Li Yada originally thought that Pei would always use his superb operations to show off the monsters, but the picture he imagined did not happen.
She only saw that Mr. Pei confidently increased the monster's attack power! Mr. Pei confidently got the weapon! Mr. Pei confidently rushed forward! Mr. Pei fell...
As if everything was planned, the monster's pitchfork just happened to get stuck on the CD that was dodging, and it stabbed Pei Qian in the body at the moment the dodging ended.
Is it okay to perform a powerful operation like a tiger and get hacked to death by the first mob?
Pei Qian had a smile on his face.
Not bad, I was not disappointed!
This is the feeling you want!
The so-called doing everything possible to persuade players to quit is of course to achieve this effect!
Li Yada looked at the smile on Mr. Pei's face and was a little surprised.
As expected, Mr. Pei’s psychological quality is beyond ordinary!
If it is an ordinary player, after being stabbed twice by a mob and solved, he will be either confused or angry, but Mr. Pei will be happy?
Is this because Mr. Pei is finally getting serious and showing 100% of his strength?
Soon, Pei Qian was resurrected.
He held the hatchet high and rushed towards the villager holding the pitchfork again.
Five seconds later, the screen went black again.
"Hehehehe..."
The dark laughter of the Pitchfork Villagers was still so sarcastic.
Pei Qian thought for a while, opened the editor backend, and asked: "Which one is the attack power value of the mob?"
Li Yada quickly pointed out on the screen: "The values in this column are all. If you want to adjust the value of a specific mob, you can enter the number directly. If you want to adjust all the values in this column uniformly according to a certain formula, you need to click here...
"
Following Li Yada's instructions, Pei Qian clicked on the formula to adjust the attack power of all monsters.
"Sure enough, I'm overthinking it. Mr. Pei should lower the attack type now, right?" Li Yada secretly let out a sigh of relief.
She almost thought Pei was always a game master.
However, Pei Qian clicked on this column of values and multiplied all the values by a multiple of 1.3.
After finishing the adjustment, Pei Qian nodded.
Well, that’s almost it!
Originally, one cut would take away about 60% of the health, but after the change, one cut would take away 80% of the health.
Anyway, they are both killed by two swords, there is no difference.
Li Yada was a little dizzy. Even through thick glasses, she still couldn't understand what Mr. Pei was doing.
"Okay, I'm going to experience it seriously. You can go out first." Pei Qian said.
Li Yada nodded: "Okay, Mr. Pei, if you have any questions, please feel free to ask me."
After Li Yada went out, Pei Qian entered the game again.
"Okay, let's challenge it with this level of difficulty!"
Pei Qian doesn't think too highly of himself.
The key is not to be cruel to yourself, how to persuade players to quit?
Thus, Pei Qian began his journey of suffering.
After dying in the village more than a dozen times, Pei Qian felt that he had probably adapted to this rhythm.
Although Pei Qian's request was to persuade players to quit as much as possible, in the end it was discovered that similar high-difficulty games actually lead to the same goal.
Li Yada has improved the foundation left by Lu Mingliang and Bao Xu. Not to mention, it really has the flavor of Dark Souls!
This is not intentional, but it happens naturally.
The so-called high-difficulty games, the specific criteria for judging whether they are "difficult" or "not difficult" can actually be broken down into the following dimensions:
The first is numerical value.
It's easy to use numerical values to increase the difficulty. Just increase the monster's attack power infinitely so that the player will die if touched.
However, if the numerical difficulty is too high, Pei Qian himself will not be able to pass the level. The game will become a dead end, and it cannot even be called a complete game. Everyone will only think that this is a bug and that the game is a semi-finished product.
.
Therefore, there is a limit to numerical difficulty and you cannot mess around with it.
The second is operation.
For example, players must perform a series of specific operations and use skills in a certain order and rhythm to defeat a specific enemy.
The third is the reaction speed.
The monster will use a very fast skill. Players can avoid it if they can react quickly. If they can't react, they will be shot to death.
The fourth is pertinence.
For example, in the game, you can defeat the corresponding enemy by using specific attribute restraints.
The fifth is unexpected events.
For example, if the player is walking on the edge of a cliff, a monster suddenly jumps out and pushes you down.
The difficulty of most games is considered from these five dimensions.
However, Pei Qian must ensure that he can pass the test, so the three dimensions of numerical value, operation, and reaction speed can only be maintained within a level acceptable to normal people.
If you simply increase the value, the boss has one million blood, and the player will lose 1 point of blood every time he touches it. This can indeed dissuade most players, but Pei Qian himself cannot persist.
In the same way, although the persuasive effect of too difficult operations and too short reaction time is good, Pei Qian himself cannot withstand it.
Therefore, the difficulty in numerical values, operations, and reaction speed can only be increased to Pei Qian's limit, which is the limit of an ordinary person.
If you want to increase the difficulty, you can only work hard from two aspects: pertinence and unexpected events.
For example, a certain monster can only be fought more efficiently with a specific weapon; if there is a mob somewhere, it must be dealt with in advance using special props, or it must be lured out with a long-range weapon.
In these aspects, Pei Qian can completely rely on his own understanding of the game (peeping at the design plan).
The numerical values, operations, and reaction speeds can only be maintained at levels acceptable to normal people.
So I changed it again and again, but it still returned to the flavor of the Souls-based game.
Pei Qian is not a fan of soul-based games. He usually just abandons them after beating three or four bosses.
However, there is no problem in beating the first few mobs.
Therefore, after being abused several times by this Pitchfork villager, Pei Qian quickly regained his original feelings and was able to use his own strength to deal with these monsters without any injuries.
Then the next step is the more important thing:
Secretly add an exclusive weapon to yourself.
Pei Qian has the permissions of the editor backend, and what he has to do is very simple:
Just pick out a weapon model from the art resources and add it to the prop list;
Copy the data of similar weapons and modify several attributes, such as the weapon's attack power, attack speed, etc.;
Edit a special mission for this weapon and set a special acquisition condition.
In short, try to hide it in a place that no one expects.
Pei Qian opened the weapon list in the game and took a look. The weapons in it were of all kinds, with many types and complex data.
But you still have to carefully consider which weapon to change.
If you choose long-range weapons, it will definitely reduce the difficulty of the game significantly.
But the problem is that this is an action game, so there are not many long-range weapons in the game. There are bows, arrows, hand crossbows, etc., but these are the same as in "Dark Souls" and cannot be used as main weapons. They can only be used as
Auxiliary.
This is a balance issue between melee weapons and long-range weapons. In this kind of action game, if there is a long-range attack weapon with a long range, high damage, and low consumption, it will obviously crush all other melee weapons in terms of cost performance.
, thereby destroying the fun of the game.
Therefore, according to the original design of Lu Mingliang and Bao Xu, whether it is a bow or a hand crossbow, the damage is very low, and the interval between attacks is very long. It is mainly used by players to pull monsters.
If it were to be a one-click instant kill or a machine gun that could directly kill all the monsters numerically, the system would definitely not be able to pass that level.
So even if Pei Qian sneaks in a weapon himself, he can't let it go too far.