Qiao Liang sighed while looking around. As expected of Mr. Pei, he could always come up with new tricks.
The experience as soon as you enter the Hotel is different from other places.
All the buildings are basically renovated using buildings from old industrial areas, so they have a special sense of age. At the same time, the style of the entire area is very unified, and no one building will feel particularly out of place.
The whole park feels very open, like a park, not closed at all.
In order to limit the flow of people, many amusement parks require tickets to enter, so the park will appear relatively closed. Tourists are anxious after entering. Because time is limited, they want to quickly go to the famous attractions and queue up to play, and are not in the mood to hang out.
But it's different here. You can enter and exit at will, which makes you feel like you're walking in a nearby park, which is more relaxing.
Soon, everyone came to the central square and saw the strangely shaped golden maze and the healing fountain in front of the golden maze.
Looking into the distance, you can see the large factory building where the three projects are located.
The road signs clearly indicate the direction, and the names of the three projects are: Desperate Escape, Haunted House Nightmare, and Ultimate Terror.
There are leaflets at the door of nearby stores that you can pick up. In addition to the map of the entire Frightened Hostel, there are also introductions to different projects.
Someone went to get some leaflets and distributed them to everyone.
"Here, the price difference is so big? Escape from a desperate situation only costs 10 yuan, but ultimate terror costs 100 yuan?"
"After all, as soon as you hear the name of the Ultimate Terror project, you can tell that it cost a lot of money to build."
"'Ultimate Horror' has no introduction, only two words: Don't go? What a damn advertising genius, after reading it, I wanted to go even more..."
"But there is obviously a big problem with this pricing strategy, right? From this introduction, Escape seems to be a replayable mode like "be quiet". Since it is replayable, shouldn't the price be set higher? At least it should be set
Thirty yuan, right?”
"Ultimate Horror is priced a bit too high. It's just a space in a large factory building. Many people are scared out of the experience within five minutes. If the price is set so high, I'm afraid everyone is worried about money and won't dare to go, right?"
"Who knows, let's go in and have a look."
It's still 2011, and Jingzhou is a second-tier city, so 100 yuan for a ticket to a haunted house is already relatively high. Of course, escape from a desperate situation only costs 10 yuan, which is really a bargain.
Because the park had just opened and it was still Friday morning, the flow of people had not yet reached the peak of the day. Although there was a queue at the entrance of "Desperate Escape", there were not many people.
Everyone hurriedly stood at the end of the line and lined up.
After all, judging from the number of people currently, in addition to tourists wandering around and shopping in the golden maze, 70% of the tourists who are going to experience the projects are gathered in the first project, 30% in the second project, and 30% in the third project.
Sporadic tourists asked, but were quickly told that they had to pass the second project first.
It’s obviously the most appropriate thing to take advantage of the fact that there are fewer people and try out the first project first.
While queuing, Qiao Liang observed the number of people put in each time and found that about 100 people were put in each time, and another wave was put out after 15 minutes.
Qiao Liang looked at the promotional page in his hand again and realized that the interior of this very large factory was actually divided into 10 parts, with a total of five different decoration styles. Each part was more than 400 square meters and could be experienced by 10 people.
Therefore, the queue moved fairly quickly, but many tourists who came out of the exit ran to the end of the queue, seemingly eager to play a second time.
Qiao Liang and others were located near the front, and after waiting for 15 minutes, it was their turn.
While in the queue, everyone had already read the specific rules of this project on the notice board nearby. It felt like a simplified version of "be quiet" to Qiao Liang, and the scene seemed to be similar, so he probably used it directly.
The original painting in the game is used as the style design.
This made him look forward to it even more.
Before entering the project, staff will distribute a special bracelet to everyone, which will be handed in after the game.
This bracelet seems to have a heart rate monitoring function, and there is a very bright and eye-catching light on it.
Before entering, everyone can freely choose the scene, which is a mental hospital, a lunatic village, a suburban hotel, a castle and a school. These scenes are obviously consistent with the classic scenes in "be quiet", but they are miniature versions.
Moreover, it is definitely not possible to actually build an ancient castle in a factory, it is just as close as possible in style.
The map has been reduced, the gameplay has been simplified, and the pace has been accelerated. This is obviously to reduce the learning cost and only retain the most interesting gameplay, so that most tourists can understand the gameplay in the shortest time and have fun.
"Desperate Escape" is a special escape room in terms of rules. All tourists play the role of ordinary people imprisoned here. Their common goal is to find the decryption spell in the scene, activate it, and find the exit.
Get away from here.
The decryption spells are arranged in advance and are scattered throughout the venue. There are dozens of them, but in each game, only a dozen of them will be activated, thus creating randomness.
After the visitor discovers an activateable decryption spell, he can accumulate progress by holding the bracelet close to it. When the progress is full, it will be permanently activated and he will be one step closer to winning the game.
A staff member will act as a madman and wander around the venue. The speaker he carries will play terrifying roars and BGM to remind visitors that terror is approaching.
On the surface, the staff is arresting tourists, but in fact they are not really chasing them. After all, chasing may cause falls and injuries, which poses safety risks.
Therefore, the correct way to play is that tourists search for decryption spells, while staff patrol the entire venue slowly. When tourists hear the staff coming, they should immediately find a place to hide and wait for him to go away.
The first bracelet distributed represents the san value in the game "be quiet".
