typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Chapter 1629 The game is good everywhere, but it's not fun? Monthly pass)

Wednesday, August 7th.

Qiao Liang hid in his small room, wearing the latest Doubt PRO VR glasses, operating quickly with both hands, and laughing.

If he didn't have handles on both hands, the scene at this time would definitely cause a very serious misunderstanding.

At this time, in his game screen, there is a beautiful girl who is elegant and refined. She is wearing traditional Chinese costumes, and her clothes are fluttering like a fairy from ancient mythology.

Qiao Liang, on the other hand, edits the fairy's clothes in the entry-level mode, either changing the long sleeves or the hem of the skirt, or changing the colors of different parts of the clothes. She really enjoys it!

After a long time, Qiao Liang felt that his eyes were a little tired, so he reluctantly took off his VR glasses.

"This game is so fun, it's like a super-large face-pinching simulator."

"There are other games with complex face-squeezing systems, but this is the first game that even makes clothes so detailed."

"The most important thing is that it is a VR game, you can view girls 360 degrees without any blind spots."

"What about flaws? There are still some."

"The first is that there are only three-dimensional girls, not two-dimensional girls. It would be more exciting if there were anime-style ones."

"The second thing is that this girl can only stand in place or do some simple actions. There is no in-depth interactive gameplay. It is relatively monotonous."

"The third thing is that this girl always wears underwear no matter how she adjusts it. Although the style of underwear can be adjusted according to different clothing, it cannot be completely removed after all, which is a bit regrettable."

"Ahem, I can't say more. If I say too much, I'll look like a pervert."

"I am also a well-known game host now. Well-known stand-alone game anchors should pay attention to their own image."

"But having said that, the popularity of this game is not very high at present. This may be limited by the hardware threshold. As more and more players come out and there are more and more excellent design solutions on the Internet, this game will definitely become popular!"

The game "Tailored" has been on sale for three days now, and Qiao Liang has been paying attention to the latest trends in this game.

Three days have passed, and Chi Xing Studio doesn’t seem to be planning to do large-scale publicity. On the contrary, the activities of the navy army are very frequent, which brought a lot of popularity to the game in its early stages.

After many players saw that the game Shuijunhei had no gameplay, they realized that Chixing Studio had released a new VR game.

Qiao Liang naturally bought the new VR glasses and the game immediately, and tried it carefully, and he roughly understood the reason why the game was not very popular in the early stage.

In fact, to put it bluntly, there are two points.

First, the configuration requirements of this game are too high. If you want to experience it at the highest configuration, you not only need a high-end computer, but also the latest 8k VR glasses. If you use the original equipment to experience it, the picture quality will be very low.

There will be some slight shortcomings.

Many times, different image quality will directly affect everyone’s first impression of a game.

Secondly, the content of this game is indeed relatively monotonous, and the only way to play it is to design clothes. Although you can also interact with netizens and adopt the clothing design plans of some big players, at present, because the number of players is relatively small, the online design plans are also limited.

Relatively few. This aspect of interactive gameplay has not been fully developed.

The game's gameplay itself does not have the characteristics of rapid spread, and Chi Xing Studio's early publicity work was not very effective, so it is natural that the initial popularity is low.

Putting aside these two issues, Qiao Liang feels that this game still has merits.

Being able to perfect the functions of face pinching and clothing design makes this game a face pinching simulator and a tailoring simulator.

This is something no other game has ever tried.

For many female players and farming players, designing clothes can be played for several years without getting tired of it.

Qiao Liang is considering whether to publish a video to introduce this game to players?

It's just that he hasn't found a good entry point yet.

What he originally wanted to do was to make a few sets of very beautiful clothes or recreate game characters from many well-known animations, so that as long as he posted the entire face-making process online, he could achieve a good communication effect.

Some games have become popular online just by being able to create the faces of various anime characters, not to mention this kind of game that can reproduce everything from faces to clothes!

But the problem is that Qiao Liang is weak-minded. His brain thinks he can do it, but his hands tell him that he can't do it at all.

He tried hard to follow the well-known anime characters on the Internet, but he had no choice but to give up after two or three hours.

This kind of professional operation is completely beyond his capabilities.

So Qiao Liang simply gave up in the end, thinking that it would be more suitable for her to dress up the girl in the game.

Now that you have given up on this idea, you have to change your idea to make videos.

