This background music cannot be said to be cheerful or sad. It can only be said that it is very smooth, as smooth as the narration read by the male protagonist and the many shots that flash on the screen.
"My father is a philanthropist and the founder of the luxury brand. He used to be a high-spirited man who often appeared on TV and was often featured in fashion magazines because of his handsome appearance."
"Until the kidnapping incident before I was born."
"After that, my parents kept a low profile, and I was well protected by them. I was rarely mentioned by the media. No one knew about our daily life."
"Shortly after I was born, my mother quit her job and became a full-time housewife in order to better take care of me. My father, no matter how busy he was, would always take time to spend with me."
"My father once liked a kindergarten, but it was far away from home, and it took 45 minutes to drive to and from school. My father could choose to have a driver pick me up, but he still picked me up twice a week for three years.
I entered elementary school."
"My father would tell me bedtime stories, help me with my homework, participate in parent-child activities at school, and organize regular family dinners after work..."
"So, I actually can't quite understand what some friends say: Their parents are too busy and they never have time to spend time with them."
"Can you be busier than the president of a company?"
Along with the male protagonist's narration, scenes flashed across the screen.
There is a scene where the male protagonist is born in a luxurious delivery room.
The entire space is very spacious, with couches and furniture. It looks like a hotel suite. Nurses, nutritionists, and nurses shuttle back and forth. The table is filled with various nutritious meals, like a sumptuous dinner.
The actor's parents held the baby in their arms, with happy smiles on their faces.
There are also scenes of the male protagonist's life as a baby.
In a mansion with a beach and a private pier, several servants were shuttled back and forth, taking care of the food, clothing, and daily life of the infant male protagonist. The male protagonist's mother was also accompanying him with a smile.
And the scene when I went to kindergarten.
The father of the male protagonist drives a luxury car, and the prosperity of the city flashes by on the roadside. In a high-end private kindergarten, the protagonist is studying various studies, including language, mathematics, science, art, etc.
The teacher's teaching courses are rich and interesting. You will put eggs in the incubator to hatch chicks, and you can also witness the whole process of caterpillars turning into beautiful butterflies.
Here, there are dedicated teachers to teach all children to draw. Each month’s art theme will introduce some artists, and the children will be asked to imitate these paintings with immature painting skills. Whether they are beautiful or ugly, they will be praised and praised.
Hang it on the wall.
Even the building block toys you play with during breaks look very expensive.
"When I was in kindergarten, my father established a clear concept of time for me. Class time is at 7:30 in the morning. If you arrive ten minutes late, the school will be closed. If you are late, you will be fined and included in your grades."
"My father never lets me be late. He always tells me that there are only a few things in the world that money cannot buy, and time is one of them. So, I must cherish every second of my time.
I always keep this concept of time in mind.”
"My father didn't allow me to eat fast food or wear an electronic watch. I wasn't allowed to use a mobile phone until I was 15 years old, and there was a limit on how long I could use it every day. I couldn't play computer games for more than 40 minutes, and I could add more on weekends.
to an hour.”
"I tried asking my mother to plead with him, but to no avail. But he would spend all his time reading with me."
After a series of shots at the beginning explained the childhood background of the rich protagonist, He An found that he could finally control the protagonist to play the game.
This is the protagonist in his childhood, still from the same over-the-shoulder perspective as in the prologue, and the content of the first act of the game is playing and living in his parents' mansion.
He An quickly realized that this was a standard interactive movie game.
All the character modeling here are very detailed, and all the characters' dialogue expressions and body movements are obviously motion captured. The extremely exquisite pictures make everything look very real.
At the same time, all UI in the game is hidden in the scene, or integrated with the scene, guiding the player's behavior without destroying the immersion of the game.
At the same time, the camera switching in the game is also very particular, using many techniques that are only used in movies.
The only strange thing is that all the characters seem to have some facial makeup. For example, the rich man, the rich father, and the rich mother seem to be too good-looking, and the whole family looks like celebrities.
And the servants, housekeepers, and drivers at home really fit the stereotype.
This makes people feel a little awkward, but since all the characters are drawn in this style, I quickly get used to it.
