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Chapter 474 Kneeling in the real game: 'Struggle'

Monday, April 4th.

When he woke up in the morning, Pei Qian sorted out his work goals for the past two days.

First, let’s arrange the two gaming departments that frequently make money, Tenda Games and Yangyang Games!

As for Yangyang Games, let them do their best to promote the ioi national server.

As for Tenda Games, Pei Qian also has to find some work for them.

Otherwise, if Hu Xianbin and the others continue to work hard to update the version of gog, release new heroes, and increase publicity and promotion, the ioi national server may not be able to beat it.

After all, gog's start in China was much smoother than that of ioi, so we have to find a way for ioi to capture all gog players.

As for what jobs to find for Hu Xianbin and the others...

Pei Qian thought for a while and decided to sum up his experience and learn lessons. This time he must develop a stand-alone game that no one cares about!

The success of "Better Tomorrow" was a heavy blow to Pei Qian, and his three views were subverted.

Why are the audience not angry at all even though they are obviously disgusting to me? This is not scientific at all!

After thinking hard, Pei Qian understood.

Mainly there is a problem with the way of expression!

In the movie "Better Tomorrow", if the audience puts themselves into the protagonist, they will definitely feel very uncomfortable and aggrieved, and they will soon die from the poison.

But this is a movie.

Zhu Xiaoce uses specific techniques to keep the audience from God's perspective. No one is involved in the hero or heroine at all, so they can view the story with a higher level and a more compassionate attitude.

So, the taste changed instantly.

In Pei Qian's opinion, this is also the biggest failure of "Better Tomorrow". From loss of blood to gain of blood, it is completely a mistake, and it will never be recovered.

Therefore, after much deliberation, Pei Qian concluded that feeding poison to the audience would lead to losses. This view itself is correct.

Otherwise, there would be no such thing as "kneeling in truth".

The key is how to feed it, which requires certain skills.

The sense of immersion must be enhanced!

As long as everyone takes on the role and then makes the role miserable, the desired effect will definitely be achieved.

Pei Qian felt that he seemed to have found the crux of how "Better Tomorrow" makes money, and he needed a little verification next.

But how to verify it specifically...

Feihuang Studio has been shocked by Pei Qian, and once he was bitten by a snake, he didn't want to make any more movies in the short term.

In comparison, games are an art form with a stronger sense of substitution!

Some of the suffering in the movie will not cause much disgust in the audience, but in the game, if the player is tortured together with the protagonist, it will be difficult to say.

Of course, some people may point out that suffering games like "Return to the Shore" do not arouse the disgust of the game, but make players feel happy.

This is a complete misunderstanding.

Although suffering games such as "Return to the Shore" will make players suffer, what players actually like is not the feeling of suffering, but the feeling of becoming stronger after suffering. In the final analysis, they still want to get the sense of accomplishment of overcoming difficulties.

In other words, the players of this kind of game are not twittering at all, on the contrary, they are all twittering.

Almost all games in the world must give players enough positive feedback so that players can have fun.

And Pei Qian has decided that this game will definitely not give players any positive feedback, but will only deliver complete negative energy!

Doesn’t it mean “kneel before the truth”?

This time I will make a game that is extremely realistic, and I will definitely be able to have no friends!

This time, Mr. Pei decided to take action personally, or to write the story outline of the game himself. To prevent Hu Xianbin from misinterpreting his intentions, the players must be clearly arranged!

Of course, Pei Qian also thought that doing so would not necessarily lead to losses. The failure of the game "Game Producer" was a profound lesson.

At that time, Pei Qian also thought that the narration in "Game Producer" was insulting the players. As a result, the players were not angry at all, and the narration became a big plus point.

Coupled with Qiao Laoshi's over-interpretation, things got out of hand.

Regarding these, Pei Qian has also thought of countermeasures early and will never make the same mistakes again, let alone fall twice in the same puddle!

In short, Pei Qian learned the lessons from the two failures of "Beautiful Tomorrow" and "Game Producer" and decided to complete his work in one battle!



The reception room of Tenda Game Department.

Hu Xianbin looked a little nervous.

Pei Qian called Hu Xianbin to the reception room alone and wanted to talk to him about the design ideas for this new game.

This time Pei Qian didn't call anyone else, especially old employees like Li Yada and Bao Xu.

Because these people had participated in the development of "Game Producer" and had a deep understanding of the success of "Game Producer", Pei Qian was afraid that their participation would lead to this new project going astray.

Therefore, Pei Qian decided to isolate these old employees.

Let several old employees who have participated in the development of "Game Producer" go and maintain gog casually, and transfer Hu Xianbin and other new employees who have little experience in stand-alone game development to be responsible for the development of new games.

In order to ensure that this project can fully achieve the level he expected, Pei Qian will explain everything clearly to Hu Xianbin in detail this time to prevent him from making any assumptions.

Pei Qian took a sip of tea and expressed his thoughts.

"The name of this game is called "Struggle". It is an interactive movie game with a realistic theme. All characters in it must be modeled in high definition and motion captured. The picture quality level is on par with 3A masterpieces."

"Of course, since the process of the game is short, the money spent will not be very much. Probably... prepare 40 million first, and if you don't have enough, you can add more."

"The development time is tentatively set at five months, and we will try to launch it around September 1st."

Hu Xianbin was confused when he heard this.

What the hell?

Interactive movie game, or realism theme?

What kind of magic combination is this?

The so-called interactive movie game can be regarded as a text adventure game with exquisite graphics. After the story begins, players can choose different routes and have different endings, but all the players need to do is make choices among certain options.

No need to actually get started.

Interactive movie games, some use game footage, some are shot with real sets and actors, and they are not cheap.

