Chapter 677 Eight Immortals Crossing the Sea, Each Showing Their Magical Powers
On October 9th, Sunday, I will go to work as usual.
At Feihuang Studio, Huang Sibo was anxious.
Hu Xianbin was also in Feihuang Studio and was as anxious as he was.
I can’t think of it!
Yesterday, Mr. Pei finished assigning tasks for the new game and left. The two of them thought about it from yesterday to now, and they couldn't think of anything.
I have some ideas, but I'm not sure if this is what Mr. Pei wants.
I have to say that the difficulty of Mr. Pei's mission this time is really too high, higher than any previous one. It is no longer easy to do it just by relying on the strength of one or two people.
The reason why Hu Xianbin is here is because although the two of them are responsible for the game plot and the movie plot respectively, they are actually the same thing and must be produced together.
If you are responsible for games and movies at the same time, but there is no good communication and everyone does their own thing, it will definitely not be successful in the end.
Huang Sibo looked at his watch: "It's almost time to arrive."
As soon as I finished speaking, I heard many people chatting and laughing outside Feihuang Studio and walking towards the office area.
Huang Sibo's eyes lit up, reinforcements were coming!
This time's lineup is extremely luxurious.
In addition to the original Huang Sibo, Hu Xianbin, and Zhu Xiaoce, Bao Xu, Lu Mingliang, Li Yada, Lin Wan, and Ma Yiqun are also here!
This lineup can be said to be the most luxurious lineup in the gaming department of Tenda Group.
Among them are not only the fourth generation chief planners of Tenda Games, but also professionals in the fields of movies, games, etc. such as Zhu Xiaoce, Bao Xu, Lin Wan, and Ma Yiqun.
These eight people can be said to represent the highest level of the entire Tengda cultural industry, and all of them are good experts in answering Mr. Pei’s spirit.
If you can't fight alone, you can only call someone to fight together!
Huang Sibo had already arranged the meeting room, invited everyone to enter, and then arranged for people to pour tea.
"Everyone, sit down. Today we are short on time and have heavy tasks. We must finalize the rough plans for new games and new movies in one day! Let's try to carry forward the spirit of Tengda and complete the work without working overtime."
Huang Sibo motioned for everyone to sit casually at the conference table.
He is the head of Feihuang Studio and the first-generation chief planner of Tenda Games. He has the highest qualifications among all the people, and he spans the two industries of games and movies, so it is most appropriate for him to take the lead in this project.
These people are very familiar with each other, so there is no formality. They sit around the conference table, drink tea, and have different expressions on their faces.
Lu Mingliang's expression was the most baffling among all the people. He looked at today's lineup and was a little confused: "Brother Huang, today's matter seems to have nothing to do with Headwind Logistics? Then why are you looking for me?"
Huang Sibo said: "You were also the chief planner of Tenda's game department, so of course you are coming!"
"The game Mr. Pei is going to play this time gives too little information. I really can't guess Mr. Pei's true intention, so I can only ask everyone for help."
"Each of us may have only been responsible for some of Mr. Pei's projects, whether it be games or movies, and we have only understood part of Mr. Pei's spirit. Our knowledge is complementary."
"So, this game must be played by everyone!"
"I have sorted out President Pei's requirements. Let's take a closer look. We will start brainstorming in ten minutes."
Huang Sibo gave everyone a piece of paper, which clearly stated Mr. Pei's requirements for the game "Destiny and Choice".
Everyone looked at Mr. Pei's request seriously and frowned.
Hard to understand!
All of these people have more or less solved the puzzles assigned by Mr. Pei, but it is undeniable that this puzzle is the most difficult.
Because this time, Mr. Pei not only put forward many design requirements that seemed completely unreasonable, but these contents were also interlocking and affected the whole body.
If there are just one or two unreasonable requirements, it is easy to answer;
But if there are seven or eight or more seemingly unreasonable requirements, you must find a solution that meets all requirements.
If you fail to do any one thing well, you may miss the mark and miss the mark by a thousand miles!
Ten minutes later, Huang Sibo raised his head: "Okay, time is tight, let's brainstorm for an hour and give each other some inspiration, and then continue thinking."
"Let me tell you my opinion first."
"Following the standard analysis steps, the first step is to find the unreasonable aspects of these requirements and conduct an in-depth analysis of the basic design concepts behind them."
"Every unreasonable situation may have multiple solutions. We need to combine this information to find the only correct solution."
"First of all, I think this is definitely a game where the plot wins, and no one will object to this. The investment in the movie is more than the investment in the game itself, and the requirement must be more than one and a half hours, which shows that the weight of the plot is completely
It’s on par with the game itself, or even surpasses it.”
"So, I considered whether it could be used as a breakthrough in the plot."
"In terms of plot, do you have any good ideas?" Huang Sibo looked at Zhu Xiaoce and Ma Yiqun.
