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Chapter 587 A Unique Horror Experience

In the video, Qiao Liang continued to talk.

"But before I reveal these truths, I first need to clarify a question. Many people may say, ah, Qiao Laoshi, you praise this project so much that it goes to the sky. Isn't it just right?"

"I must explain this in advance."

"Mr. Pei and I are close friends. As a core player, I once went to Jingzhou to experience Tenda's new games and was warmly received."

"So, I must admit that I have interests related to Tengda."

"However, I can assure you that every word I said in the video is from the bottom of my heart and has not been influenced by money!"

"As for how to prove the credibility of these words? It's very simple, it depends on the content and quality of the video!"

"If my video is forced to show off, and everyone comes to the Terror Hostel to experience it and find that it is not the case, and the place gradually becomes popular, then regardless of whether I have a meal or not, this is a failed video."

"But if the situation is reversed, after everyone comes to experience the Frightened Hostel, they find that what I said makes sense, and this place is indeed becoming more and more popular as I predicted, which is enough to prove my strong insight and judgment!"

"We will let the results speak for themselves, please wait and see!"

In the video, Qiao Laoshi paused for a moment and began to answer the questions he had asked before. Various explanatory texts also appeared on the screen simultaneously for the audience to view.

"First of all, let me explain the first question. Is the Panic Hotel really just a haunted house? Is its experience really not fundamentally different from a traditional haunted house?"

"wrong!"

"You can read my title. I think the Panic Hostel is not a horror house, but a game interactive theme park. The biggest difference between the two is: interactive experience! And the most essential part of this experience lies in the second and third

Three projects!”

"Many people only experience the first project and then stop at it. They don't experience the rest at all, so they naturally cannot understand the special features of the Frightened Hostel."

"Other horror houses in China all cram in all the scary things, and the sense of participation of tourists is very low. In the sudden and unprepared scare, they are often frightened to the point where their minds go blank. This is traditional

Horror house experience.”

“But Panic Hostel is different, the content of the interactive experience runs throughout.”

"'Escape' is a massively multiplayer offline game. Each visitor's heart rate changes will affect the color of the bracelet, thereby changing their identity, and the staff playing the role of madman will control the game based on the situation on the field.

direction."

"'Haunted House Nightmare' requires you to interact with a series of props in the scene, and each interaction will produce different feedback effects."

"'Ultimate Horror' takes these two to the extreme. All staff inside will control your behavior patterns and the special props you carry, adjust your experience in the Frightened Hotel, and at the same time, adjust various aspects of the scene.

The use of props has reached the pinnacle and reached the level of transformation!"

"So, I think the Panic Hostel is a game interactive theme park. It is fundamentally different from those haunted houses that are mindless with horror elements. Its interactive experience is better, and it is inextricably linked to Tenda Games!"

"This excellent experience is obviously because Tenda originally started out as a gamer, and its grasp of players' psychology is extremely good, which has caused a dimensionality reduction blow to other horror houses!"

"Many people who are not familiar with horror elements simply regard it as a simple haunted house. This is obviously a misunderstanding!"

"This brings us to the second question: Is it only suitable for horror game enthusiasts?"

"wrong!"

"My conclusion is exactly the opposite. The general haunted house is only suitable for horror game enthusiasts, while the Panic Hostel is actually suitable for most ordinary tourists."

"Because there is no gradient distinction in the horror of general haunted houses, the experience is very single. Except for people who have a strong tolerance for horror content, most people will be scared away at the door."

"But this is not the case at Panic Hostel, because it has a very clear gradient in terms of horror levels, has diversified experiences, is highly interactive, and attaches great importance to the physical and mental health of tourists."

"So, after entering, everyone will not be persuaded by the speed of light like a normal haunted house, but can experience the content step by step."

"It's not difficult to make a horror house overly scary, but it's a real technical job to make gradient distinctions and tailor horror experiences for people with different tolerances!"

"So, in terms of horror experience, I think Panic Hostel completely crushes all horror houses in the country!"

"At this time, some people will definitely ask, I am not a masochist, why should I go inside and be frightened?"

"Originally, I thought so too."

"But after experiencing all the projects, when I returned to the Plaza Hot Spring to wash my hands, I suddenly changed my mind and even wanted to change to a higher level of difficulty and do it again."