However, as Mr. Pei requires, the high-definition modeling, motion capture, and quality of all characters should be on par with 3A masterpieces. This would probably cost more money than filming real sets and actors.

Forty million is enough to make a movie...

Thinking of this, Hu Xianbin was confused and at the same time felt a lot of pressure.

It doesn’t sound very reliable!

If Mr. Pei hadn't said it himself, Hu Xianbin would have thought that someone was trying to falsely convey the imperial edict.

Pei Qian continued: "The so-called "Struggle" is to allow players to re-experience the struggle process in reality in the game."

"This time the game will be divided into two parts, the rich version and the poor version, which will be sold separately."

"The rich version of "Struggle" is sold to the poor, with an original price of 29 yuan, and a discounted price of 19 yuan; the poor version of "Struggle" is sold to the rich, with an original price of 99 yuan and a discounted price of 79 yuan."

"If players only buy one version, they can enjoy the discounted price; if they buy both versions, they can only pay the original price, which is a total of 128 yuan."

Hu Xianbin blinked: "Does this... have any profound meaning?"

Pei Qian nodded: "Of course there is a profound meaning. The poor experience the life of the rich, and the poor have no money, so the price is lower; the rich experience the life of the poor, and the rich have money, so the price is higher; there is no second chance in life, so I think

If you want to experience everything, you have to spend more money.”

Hu Xianbin fell silent and sighed: "Mr. Pei's pricing is so philosophical..."

Pei Qian continued: "Whether it is the poor version or the rich version, it will be divided into several stages, from childhood to adulthood, from school to work, from work to life, from rest to entertainment... We must pass these scenes as much as possible.

Showing all aspects of life, poor or rich.”

"In the rich version, the player plays the role of a rich man who has had no worries about food and clothing since he was a child. He has everything going smoothly. With the money and resources of his father's generation, he can easily achieve success in life, career, relationship and other aspects."

"But in the end, he died under the knife of a homeless man."

"In the poor man's version, the player plays the role of a poor man who scrimped on food and clothing and had a bumpy journey. When he grew up, he did not fight back, but continued the cycle of poverty."

Hu Xianbin was stunned when he heard this: "What then?"

Pei Qian: "Then? There is no more. This is the whole content of the game."

Hu Xianbin was even more confused: "As an interactive movie game, shouldn't there be many endings?"

Pei Qian shook his head: "No, no matter what the previous choices are in this game, there are only two endings in the end: the rich are killed by the homeless, and the poor continue to be poor."

Pei Qian secretly said, I will never make the mistake of having multiple endings in "Game Maker" again!

Hu Xianbin was shocked and said: "If everything is doomed, what will the players do?"

Pei Qian explained: "The process will be different. Every time the player makes a different choice, it will lead to different branches, but all branches will return to the same ending."

"The difference between those branch lines cannot be reflected in the ending."

"As for the details of this game, it must be filled in all aspects of life within the big framework."

"For example, when going to school, poor people can only go to ordinary schools with low education quality, while rich people can go to expensive aristocratic schools; when going to work, poor people often fail in interviews, while rich people go directly to work in their father's company; when they fall in love,

At that time, a poor man was living with his daughter who had been with him for many years because he could not afford a house.

When friends break up, the rich bring different girls from nightclubs to their residences every day; when they get married, the poor use their whole family to buy a small second-hand house, while the rich have already prepared a luxury home, so they don’t have to do anything.

, the increase in property value alone every year is more than what the poor earn through hard work..."

"Understand?"

The corners of Hu Xianbin's mouth twitched slightly: "I... understand it so well."

Pei Qian thought for a while and added: "Oh, by the way, the background of the story should be in Europe and the United States, and we will find a few foreigners to do the motion capture and dubbing."

Hu Xianbin: "Mr. Pei, does this game... have any deep meaning?"

Pei Qian chuckled: "You don't have to worry about whether it has deep meaning or not, just do your job well."

"I will outline the story of the game, and you and the rest of the production team will be responsible for perfecting the plot. After the plot is all written, read it over to me to make sure there are no deviations in understanding."

"Okay, you can go get ready."

"You can do art resources first. Anyway, you can figure out what kind of roles you want to play, such as parents, teachers, classmates, bosses, etc."

Pei Qian briefly explained a few more words and turned to leave.

Hu Xianbin was left alone, pulling his hair and thinking hard.

Teacher, is this question out of scope?

I can’t guess it at all!



In order to make sure that he would lose all his money this time, Pei Qian was fully prepared.

This pricing is very meaningful.

The poor man's version can also be called the ultimate suffering version. After playing this game, you can suffer the same suffering as the poor in reality, the ultimate torture.

The rich man's version, which can also be called the gold-foil-wrapped version, had smooth sailing in the front and was exactly the model of Long Aotian. It made people feel very happy, but in the end, he died at the hands of the poor.

Considering that the rich version is wrapped in gold foil and the picture is not revealed until the end, it is very satisfying from the beginning, so Pei Qian specially set a low price of 19 yuan.

The poor version was tortured throughout, but was priced at a high price of 79.

In order to prevent players from playing the two versions together and causing some inexplicable interpretations, Pei Qian deliberately raised the price of buying the two versions together.

And if players really want to buy it, the best option is to buy the 19 yuan rich version. It doesn't cost much, and Pei Qian's risk of making money is very low.

As for the content inside, it is even more exaggerated. Even if you are tortured throughout the whole process, the key point is that both endings are terrible. No matter how hard the players try in the game, they cannot change these two endings!

How can anyone still play this game?

Absolutely impossible!

Pei Qian is determined to "kneel before the truth" this time.

Use this method to commit suicide and try to make all 40 million go down the drain, leaving not a single penny left!


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