The bracelet will detect the visitor's heart rate. When the visitor's heart rate suddenly rises or remains high when the visitor is frightened, the bracelet will record it and gradually change the color of the light on the bracelet.
Green represents health, yellow represents danger, and red represents loss of control.
The staff also has a small remote control hidden in his hand. If a tourist appears in his field of vision, the staff can directly change the heart rate calculation of the visitor's bracelet and make the bracelet turn red faster.
Once it turns red, the tourist can no longer activate the spell through the bracelet. On the contrary, when the tourist's red bracelet appears within a certain distance of other tourists, "contagion" will occur, and the bracelets of other tourists will also
From green to yellow to red.
However, correspondingly, the game also has a "safe house" design. Some specific areas are only accessible to normal visitors, and red bracelet visitors and staff are not allowed to enter. In this area, the bracelet is not affected by the outside world.
Therefore, it is stupid for tourists with red wristbands to want to stare at a tourist and "infect" them. The best way is to wander around and scare people, thereby spreading the infection.
If the player escapes within the time limit, then all "healthy" tourists win; if the player fails to escape within the time limit, then the "out of control" tourists win.
…
Fifteen minutes later, Qiao Liang and others left from the exit, with unfinished expressions on their faces.
"It was so interesting, I even got a little excited. I want to do it again!"
“It’s not enjoyable, but the sense of immersion is quite strong. It’s a bit like playing a real version of “Be Quiet”!”
"The staff member seemed very understanding. I heard him coming and quickly hid in the cabinet next to me. But he knew I was in the cabinet, so he wandered around on purpose and even looked in through the gaps in the cabinet. What the hell?
My heartbeat was so frightened that my bracelet turned yellow!"
"Old Qiao, you are simply a troublemaker! You were so frightened that you ran out to chase us, or are you just a human being?"
"That's right, I was almost finished the level, but you came out to cause trouble. My bracelet was originally yellow, but it turned red when I was frightened by you, so I had no choice but to join you."
Qiao Liang said plausibly: "The rules of the game are like this, and the fact is that I won, so what?"
Everyone said that they had never seen such a shameless person!
Although he was despised by everyone, Qiao Liang himself had a great time.
He can now understand why many tourists immediately return to the queue after playing it once, because this project is really exciting to play!
As a game up owner, Qiao Liang can see many mature game design concepts from the design of this project.
The basic gameplay of this project is actually very original, which is hide and seek, and it also uses the packaging of "be quiet".
But compared to many escape room projects and haunted house projects, its biggest advantages lie in two points: it can be replayed, and it has a moderate sense of horror.
Most escape rooms and haunted house projects have the same layout due to site restrictions. After experiencing it once, you don’t want to experience it a second time. However, "Desperate Escape" is a multiplayer game, and through the random refresh of the spell position, it is guaranteed to be guaranteed every time you enter.
experience will be different.
The staff plays the role of madman and will play games together based on the different reactions of different tourists. Each action trajectory is random and unpredictable.
Each player's heart rate changes differently, the time of "loss of control" is different, the behavior after "loss of control" is also different, and the impact on the overall situation is also different. Therefore, the strategies that players need to adopt will also change every time they play.
The horror of this project is moderate, a little scary, but not so scary that people dare not participate.
In the game, environmental cues, staff dressed as madmen, and scary BGM played by the staff set off the terrifying atmosphere very well, so that tourists should always be careful and look around when looking for the decryption spell.
Observe, and when you hear a BGM approaching, you should quickly find a place to hide.
At the same time, the staff moved very slowly and did not really arrest people, and the visibility in the scene was also okay, so they would not be overly frightened.
Therefore, even a very timid person like Qiao Liang can persevere in this project and have fun.
Qiao Liang himself is a loyal player of "be quiet". In his opinion, this project simplifies the complex gameplay in the game and is more suitable for offline games.
In short, such an interesting project only costs ten yuan a time. If you don’t visit it three or four times, it will feel like a loss!
Qiao Liang looked at the end of the queue. There seemed to be hundreds of people lined up. Estimating the queue time, I'm afraid it had already reached an hour.
One fan was shocked and said: "There are already so many people? Then will the queue for this project start at three hours in the future?"
Qiao Liang shook his head: "No. It's normal for there to be so many people recently. After all, the Terror Hostel has been heavily advertised, and many locals in Jingzhou have come to experience it. The key is to wait until the first wave of crowds has passed.
Failure to maintain such popularity is the key to subsequent profitability."
After everyone thought about it, it seemed that this was also the case.
Many closed down haunted houses and amusement parks must have been very prosperous when they first opened. Whether they can continue to operate for a long time depends on the future.
"Then what should we do now?" someone asked.
To experience "Desperate Escape" again, you have to queue for at least an hour. Although this queue time is not long in other amusement parks, but... there are two projects next to it with much fewer people.
"How about we go to Nightmare in the Haunted Mansion and try it? Only after passing the Nightmare in the Haunted Mansion can you play the ultimate horror game." A fan suggested.
"Well, it's here." Someone agreed.
Qiao Liang quickly shook his head: "I don't want to go! There must be a reason why there are so few people! I will definitely be scared to tears!"
The fans looked at each other and immediately stopped Qiao Liang: "Then we have to go even more! We agreed to advance and retreat together, and no one can escape!"