After two days of hard work, Pei Qian finally wrote the general plot outline of "Struggle".
The plot of the game can be roughly divided into several major stages: birth, schooling, exams, work, love, marriage, house purchase, childbirth, mid-life crisis, etc.
This is the overall big process. Although the poor and the rich are at the same stage, they experience completely different things.
For example, from birth to school, the children of the rich are cared for by nannies. When they grow up, they can play happily in mansions. The toys they buy are very expensive. They can hire very high-end tutors to come to their homes and get good preschool education;
Children from poor families do not have these conveniences at all. They can only watch TV and draw books at home, and play alone for their own entertainment after their parents go to work.
The other major stages are similar. In short, you can roughly imagine what the plot will be like.
Things go wrong for the poor, but everything goes smoothly for the rich.
In order to let players feel the gap between the two more clearly, Pei Qian also considered adding some quantifiable data to the game, such as the player's current knowledge (professional knowledge, financial awareness, etc.), emotional intelligence (how to deal with people, making friends, etc.)
, mental health, specific material wealth, etc.
On the surface, these data will affect the player's game options. For example, a rich man's financial awareness can speed up his accumulation of material wealth, his emotional intelligence can give him a better chance of making friends with noble people, and his mental health can make it easier for him to adjust his mood at work.
Problems may arise due to excessive pressure...
But this is only on the surface.
In fact, they will only affect some trivial branches and will not affect the final outcome at all.
The reason why Pei Qian did this is very simple. If the gameplay can reflect the final outcome, how can it disgust players?
If the poor can counterattack and the rich can avoid the fate of being killed, wouldn't it be a great game?
Absolutely not!
Moreover, the setting of "seemingly available, but actually not available" can be considered a failure in the gaming industry, and most games will be scolded for doing this.
The progression in the game only reaches the prime of life, which is about 50 years old.
The Analects of Confucius says: At thirty, one is established; at forty, there is no confusion; at fifty, one knows destiny.
For Pei Qian, if he chooses a time when rich players are killed, fifty is the most suitable time.
If it's too early, the game won't have enough content; if it's too late, it won't make people sick.
A fifty-year-old rich man is in the prime of his life when his career is taking off. He has already obtained a very favorable living environment, and most likely has a good marriage and children with unlimited future. Death at this time should be the most unacceptable time point for players.
As for the poor... by the age of fifty, their lives are basically set, and characteristics similar to their parents have emerged in their children, and this cycle of poverty has begun to take shape.
In short, it is just right to end the game at this age.
Of course, in addition to these fixed life processes, some emergencies will also be added during the game.
For example: car accidents, illness, children's school bullying, being cheated when buying a house, natural disasters, etc.
These emergencies will also slightly change the flow of the game, and will also clearly show the gap in the ability of the poor and the rich to resist risks when facing these emergencies.
Having learned the lesson from "Game Producer", Pei Qian does not plan to do any narration this time.
All content in the game does not contain any emotional color. All dialogues and behaviors are as objective as possible, and will never induce players to have a rebellious mentality.
In addition, in order to prevent people with "ulterior motives" from forcibly deepening their thoughts, Pei Qian set the rich and the poor as two individuals with no intersection at all.
The last person who killed the rich man was a homeless man who had nothing to do with the poor man.
Even the tramp himself is not the simple and kind-hearted poor man that most people imagine. He has hands and feet but is idle and lazy. He only kills rich people when he wants to make money. It is not for any noble reason to resist oppression.
The rich people that the poor have contact with, such as his superiors and bosses, have nothing to do with the protagonist in the rich version, and they have never had any thoughts of resistance.
Try to avoid the easily misunderstood ideas of "the rich oppress the poor" and "the poor rebel against the rich".
In addition, there is another most important issue, which is how to prevent Qiao Laoshi, a close friend, from over-interpreting this game.
Pei Qian thought hard about this and finally came up with a solution.
The official forces the fan to death!
I interpreted it in advance. If you interpret it, no one will listen.
How can you backstab me when no one listens?
Pei Qian could roughly guess the angles from which Qiao Laoshi might interpret it. It was nothing more than the gap between the rich and the poor, the Matthew Effect, the irrational distribution of social wealth, and the solidification of classes. If his brain circuit was more peculiar, he might be able to analyze it.
The poor have no sense of financial management and are short-sighted. Why don't the rich eat meat? They cannot understand the vicious cycle of life after falling to the bottom...
In short, the topic of the gap between rich and poor has been discussed all over the world. If you think about it for a while, there are still many topics that can be discussed.
Pei Qian decided to expose these problems in advance once the game is released.
Take Qiao Laoshi's path and leave Qiao Laoshi with nowhere to go!
Of course, Pei Qian is not stupid enough to stab himself in the back. Although he wants the government to expose these problems, he is definitely not doing it like Qiao Laoshi.
By the same token, the key depends on how you say it.
Like Qiao Laoshi, he quotes from other sources, quotes from classics, and forcibly adds value and depth, which will definitely appear particularly bluffing and easily arouse resonance.
Pei Qian planned to use plain language and a simple way to explain all these points, and how to do it.
It can even induce players to have some wrong views in the game, for example, using two fixed endings to induce them to have misunderstandings such as "the producers have a wrong idea of 'classes can never be crossed' and 'fatalism'".
This principle is like telling a joke.
Qiao Laoshi told jokes, danced and lively, first creating enough suspense, and then after the baggage was shaken out, the whole audience exploded, creating an excellent effect.