"The reason is actually the same as when we repeatedly played "Back to the Shore". No one likes to be abused. What we like is the sense of conquest of overcoming inner demons and overcoming difficulties!"

"Why does the horror house exist and become an important facility in the amusement park? Because it is everyone's nature to pursue excitement."

"An ordinary life, working day after day, is stable but boring. In modern society, many people are like being soaked in a honey jar. They seem to have nothing to worry about, but the sugar will slowly erode our nerves."

"Tired work gives us sub-health, a stable life gives us happiness, but long-term happiness makes us lose the sense of crisis."

“That’s why many people pursue excitement. Whether it’s a roller coaster, a big pendulum or a house of horror, they can use moderate scares to make us understand the beauty of life, make our heart beat faster, adrenaline surge, and the decaying body functions run at high speed again!

"

"Just like when you are driving a long distance, you are always bored and tired, but your eyelids are still getting heavier and heavier, and a terrible crisis is brewing above your head... And at this moment, someone suddenly shouted in your ear! So!

You wake up instantly and can face the second half of the journey with full energy and high concentration."

"So, those who feel boring and boring about the peaceful life and who are thirsty for adventure in their hearts can actually experience it in the Fright Hostel!"

"Here, you don't have to worry about being overly frightened or having a single experience. The three projects here will provide you with the most suitable horror experience in a step-by-step manner. They can be archived and can be interrupted and continued at any time, just like "Back to the Shore"

The same, giving you the best stage to challenge!"

“So, Panic Hostel is suitable for everyone who wants to challenge themselves!”

"Last question, is the pricing strategy of Panic Hostel a failure?"

"Of course not!"

"There are obviously very deep reasons behind this."

“The purpose of ‘Desperate Escape’ is to attract more tourists. It uses interesting gameplay, multi-person social interaction, and repeatable game experience to expand the tourist group of the entire Frightened Hostel as much as possible.”

"After experiencing it once, you can also bring your friends to play again. The low price makes it a permanent experience project."

"After these players have experienced moderate frights, they will naturally become curious about the other two projects, and will be eager to try a more terrifying experience."

"So, they will enter the 'Haunted House Nightmare'. If you fail to complete the challenge, it means that you are not enough to enter the 'Ultimate Terror' and stop there; and if you complete the experience items in 'Haunted House Nightmare', it means that you have

Enough strength to challenge the 'Ultimate Terror', even the highest level of difficulty!"

“So, this pricing strategy actually achieves ‘value for money, no deception’!”

"In other haunted houses, you spend dozens of yuan on tickets and are scared out as soon as you enter. This is obviously not 'value for money'."

"But at the Panic Hostel, you can't spend even a penny more! The more you spend, the more experiences you get, and the stronger your heart becomes!"

"This pricing strategy was definitely not understood at the beginning, because most people were still addicted to 'desperate escape' and were completely unaware of the fun of 'Haunted Nightmare' and 'Ultimate Terror'."

“But as time goes by, and more and more people try the latter two projects, they will find that the three projects of The Panic Hostel are actually a unified whole. Only after experiencing them all can you truly understand how the Panic Hostel is different from other projects.

How different is it from the horror house!"

"By then, you will definitely fall in love with this place just like me."

"As for the problem of queuing up the first project, I believe it will be improved soon."

"As the second and third projects receive more and more tourists, the first project will be diverted."

"At the same time, the theme restaurants, golden maze, healing fountain, maid coffee and other stores in the Terror Hotel will also have a diversion effect on tourists."

"Moreover, Tenda will definitely have other ways to improve the queuing problem, because what game manufacturers are best at is iterative updates and optimized experience!"

"So my suggestion is, if you are a student who feels bored in a peaceful life and wants to find some excitement, don't be afraid. You will be well protected in the Fright Hostel. This experience is currently unique in China.

, it’s also very rare in the world and definitely worth a trip to experience in person!”

"Furthermore, Jingzhou has Wuming Restaurant, Moyu Internet Cafe, and a hero-themed phone booth hand-drawn by Gog's original artist. This is definitely a check-in holy place with rich content!"

“Two days on the weekend are enough for you to experience a different world!”

"Okay, dear viewers, the above is the entire content of this video. Welcome everyone to support!"

"It doesn't matter if you are a 'definitely next time' classmate. When the prophecy comes true, you will definitely come back to make up the three in a row!"


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