The beginning of the video is strung together with other game materials and various sandbox emoticons, and paired with Qiao Laoshi's unique voice, the audience quickly gets into the mood.
At this time, the material of the video became the material of "be quiet", and Qiao Laoshi was about to introduce how to play this game!
"In view of the fact that many people have not experienced this game due to anger or other reasons, I will introduce the general gameplay and highlights of this game in detail."
"If there are fathers in the audience who already know this very well, then please skip directly to the final conclusion."
"This is a horror game that requires an Internet connection and can be played by multiple people. Therefore, please throw away all the stereotypes about stand-alone horror games in your mind and let us embrace a new mode of fear!"
"Previous stand-alone horror games were nothing more than creating horror effects in these aspects:"
"Scenes and models, unexpected plot, unexpected sudden shocks."
"There are often many horrific scenes in these games, such as mysterious towns filled with fog, cannibal villages full of crazy villagers, laboratories full of zombies, etc., through the scenery and monster models like mountains of corpses and seas of blood.
, giving people a visual and auditory impact.”
"At the same time, these stand-alone games use plots to manipulate players' fears. For example, NPCs will tie up the protagonist, and then inflict various tortures on the protagonist, gouging out the eyes, pulling out the tongue, cutting off the fingers, etc.... When the player is brought into the protagonist's world,
From the first perspective, you will also get an ultimate sense of terror."
"Finally, there are some sudden shocks, such as a body suddenly falling down when the door is opened, and a monster suddenly grabbing hold of someone who was walking normally..."
"These are the horrors we can experience in traditional stand-alone horror games."
"Of course, these are very classic horror game plots, but now, I want to point out the two biggest shortcomings of this approach."
"First of all, the stimulus is too literal."
"In order to increase the horror effect, many manufacturers only know how to add plasma to the game, create all kinds of disgusting monsters, and design various torturous horror plots..."
“But this kind of stimulation is mainly a sensory stimulation, which may cause some physical discomfort. At the same time, too much sensory stimulation will make the game itself seem too heavy and give people a feeling that it is difficult to enter the elegant hall.
.”
"The real fear comes from the human heart!"
"Secondly, the gameplay is not very repeatable."
"Players can indeed get the ultimate frightening effect when they first experience the process, but once the player passes the level once, playing it again will be boring."
"For ordinary players, they don't want to have a similar experience again; for hardcore players, if they play it in the future, it will completely become a parkour game and lose the meaning of the horror game itself."
"The game "be quiet" was born to find a new way to solve these two problems that have never been solved in previous horror games, so that players can avoid seeing too many 'eye-searing' scenes as much as possible.
, creating a horror effect that originates from the heart, and at the same time making this terrifying game replayable unlimited times!”
…
Next, there is an introduction to the basic gameplay of the game, as well as a review of some game games that Qiao Laoshi himself has played.
Each game is randomly matched according to player segmentation, maps are randomly assigned, and players are randomly refreshed to a certain spawn point on the current map.
In the map, the purpose of each room and the props in it will be refreshed randomly, but relatively speaking, some larger rooms and more critical locations will refresh better props.
The eight players respectively play the role of a policeman, a good guy, a mental patient, and a careerist. The identity of each other cannot be confirmed except for the policeman, and each has different game goals.
For the police and good guys, their way to win is relatively simple. The entire map is blocked and they have to search for decryption spells everywhere. When a certain number of spells are activated, a random exit will appear on the map.
, everyone can escape randomly.
Qiao Laoshi divided the general process of this game into four stages.
The first is the free search stage. Since the players are relatively far away from each other at the beginning, they must search the open spaces and rooms around them as much as possible, try to get as many props that are useful to their identity, and roughly determine what they will accept based on the props obtained.
Actions to be taken.
The second is the initial contact stage. Generally speaking, a small number of mentally ill players will directly choose to become crazy at this time, but they may also be besieged by the police and a large number of good people with props; some mentally ill players will choose to disguise themselves
Become a good person.
Generally speaking, while collecting props, the police will spontaneously call on other players to search for the decryption spell hidden in the map.
However, due to the setting of the san value in the game, the more people gathered in the area, the easier it is to cause whispers. At the same time, voice communication between players will also cause the san value to decrease, so it is inevitably impossible for players to gather together for a long time.
They must disperse in a certain way and search for the decryption spells individually.
At this point the game enters the third stage, which is the chaos stage.
In this stage, some mentally ill players will suddenly turn into madmen and attack the good guys through various accumulated props, and the good guys can also escape or fight back. Of course, the mentally ill players can also use some techniques to lower the sanity of the good guys so that they can
Become a madman and force him to take the madman's victory route...
In short, the game during this period will be quite chaotic, and players may cooperate with each other or plot against each other.
The last is the closing stage. Generally speaking, at this stage, the players have been eliminated to only two or three people, and most of the decryption spells on the map have also been unlocked. Players use technology and the props they have currently mastered to duel, and obtain the final
of victory.
Then, Qiao Liang briefly introduced some of the more interesting games he had encountered.
Of course, from Pei Qian's perspective, these games reviewed were not particularly exciting.
Because no matter how brain-burning similar games are, they still have to have a certain level. If it is too complicated and most people can’t understand it, that would be embarrassing.
But when you are in it, you can get the most exciting gaming experience!