Ma Yiqun is also from the game industry and knows a lot about games and plots, so he also participated in this discussion.
He thought for a while and said: "The plot does play a big role, but the plot also has to serve the gameplay."
"If it were just the theme of 'resisting the Zerg and defending the homeland', it would be too broad. The possibility of us guessing Mr. Pei's true thoughts is basically zero."
"You still have to find a breakthrough from the gameplay."
"It can be seen from the game "Struggle" that although Mr. Pei has worked hard on the plot, he is not pursuing a simple plot. He is pursuing the unity of plot and gameplay, which is the approach of 'breaking the dimensional wall'
, so that the plot is not only an extension of the gameplay, but also integrated at a higher level."
Huang Sibo thought for a while: "Yeah, that's right."
Li Yada spoke: "From a player's perspective, I think Mr. Pei's two requirements are very interesting: the game is very unbalanced, and some units will not obey the command. This should be used as an entry point in the gameplay."
"Brother Bao, you are also an experienced player of RTS games. What do you think?"
Bao Xu touched his chin, thoughtfully: "These two points are obviously fatal flaws for conventional RTS games. The imbalance and too many uncertain factors completely eliminate the competitiveness of the game."
"What does eliminating competitiveness bring about..."
Lin Wan: "Bringing better entertainment?... It doesn't seem right, because for most players of RTS games, the competitiveness of RTS games equals entertainment."
Bao Xu thought about it seriously and said, "I think it should be authenticity."
"Humans and Zerg are inherently unbalanced. In most film and television works, Zerg have an overwhelming advantage when facing humans."
"The Zerg breed is very rapid and they completely obey the instructions. If they are not careful, they will resurge. This is obviously a nightmare for humans."
"Combined with the point that 'little soldiers have their own ideas', Mr. Pei obviously hopes that we will make the human race weaker and the Zerg race stronger, so as to highlight a sense of authenticity!"
"When players use humans to fight against Zerg, they will feel unfair. This is more realistic than an absolutely balanced RTS game."
"For the sake of this authenticity, Mr. Pei would rather give up the competitiveness and balance of RTS games. This should be a very critical point."
Lin Wan suddenly realized: "I understand! In other words, the game mechanism makes the difference between humans and Zerg more clear. This should be related to the plot!"
Huang Sibo nodded: "Well, this is a very critical point. So, Mr. Pei specifically requested that this game must be simple to operate. Does this have anything to do with it?"
Bao Xu frowned slightly: "It seems...it doesn't matter. Whether the game is easy or difficult, the two races can be unbalanced."
Everyone fell into a brief silence.
Because "it doesn't seem to matter" often doesn't mean "it really doesn't matter", but "it does matter but I don't see it."
Lu Mingliang thought for a while and said, "I think this should be related to the 'emphasis' that Mr. Pei is considering."
"I had this feeling when I was working on Game Maker."
"For what Mr. Pei wants to express, he will be willing to spend huge sums of money to express it in the most exaggerated way. Just like "Game Producer" can obviously be made into a text adventure game, but Mr. Pei makes every choice
A 3D scene was created; "Struggle" was also made into an interactive movie game with a lot of effort."
"If these two games were to be text adventures, the investment could be reduced by ten times or more, but Mr. Pei still spent huge sums of money just to make the key content he wanted to express prominent enough."
"As for some less important content, Pei can always delete it as much as he can, and simplify it as much as he can, so as to minimize the interference of these factors to the players."
"Since "Destiny and Choice" has made up its mind not to be competitive, but to reflect authenticity and highlight the plot, is the operation still important? It doesn't matter anymore."
"The operation is for competitiveness."
"The significance of simplifying operations and weakening in-battle strategies is that players can have more time to think and prepare pre-battle strategies."
"This should be the key point that Mr. Pei wants to express."
Huang Sibo quickly wrote it down: "It makes sense!"
"A balanced RTS game only requires operations. What operations should an unbalanced RTS game require? After players don't need too many operations, the free time can be used to do more pre-war strategies."
"but……"
"In the 'collect-build-combat' mode of traditional RTS games, combat accounts for at least 60% of the fun of the game. If the operational experience of combat is cut off, it will probably be a huge weakening of the game experience."
Bao Xu thought for a while and said: "So the collection and construction system should be made more complex, so that players can spend most of their time and energy on these two links."
"Especially for pre-war strategy, players must think carefully when making every choice."
Li Yada strongly agreed: "Yes, it's just like elimination games. The original elimination games were all about speed and time, but later elimination games have become unlimited in time, stuck in steps, and require consecutive eliminations to score points.
.”
"The latter requires more thinking, is more fun, and is more in line with the gaming habits of today's players."
"Obviously, Mr. Pei does not want to simply copy the success of "Star Sea", but is exploring a new RTS game mode!"
"It's still a real-time game, and it's still a strategic game, but it allows most players who are not good at playing the game to experience the fun of the game."
Chapter completed!