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Chapter 41 Three Conditions!

Pei Qian didn't give the two of them much time to react and continued.

"I only have three requests for this game."

"First, I hope that this game can have a sufficient plot mode, and not just make it a player-versus-player game. Our game must have depth and content!"

"Second, we must take care of the feelings of novice players to the greatest extent and make the game as simple as possible!"

"Third, we are going to make an epic weapon. The price of the weapon is... 888 yuan permanently. You can see how much it will cost for a limited-time experience."

Everyone fell into a state of collective confusion.

Pei Qian laughed inwardly.

It's so easy to mess up a game!

Making an FPS game was something Pei Qian had planned for a long time.

Letting a team with absolutely no experience create an FPS game from the beginning is a trap in itself.

Because FPS games are different from other game types, the requirements for feel are too high!

There is a mature FPS game in this world, namely "Counter-Terrorism Plan", which can almost be said to have achieved 100% hand feel.

Even if there is another game on the market with a score of 99, it will still hit the market!

Because the difference is only 1 point, it will be infinitely magnified in the experience of hardcore FPS players!

Who wants to play a poor imitation when there's "Project"?

This is completely different from mobile card games and MMORPGs, because both of them are heavily packaged games. Once the packaging is changed, everything else is pretty much the same. Even if there are some flaws, it can be regarded as a new game.

But in FPS games, a 1-point difference in feel is a 1-point difference, and it’s hard to make up for it!

To crash the "anti-terrorism plan" is a kind of suicide in itself.

And these three demands of Pei Qian are even more heart-breaking!

A sufficient amount of story mode seems good, but in fact it is far beyond the capabilities of this team.

The plot mode is a typical high investment and low output. The final result is likely to be thankless, causing project members to spend a lot of time and energy, but the players will not buy it at all!

With the same amount of research and development time, manpower, and investment in the plot mode, other aspects of the game will inevitably be affected.

Taking care of the novice experience and making the game as simple as possible will inevitably cause dissatisfaction among those core players, and FPS is a game type that is biased towards hardcore players!

The most important thing is the third point.

Krypton gold weapons!

This is what Pei Qian came up with after learning the lessons from the previous "Ghost General".

In the previous version of "CrossFire", it was able to overtake in corners even though it felt worse than Counter-Strike.

There is no "Cross Fire" in this world, or even similar games.

As for why?

Pei Qian feels that this is because the game environment in this world has no room for survival similar to games!

On the surface, what Pei Qian is doing is similar to "Cross Fire", which is to significantly raise the game's krypton gold threshold, but the effect will be completely different because the environment is completely different!

In the previous life of 2009, free games were the dominant game, and gold-based games were commonplace.

But in today's world, the mainstream is buyout payment and point card payment. If a mobile game like "Q Meng Three Kingdoms" has a krypton gold ceiling of 1,000 yuan, it will be madly dissed by players.

Pei Qian made a huge mistake when making "Ghost General". He made the game too conscientious, which aroused strong favor among players and created a reputation that Pei Qian had never expected!

In a sense, Pei Qian is also the "initiator", selling goods that could have been sold at a higher price at a lower price...

Of course, Pei Qian doesn't need to worry about the chain reaction this will have for the time being. He only needs to worry about how to compensate for the next game.

It may be a good idea to make the krypton gold very heavy and ruin the reputation!

Imagine this.

An FPS game that doesn't feel as good as "Counter-Terrorism Plan", with mediocre quality. It spent a lot of resources to create a useless story mode, and the guns in it can't be used casually, and each one is too expensive to sell...

There is no advantage at all.

Don’t say anything else, it’s absolutely cool!

Now Pei Qian just made a proposition composition, threw the three restrictions directly to Huang Sibo and Bao Xu, and asked them to work according to this standard.

As long as these three conditions are met, you can do whatever you want and make it whatever you want, Pei Qian will never care!

Under the premise that the entire project team has no experience in FPS game production, this game can be barely made and passed the review. How about making money? Absolutely impossible!

Sure enough, after listening to Pei Qian's three requests, Huang Sibo and Bao Xu fell into deep thought.

Huang Sibo was shocked by the degree of freedom and difficulty.

I thought that Mr. Pei, as a producer with rich experience, would plan and guide the game design in every detail, but in the end, he just pointed in a general direction and became the boss!

A PFS game with a story mode, friendly to novices, and a very high gold ceiling...

Very difficult!

However, Huang Sibo couldn't just say that he couldn't do it. He had just decided before the meeting that he wanted to mess with Mr. Pei, so he couldn't give up just yet.

The greater the difficulty, the harder you have to work!

Otherwise, how can we deserve Mr. Pei’s generous treatment and trust?

As for Bao Xu, he doesn't have as many psychological activities as Huang Sibo.

He was just constantly recalling his experiences while playing the PFS game, thinking about how to successfully complete the tasks assigned by Pei Qian.

"Is there any problem?" Pei Qian asked.

Just as Huang Sibo opened his mouth to speak, Pei Qian nodded immediately: "No one has any objections, that's good."

Several people swallowed back the words that reached their throats.

You didn’t even give us a chance to speak!

Pei Qian looked around at everyone.

"Then, give the design team a week to come up with a design draft. Bao Xu, you are responsible for the creativity and general direction. Huang Sibo, you will organize a meeting for the design team to refine the plan and assign tasks."

"Ma Yang, now you mainly want to learn more from others and help as much as you can."

"If you have any problems, please inform me immediately, especially money problems. Don't be embarrassed."

"The meeting is dismissed!"

After the meeting, Pei Qian felt relaxed.

So this is what it feels like to be the boss?

Throwing all the work out and leaving it to your subordinates, without having to worry about anything, is it such a refreshing feeling?

Of course, even if the average boss becomes a hands-off shopkeeper, he will inevitably ask questions here and there to understand the progress of the work.

But if Pei Qian shakes off his hand, then he really shakes off his hand, and he will never ask any more questions!

He doesn't care whether the quality is good or bad!

Of course, some key progress nodes still have to be slightly delayed.

For example, when will the design draft be released, when will the first version of the demo be released, when will it be submitted for review, etc.

It doesn't matter if the game is bad, but it must be able to pass the review, and the work cannot be in vain, otherwise the system will determine the violation.

Pei Qian's goal is to allow his group of people to toss and spend as much as they want while ensuring that the game can be completed smoothly!


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