For Pei Qian, he has never had a good in-depth experience of "Be Quiet" before, because this game is an online game and he cannot play it by himself...
Now after Qiao Laoshi's introduction, Pei Qian understood instantly.
The initial stage of searching for props in this game is a bit similar to the game of chicken, and the identity setting is a bit similar to board games such as Three Kingdoms or Werewolf, and the player versus player part is a bit like an asymmetrical competition like Dead by Daylight.
.
The fun of the game itself mainly lies in three aspects:
First of all, it is replayable, and there is a certain element of luck. Many people will pursue the Tianhu start in the game. For example, as soon as the mental patient comes up, he will search a room full of props that increase the sanity value and health value, and directly go crazy and kill everyone; there are also
Some people won the final victory by following the police or operating well when the initial props were not good;
The second is a battle of wits within the rules, using limited language to command or mislead other players, guessing the identity of a certain player, which is similar to the identity field of board games;
The last step is to show off the operation like Dead by Daylight, using props and techniques to defeat more powerful enemies. At the same time, as a good player, you will also experience a special sense of terror. Players are suspicious of each other, and no one knows when they will suddenly be attacked.
To attack, you can only move forward in the dark, being careful and not daring to make a sound...
This kind of horror comes from other players and from the player's heart, so it has more changes than ordinary stand-alone horror games.
For example, some crazy players will deliberately hide in the room, waiting for good people to search for the decryption spell, and then suddenly jump out to attack!
In short, no matter how good the description is in the video, it is definitely impossible to describe the feeling of playing it in person.
But Qiao Liang used his own editing techniques and detailed analysis to analyze the core exciting points of this game one by one. Especially when talking about some interesting game mechanics, the barrage was instantly filled with "WTF".
, everyone sighed, this game can still be played like this?
…
Finally, the video has entered the final stage.
"After seeing this, I believe everyone has a certain understanding of how to play the game "be quiet"."
"So back to the original topic, why did the production team put so much effort into making arg games and eye-catching games?"
"You know, they can do nothing, just let them buy it, and put all the players into the game."
"They created such a complex puzzle-solving activity, added a threshold for purchasing the game, and even went to great lengths to create a game format that ensures a certain amount of entertainment without charging a penny."
"This move is officially designed to allow every player who enters the game to integrate into the game faster and better!"
"If these contents are included in the game, it will be very troublesome for players who have spent money to purchase the game but find that they are not suitable for the game to have to refund the money. Therefore, the production team simply decided to do it outside the game, for those who are not suitable for the game.
Players who are suitable for this game will be spared the tedious step of refunding their money.”
"Someone must ask, if you pass this test, is it suitable for this game?"
"I want to say here, not necessarily, but most likely yes."
"Let's think about it, what is the most important quality in the game "be quiet"?"
"It is a certain gaming IQ, a good mentality to resist fear, and an attitude of serious study."
"At this point, you should have discovered that the prerequisites for purchase happen to be testing these three points!"
"The puzzle-solving of the arg game is to train the game IQ; the eye-catching game is to train the ability to resist the feeling of terror; and the entire test itself is to test whether you have patience and serious study attitude."
"If you give up when you encounter a little difficulty, have no interest in similar puzzle games, even if you have completed the decryption but don't even bother to copy the homework, or you can't persevere in the eye-catching game..."
"Then you will definitely not be able to get any happiness from the game "be quiet", but it will affect the gaming experience of other players!"
"This test can be said to take care of both types of players at the same time:"
"For players who are suitable for this game, their gaming experience is guaranteed;"
"For players who are not suitable for this game, it helps them save time and save their wallets."
"The only person who has suffered a loss is the game company itself, which has lost revenue."
"However, game companies are willing to give up this part of their income in order to extend the life of the game and provide better experience for the players. Even when it triggered heated debates and was scolded bloody, they did not come out to explain.
I accepted it all silently.”
"So, many people say that the game developers are sick. It would be better if they just open it up for purchase. Why do they have to go to a lot of trouble to set up a pre-condition and you can't buy it if you don't pass it? Isn't this disgusting?"
"I would say that's true. In a sense, it's really discouraging players."
"But please calm down and think about it carefully. Maybe the manufacturers have done so much not for themselves, but to allow all players to have a better gaming experience?"
"So, the title of this issue is called 'The painstaking efforts and pride of a top game producer'!"
"In order to provide players with a better gaming experience, he worked hard to set up so many complex prerequisites before purchasing the game. At the same time, he proudly did not explain it to all players, but acted indifferently.
Attitude: You know it or you don’t, it doesn’t matter if you praise me or scold me, the game is here.”
"I think it is a blessing for all domestic players to have such a thoughtful, individual and conscientious game producer!"
“Too many game developers are trying their best to woo players and tycoons. If you pay enough money, you can become a boss and kill everyone in the game... They don’t set up any obstacles, they don’t let you use your brain, they let you
You can get some fake experience points and props just by clicking the mouse..."
"But are you really happy? Is your wallet getting thinner? Is your thinking becoming rigid? How long has it been since you experienced the feeling of solving a puzzle or discovering a new thing in the game?
After the new gameplay, is the soul trembling?"
"Wouldn't it be a pity if all domestic designers were making games like this?"
"So, I hope that students who are interested in this game can calm down, understand the designer's true intentions, patiently complete the prerequisites, and experience this complex game for themselves."
"I believe you will find another wonderful world!"