As an interactive movie game, there are not many operations that can be performed, mainly walking and pressing specific cases when specific options are triggered, which are some relatively advanced QTEs.
For example, in the mansion, players can play the young rich protagonist and experience a lot of content:
Learn to paint under the guidance of a private teacher in a dedicated studio;
Learn piano, violin and other musical instruments;
Go horse riding at a private horse farm;
Shoot arrows on your lawn and play with your dog;
Participate in children's parties organized by other wealthy families, and play with other peers in the banquet hall with bouncy castles, ice cream machines, carousels, and small trains;
He took a private jet to a safari park in Africa to celebrate his birthday with other children, and received mountains of gifts from high-end shopping malls...
In each scene, players can control the protagonist to experience various interactive scenes, such as riding horses, playing piano, playing with small trains, etc.
In addition to these mini-games, there are also many more detailed elements in the scene, such as talking to various characters, checking the surrounding books, newspapers and news, opening small gifts, etc.
When switching scenes, many different switching methods are used, which are somewhat similar to the transitions in movies. For example, the protagonist takes a photo after completing a certain group photo, and then the photo comes to the bedside of the protagonist, and the next scene starts at the same time.
In the middle of some relatively long transitions, the protagonist's narration will also be added, which is the protagonist's memories of his childhood as an adult.
After childhood comes youth, and the protagonist begins to enter high school and college. However, there is no relaxed education and alcohol party scene like in the TV series. Instead, every minute is fully arranged.
Not only do you have to perform well in exams like SAT, but you also have to not slack off in any test during the four years of high school. There are also Olympiads, sports, debates, social services... there will be people for any activities that can help get into the Ivy League.
Crowds of people come, full of competition.
The protagonist heard about the suicide of a classmate and learned a term: "Stanford Duck Syndrome". On the surface, everyone pretends to be super relaxed and perfect, but under the water, they are kicking their legs like crazy regardless of anything. When you
When all you see are calm ducks, you will feel like you are the only imperfect person.
There is also the so-called "4": 4 hours of sleep, 4 large cups of coffee, and gpa 4.0.
At different game stages, He An has to make a lot of choices.
In his childhood, although the protagonist's daily schedule is strictly arranged, he can choose different entertainment activities during rest time, he can choose different hobbies, such as learning painting or music, and he can also choose different entertainment modes during each holiday.
.
And these choices appear to influence later experiences in young adulthood.
For example, if you learn equestrian skills since you were a child, then when you grow up, the protagonist's father will give you a private horse farm worth tens of millions of dollars, and you can get a lot of bonuses by participating in equestrian competitions, which will also have some impact on the future process.
This game has the concept of funds. Some specific options require specific funds to choose. However, for the rich protagonist, this restriction does not exist, because no matter how much funds are spent, they will be replenished immediately.
…
Each scene passes quickly.
While He An was immersed in the game, he also lamented the waste of scenes and materials in the game.
Most scenes are used once and then never appear again. For example, the scene in the African Safari Zoo. The young protagonist went there to watch various rare animals, learned a lot of knowledge, and received gifts. But after that, the zoo's
The scene never happened again.
Some large-scale scenes will be reused, such as the mansion in the protagonist's home and the racecourse. As the plot progresses, things that can be done in the mansion and the racecourse will gradually be unlocked, and you will experience some new ones every once in a while.
content.
But even so, in order to achieve this kind of cinematic effect, it is quite luxurious.
He An could realize that Mr. Pei had obviously made a choice in this extravagant approach: due to the low reuse rate and high precision of the scenes, the duration of the entire game was compressed.
Generally speaking, domestic 3A game masterpieces can be completed in 8-10 hours if you just run through the story. Of course, some branch lines are particularly rich or the open world game will be particularly long.
The rich version of "Struggle" is only about three hours long, and the poor version should be about the same.
It is like a movie that puts together many scattered fragmented scenes, and uses these representative scenes to piece together the whole picture of the protagonist's life.
Of course, if you select all options again, this time may double again.
In the game, you can jump back to the previous scene at any time according to the progress line and play it repeatedly. Similar games will have this function.
After graduating from college, the protagonist can choose to fall in love and marry different girls, work in his father's company, become a painter, musician or equestrian instructor according to his hobbies, start his own business, etc.
