.
However, the acquisition of game currency cannot be overly restricted, which will cause dissatisfaction among most ordinary players. Therefore, the game currency can only lose its meaning after exceeding a certain threshold, which can be regarded as placing certain restrictions on the behavior of the studio.
In addition, those truly high-value design solutions need to be traded in cash tokens.