Chapter 211 President Pei is going against the sky!
Monday, July 26th.
Yangyang Games.
Lin Wan pinched her nose and experienced "Battle Song" for two weeks.
From the initial disdain and confusion, now I feel more and more that this kind of game has its own meaning.
The original "Blooded War Song" was a traditional gold-based game. Rich people spent money to buy the experience. Ordinary players played with the rich people and acted as their little brothers or sandbags.
That is to say, "the rich support a financial career, and the poor support a personal career."
This kind of national war game is full of a lot of negative emotions. The biggest problem is unfairness and forced hatred.
These two points are also the reasons why similar krypton gold national war games have always received extremely poor reviews.
It's unfair, it means that the combat power in the game is obtained through recharge, and the richer the player, the stronger they are.
The game company has classified the same game into three, six or nine grades. How much money you recharge determines what kind of gaming experience you get.
Once you top up your money, you can kill everyone and completely trample on other players' gaming experience.
And this kind of unfairness itself can easily trigger negative emotions among players. After all, there is a saying that "Don't worry about scarcity, but worry about inequality."
As for forcibly creating hatred, many game manufacturers deliberately design some gameplay methods to stimulate players' inner comparison mentality in order to stimulate players to recharge.
Such as the national war.
The person who captures the royal city will be the king, and there will be a broadcast across the entire server, and a lot of benefits will be given to the players in the country. This is a perfect opportunity to show off in front of the players across the server.
Several rich people want to be the king, so they can only compete with who can charge more money and who can spend money more ruthlessly.
You charge ten thousand, I charge thirty thousand, you charge fifty thousand, I charge one hundred thousand...
In this comparison mentality, an involution mechanism is formed. Two wealthy people compete with each other and buy a bunch of false data, both of which are played by the game developers to applause.
Once the version is updated and new equipment comes out, no matter how much you have recharged in the past, you have to spend it again, otherwise you will soon be surpassed.
When players who have recharged a lot look back a year or two later, they will only feel that this game has brought them endless emptiness.
But, from another perspective, why is this kind of game so popular?
Precisely because it builds a world that is complete, rich, and diverse in the game.
Traditional mmorpg online games are actually doing the same thing, such as "Fantasy World". There are also guilds in the game. Officials include guild presidents, guild management, dungeon leaders, battlefield commanders, etc. Players are also in
Play different classes.
The role-playing of a krypton-gold national war game like "War Hymn" is even more immersive because the interpersonal relationships are more complex and there are more classes.
The only difference is that the existence of a player in "Fantasy World" depends on his online time and understanding of the game mechanics; while the existence of a player in the Krypton Gold National War game depends on how much money he has deposited
.
Now, what we are doing after the new version of "Blooded War Song" is updated is to cut off the krypton gold elements as much as possible.
In this way, the negative emotions generated by players will be greatly weakened, directly reduced to the level of traditional MMORPGs such as "Fantasy World".
At the same time, the complex hierarchies and interpersonal relationships in "War Song" are retained. Each player can play a different role, making the entire game like a miniature society that can operate in an orderly manner.
Just like the natural selection system in National War, everyone has the opportunity to play a key role, and this kind of experience can never be given in other games.
After being selected by the natural selection system, this player's combat power directly crushes other players, and you can experience the feeling of being unparalleled in mowing grass.
Although the lawn mowing game can also simulate this feeling, the players you fight in that game are all NPCs and programs. In "Hymn of War", you fight live people, and behind each ID is a player.
.
If you are invincible on the battlefield and help your own team conquer key strongholds, you are really showing off in front of hundreds of players. The sense of accomplishment is unmatched by other game types.
Therefore, the current changes to "War Song" are to delete as much as possible the "cancer" content that may cause players' negative emotions while retaining the unique experience of the gold-based game.
This is what Lin Wan came to understand after playing "War Song" every day during this period, joining the player group and chatting with many players.
"I see. It seems that I was naive before. I never knew that there were so many ways in this."
"Now I can understand why so many rich people like to spend a lot of money here instead of playing games like "Fantasy World"."
"In this way, Mr. Pei's goal will be very clear."
"Why did he acquire Yangyang Games, which was suffering serious losses?"
"Just to do something very risky with "War Hymn" and to do an experiment that no one has ever done before!"
"Pei always hopes that players will no longer be slaves to money, in order to change the tastes of players, so that all players can enjoy the pleasure exclusive to rich players even if they don't top up money..."
"This motive... is really not noble!"
"In other words, this is simply going against nature!"
Lin Wan couldn't help but refresh her understanding of Mr. Pei again.
The reason why krypton gold games can make money is that they sell an exclusive and customized gaming experience to rich people at a high price.
Whether it is the big golden wings in the game or the title of king in the national war, they can be regarded as a kind of product specially customized for wealthy players, and wealthy players do not mind spending thousands or tens of thousands of funds to buy it.
In this process, the game company has gained huge profits, and the rich have gained an exclusive customized experience. The only ones who have been harmed are the sandbag players who accompany them.
But now, Mr. Pei has chosen not to make this money. He has taken back all the exclusive customized experiences from the rich and distributed them to ordinary players according to certain rules.
Isn't this an act of defiance?
Lin Wan felt that the burden on her body was heavier.
Now, Mr. Pei has spent so much money to make "War Song Powerful Edition" just to make up for the only shortcoming of this game, which is the graphics. If this game is made, coupled with Tenda's powerful publicity capabilities, maybe
It can really slowly reverse the abnormal appearance of the domestic krypton gold game market!
Of course, this idea is a bit too idealistic. This kind of krypton gold game will not disappear. As long as the rich are paying, they will always exist.
However, as long as "Hot-Blooded War Song Power Enhanced Edition" can purify the game environment a little bit and change the taste of players, it can be said to be a great merit!
Game developers, some are trying to woo wealthy players and use krypton gold games to make profits for themselves; while others are cherishing their feathers and seriously developing stand-alone games.
Only Mr. Pei has achieved great success in the field of stand-alone games, but he is not willing to wade into this muddy water and is willing to give up huge profits, just to change the taste of these players and guide them to no longer be slaves to money...