However, if it were to introduce the gameplay, it would seem very empty. Wouldn’t it be more solid to the rumors on the Internet that the gameplay of "Tailored" is single and the gameplay is not high?

Qiao Liang was a little confused, so he decided to look for reviews of this game on the Internet to see how other people praised this game and find inspiration from them.

As I was flipping through the pages, I came across a review titled ""Tailored" shows that some domestic game designers have reached a dead end."

Qiao Liang frowned slightly, already disapproving of the title just by seeing it.

But he saw that this review seemed to be very popular, with the number of likes and comments ranking at the top. He thought that maybe there was something reasonable about what the game said, so he clicked in to check it out.



At the beginning of this review, I first gave a brief introduction to the game "Made to Measure", and especially praised the high degree of freedom in face shaping and clothing design systems.

In addition, the updates of hardware equipment, improvements in game image quality, etc. have also been highly praised by reviews.

Obviously, this is a standard routine of suppressing desire before promoting!

The author of the review does not want to appear to be being unreasonably embarrassing, so he lists some of the outstanding points of this game at the beginning.

The author obviously does not worry that these advantages will impact the content he wants to express, because he has found an excellent attack direction.

“Although there are many advantages listed above, I still think that the emergence of the game Tailor-made shows that some domestic game designers have reached a dead end.”

"This dead end is called giving up the basics and chasing the last."

"This game has really put a lot of effort into face shaping and clothing production, making it the most free dress-up game to date. In professional mode, players can even modify the shape and color of each piece of cloth, or

Making clothes completely from scratch, using different fabrics and dyes.”

"But tactical diligence cannot cover up strategic laziness, and the richness of game details cannot cover up the lack of game playability!"

"For this kind of game, we players have a relatively common comment: This game is good in every aspect, but it's not fun."

"In fact, this game is very functional and allows players to freely design all kinds of beautiful clothes. Maybe in the future this game will be linked with games such as GOG. But the problem is that now it is just a tool.

It’s not a game.”

"For games, gameplay comes first."

"The makers of this game obviously didn't understand this and spent too much energy on some minutiae. Although they created a rich and complete system, it doesn't bring enough fun to players!"

"More accurately, it should be a tool, a tool for clothing design or game fashion production. After all, it can only satisfy the niche fun of a small number of people, and cannot have an impact on a larger scale."

"After all, fashion design is a very professional category. It requires very strong professional knowledge to make clothes that are truly in line with the trend and the public's aesthetics."

"So I think that although this game is expensive and well-made, its starting point is wrong from the beginning! It is difficult to generate enough popularity, it is difficult to recover the development cost, and it is difficult to have an impact on players' game life or real life.

What a huge impact!”



After reading this review, Qiao Liang felt a little bit itchy with hatred.

That's too much!

It’s not that this review is outrageous. If it’s the kind of darkness that confuses right and wrong, it’s easy to solve. Just refute it truthfully!

But this review is very dark and very technical.

First, he briefly introduced the advantages of this game, showing a very fair stance, and then criticized the game based on its playability.

"Everything about this game is good, but it's not fun!"

This sentence can be said to be the greatest irony for a game, and it can even be said to be an insult.

For games, gameplay and gameplay are of course the first priority. Otherwise, no matter how beautiful the picture is, no matter how sophisticated the production is, it will just be a beauty without a soul. It will be just an empty shelf.

But when this sentence is used here, it is obviously an abuse.

Is the game of tailoring really not fun? Not necessarily.

It’s just that its fun is relatively niche, and generally impatient players may not appreciate its gameplay. But for players who like to make faces and dress up their own characters, the gameplay of this game is obvious.

It's awesome, okay?

So interesting!

Although Qiao Liang is not a core player in this category, he can still feel the fun and feels that this game can keep him playing for at least a month or two.

So this game review is actually changing the concept, using popular fun to deny niche fun, and using it to attack the game as having no gameplay.

Qiao Liang really wanted to post a game review or video to refute it now, but after thinking about it carefully, he couldn't think of a very favorable argument.

If he insists on worrying too much about whether the game is fun or not, he may end up at a disadvantage.

Because this game is indeed a relatively niche fun game. If you insist on the fun and fight with the opponent, you will not be able to completely refute the opponent.

Only by finding another angle can we completely dismantle the other party's remarks.

"But what specific angle should I look for?"

Qiao Liang frowned and fell into deep thought.


This chapter has been completed!
Previous Bookshelf directory Bookmark Next