Pei Qian, on the other hand, did not lay any groundwork at all and just came up and threw the baggage on the ground.
In this way, the audience already knows what this baggage is. No matter how much Qiao Laoshi creates the atmosphere and creates suspense, or how extravagantly he talks about it, there is no way this baggage will ring!
Pei Qian feels that his behavior is like directly marking "This person is the murderer" on the first page of a comic book. It will definitely make it impossible for Qiao Laoshi's "Fengshenzhuo" series of videos to be produced again.
!
The more Pei Qian thought about it, the more satisfied he became, feeling that he was really a genius!
After everything was completed, Pei Qian sent the plot summary of the game to Hu Xianbin and asked him to expand it.
At the same time, different characters in the game require different motion capture actors, all of whom must be foreigners and must be identified in advance.
Pei Qian was too lazy to take care of this and left it all to Hu Xianbin. Anyway, it would be better if things went wrong by then.
It's done beautifully... That doesn't matter, as long as you firmly grasp the plot of the game and don't deviate!
…
…
Thursday, April 7th.
Pei Qian came to the office on time after lunch.
Yesterday afternoon, he had already sent the plot synopsis of "Struggle" to Hu Xianbin, and also sent a message to Lin Wan to explain the matter of the ioi national server and asked her to contact He Desheng.
Pei Qian doesn't have any good ideas about how to build the ioi national server.
The possibility of making changes to the game is almost non-existent, and it is difficult to lower the prices of heroes and skins. After all, Yuanmeng Venture Capital only holds 20% of the shares of Zhidou Company and does not have such a big say.
Purely from the perspective of the game's charging model, ioi is indeed less friendly than gog. After all, gog has all heroes for free, and the price of skins is several times lower than ioi.
However, Pei Qian feels that this should not be a big deal. There are many people playing ioi in China now, and they already have a certain player base.
The biggest problem for them is not the price, but the network problem.
Using the accelerator to connect to ioi's international server is too laggy, and I can't communicate with foreign teammates in the game.
As soon as the national server comes out, these people will definitely switch to the national server as soon as possible, so there is no need to worry about the start of the ioi national server version. With the ability of the people of Yangyang Games, it can take off with a little operation.
Having temporarily solved the two game departments, Pei Qian felt that the pressure on himself was greatly reduced.
However, even so, he cannot take it lightly, because there are still many things waiting for him to deal with.
“Tuk-tuk-tuk.”
There was a knock on the door outside the office, it was Assistant Xin.
"Mr. Pei, this is the survey report you want on the fitness industry in Jingzhou. If you don't want to see the data, you can just turn to the last page and get the conclusion."
Pei Qian nodded and took the investigation report from Assistant Xin.
After casually flipping through two pages, there was indeed a lot of data and professional terms in front of it, which I really couldn’t understand.
Pei Qian turned to the last page very calmly and asked while reading the survey results: "So, are the gyms in Jingzhou currently making money as a whole, or are they not making money?"
Assistant Xin thought for a moment: "It makes money, but it doesn't make money either. The key depends on how it works."
Pei Qian: "Huh? Tell me in detail."
Assistant Xin obviously has some understanding of the current situation of the fitness industry. In the past few days, he has received tasks from President Pei and conducted an in-depth investigation of the fitness industry in Jingzhou. These contents are completely familiar to him.
"To put it simply, due to the current level of economic development in our country, most people do not have the habit of going to the gym regularly. Even those who have fitness habits often cannot afford the expenses of those high-end gyms."
"Super first-tier cities have a lot of white-collar workers, so the situation will be better. As a second-tier city in Jingzhou, this problem is especially obvious."
"Taking into account the expenses of renting a gym, equipment, labor, water, electricity, heating and cooling, fire protection, etc., the low-price membership strategy adopted by many gyms to attract customers is difficult to support daily operations, let alone create enough
A lot of profit.”
"From this point of view, gyms do not make money. Many closed gyms closed down because they could not make ends meet. The greater the investment, the greater the marketing pressure."
"However, the gyms that really make money also make a lot of money. The main way is to find those high-net-worth customers to sell personal training classes. The more they sell, the more they make."
"The primary task of personal trainers in most gyms is not to teach students well, but to sell more classes. The internal group of personal trainers is similar to the marketing group. Whoever sells more classes will be sought after."
"In short, the current model for making money in gyms is to apply for more cards, especially by tricking newcomers into applying for annual passes. Newcomers have no fitness habits at all, and it is difficult to stick to it. If they apply for a card and cannot come, the gym will just make money."
"At the same time, low-priced fitness cards attract as many customers as possible, and then personal trainers start to show off their magic skills, find high-net-worth customers and trick them into giving personal training classes, and earn the bulk of the profits from this."
"There are also some other tricks, such as getting a free test for the first time. Modern people have some health problems, and private teachers deliberately exaggerate these health problems and take advantage of them to sell classes."
"In short, there is no denying that there are relatively conscientious gyms in this industry, but generally speaking, they are full of chaos and are not very standardized."
"Many consumers who go to gyms are extremely disgusted with these chaos, but the reasons for this situation are complicated and cannot be changed in a short time."
"Mr. Pei, if you want to enter this industry, it is certainly a good thing for the industry itself, but these objective problems must be considered more."
"Even for you, it is not that easy to create a high-end and conscientious gym brand from scratch."