When he got married, his father chartered an island in Italy for him. He spent 5 million dollars to charter two Boeing planes to transport the guests. All the guests booked five-star hotels, rented 50 special cars to transport the guests, and airlifted several flowers from the Netherlands.
In the end, the wedding was held on a rock on the sea, and a whole team of international chefs were hired. Even the wedding dress cost 600,000 U.S. dollars...
At the wedding scene, the player can control the protagonist to chat with the guests, and everyone will send their heartfelt blessings, allowing them to experience the whole wedding process in person.
Of course, it is impossible to build the entire island in the game. It only uses a movie perspective to give an overlooking perspective. The main scenes are concentrated in the small area of the wedding scene.
But the various carefully crafted details are still jaw-dropping.
After the protagonist gets married and has children, his career goes smoothly. No matter which company he applies for, he will be accepted immediately, and he will be promoted step by step at work.
His parents retired and enjoyed their old age.
While in school, the protagonist met some poor friends and found that his lifestyle was completely different. These poor friends seemed to have no ambition, were idle, and did not value time.
Therefore, after the protagonist has achieved great success in his career, he tries to help others as much as possible.
"As I said, my father believed that the world is full of jungle laws. We are aloof people, but there are countless people staring at us and wanting to see us fall."
"He said that poor people are lazy, selfish, and unreasonable. Never believe that you can be friends with those poor people."
"He said, stay away from them or you will get into trouble."
"I still don't agree with him."
"I know that my father's views stem from the kidnapping incident before I was born, but I still believe that the madman does not represent the poor, and I will not hate him just because I almost lost my life at the hands of the poor.
All poor people."
"I have met some poor friends. In my opinion, there is no difference between them and me. Maybe the reason why they are poor is that they lack a little ambition and a little fighting spirit. But I did not have these at the beginning."
"So, I gave lectures at universities and wrote a book, "Struggle and Get Rich," hoping that my lifestyle and outlook on wealth would have some positive influence on them."
"I want to tell them that money will not fall from the sky, and hard work is the only way to change their destiny. Only by not being satisfied with the status quo and not giving up any opportunities can life get better."
"I told them that I have been studying hard day after day and never dare to slack off or waste any time."
"I told them that I never wear luxury clothes, even from my father's luxury brand. I don't buy luxury cars or hold meaningless parties. I spend every second on meaningful things.
Things."
"There is no doubt that my views have attracted ridicule from many people online. Many people feel that I am not qualified to talk about 'struggle' because I was born into a wealthy family and have never understood what 'struggle' means to the poor.
What."
"However, many people expressed their gratitude to me. They were impressed by my decades of self-discipline. They said that it was my father's hard work that gave me a better growing environment, and they also hoped that they could provide their children with hard work through hard work.
These things.”
"I'm very happy. This shows that everything I do is meaningful."
The final scene is when the protagonist comes to a bookstore in a slum area to sign a book.
People lined up in a long queue, came to him one by one, handed over the books they bought, received autographs, and then expressed their gratitude to the protagonist.
There were many people signing, and He An had to slide the mouse every time he signed, and he repeated it mechanically, but everyone's smile and gratitude were different, which made people feel that this matter was meaningful.
A man in shabby clothes and a homeless appearance came to the protagonist, his hands were empty.
The protagonist lowered his head to sign, but was a little surprised to find that the other party did not hand over the book.
When I raised my head, I realized that the expression on the homeless man's face was ferocious and depressing, as if he was filled with deep-seated hatred.
He An was stunned for a moment, because the face of this homeless man was very different from the poor man who kidnapped the protagonist's mother at the beginning, but the expression on his face felt very familiar.
The figure of the tramp seemed to block the light. He numbly and without any emotion took out a sharp knife from his large pocket and stabbed the protagonist's chest fiercely!
Screams resounded and the scene was in chaos. However, these sounds quickly moved away from the protagonist, and the picture spun and blurred quickly.
With a "pop" sound, the blood-stained book fell down and happened to cover the protagonist's face. The "Struggle and Get Rich" on the cover seemed inexplicably ironic.
Before the screen faded to black, the protagonist heard a very slight but clear sentence from the homeless man.