From this point of view, Lin Wan said that he could help to win a fire unicorn for himself, which was actually quite a preferential treatment?
After all, the market price of Huo Qilin is 888...
However, Chen Sha quickly shook his head and dispelled this ridiculous idea from his mind.
What's 888's Fire Kirin? It's just a bunch of codes in the game. How can anyone really spend money to buy it?
If no one spends money to buy it, wouldn’t the Fire Qilin be worthless?
Well, as long as no one buys Fire Qilin, isn't this a fair game...
Chen Sha really couldn't figure out the context of this game. He had seen FPS games like "Counter-Terrorism Plan" that didn't have any in-app purchases and only sold sales. He had also seen "Bullet Marks" which was free but had various in-app purchases.
Ladder, a level-by-level FPS game.
The only thing I have never seen is "Sea Fortress".
Curiosity drove Chen Sha to exit the mall and continue to check out other modes of the game.
"There are many new ways to play in the battle mode, ghost mode, biochemical mode? I haven't seen it before."
"Damn it, why is there a story mode??"
When Chen Sha saw the ghost mode and biochemical mode, he was a little surprised, but not too surprised.
After all, it is a battle-type FPS game, so it is not novel to make some gameplay innovations.
But after seeing the plot mode, Chen Sha was shocked.
Because neither "Counter-Terrorism Plan" nor other domestic manufacturers of FPS games have produced story modes!
Creating plots in FPS games is a very thankless task, and domestic manufacturers are basically unable to master it!
Some foreign masterpieces do have plots, but those masterpieces often involve huge investments and are not the same concept as ordinary FPS games!
Tianhuo Studio has been polishing "Bullet Marks" for so long, striving to achieve perfection in all aspects, but they have not added a plot mode to it.
Because Zhou Muyan felt that, firstly, it was unnecessary and secondly, he had no confidence!
Even Skyfire Studio's "Bullet Trace" didn't dare to have a story mode, but this little-known "Sea Fortress" did it?
This aroused Chen Sha's interest.
Instead of closing the game immediately as he expected, he decided to play the story mode casually.
And I was prepared to be bored and fed shit.
…
…
Enter story mode.
Black screen.
A slightly long black screen.
Chen Sha almost thought there was a bug in the game, but soon, a sound came from his headphones.
"already dead?"
"I don't know, maybe I still have some breath left. However, if I am infected with the G virus, I will die."
"Just throw it here."
The voice is in authentic English, and fortunately there are subtitles on the black screen.
In the darkness, the screen seemed to shake, which meant that the semi-conscious protagonist was thrown down.
Then, the footsteps gradually became distant.
The screen is still dark, but there seems to be a little bit of misty light, just like the field of vision that ordinary people get when they close their eyes during the day - the light passes through the eyelids and is perceived by the eyes.
More sounds sounded from Chen Sha's headphones.
There were heavy breathing and low moans, most of which came from the protagonist;
There was a rustling sound, as if something was crawling or stumbling around;
There was a vague sound coming from the throat, like pulling a broken bellows riddled with holes - it was a standard zombie growl, but it took a long time to hear it from a distant place.
Soon, two arcs appeared on the screen, with a blur of vision appearing between them - an effect that mimicked the protagonist's efforts to open his eyes.
After blinking several times, the protagonist's field of vision returned to normal, and Chen Sha also saw a clear game screen.
The first thing that caught the eye was a hand, a pale, dead hand with exposed veins!
The protagonist and Chen Sha were both shocked.
The protagonist struggled to get up, but then he saw an even more terrifying scene. The place where he lay was not a soft bed, but a mountain of corpses!
The death conditions of these corpses are different, some are bloody and bloody, and they are so horrific that they can make people vomit out their last night's meal;
Some are relatively intact, with no obvious trauma visible, just pale skin and exposed veins;
Others have begun to rot, or have grown weird flesh and blood tissue, and have undergone horrific mutations!
A large amount of blood has dried and solidified, and these corpses seem to have been entangled together and can no longer be separated.
And the protagonist is about to become one of them!
The protagonist is on the edge of the pile of corpses. Obviously the person who brought him here didn't want to go deep into this place, so he just threw him away and ended the matter hastily.
After a period of spinning, the protagonist rolled down from the pile of corpses to the ground. After breathing for a while, he regained some strength and finally managed to stand up.
At this time, Chen Sha found that he had gained control of the protagonist, and at the same time, he also gained the freedom to move his perspective and walk.
A fairly simple prompt message appears on the screen. You can move the mouse to look around, and use the AWSD keys to move forward, backward, left, and right.
These are the basic operations of FPS games, but considering that it may be the first time for some people to play this type of game, "Sea Fortress" still carefully provides guidance, which is completely in line with foreign 3A masterpieces.
From the first-person perspective, Chen Sha has completely transformed himself into the character in the game.
The surrounding light was very dark, but it was still vaguely possible to tell that the protagonist was inside a military base-style building.
There were originally a few chairs, a large conference table, and several military base computers here, but they were all abandoned and thrown aside casually, with many corpses piled on them.
When looking at the largest pile of corpses, Chen Sha couldn't be sure whether he was dazzled. He seemed to see an outstretched arm in the pile of corpses, and it seemed to be struggling to move...
This scene made Chen Sha feel a little hairy, and he began to look for an exit.
There are three exits here, all with green lights on, and one of them has the word "EXIT" written on it. The lighting in the room is not turned on, and the protagonist can vaguely see the surrounding scene, relying entirely on the lights on these exits.
The light emitted.
Chen Sha manipulated the protagonist to walk towards the nearest door.
The protagonist does not walk very fast, and his vision is blurred from time to time. His right hand swings as he walks, but his left hand is pressed on his lower abdomen. It is obvious that he is feeling unwell.
When I came to the first door, I pushed hard, but it couldn't be opened. It seemed that it was locked or blocked on the other side.
We came to the second door again. This door has access control and requires a special access card to open it.
Chen Sha then controlled the protagonist to drag heavy steps towards the pile of corpses again, heading towards the third farthest door.
From a distance, the door seems to be ajar and can be passed through.
The surrounding environment seemed to become very silent, with only the protagonist's breathing and footsteps left.
At this moment, a zombie suddenly pounced from the pile of corpses, hugged the protagonist's right leg, opened his mouth and bit it!
The protagonist screamed, and a blood-red circle appeared around the screen, which meant that the protagonist was under attack!