Pei Qian was stunned and didn't understand how "Sea Fortress" became so popular!
Looking through the comment area, the players' attitudes are basically divided into two groups, some are bragging, and some are negative. The two groups are quarreling.
As for the score of "Sea Fortress", there was a magical C shape, with many five stars and one star. In the end, the overall score of the game was fixed at 7.3 points.
Although the length of one star is shorter, it is longer than the length of two stars.
The reputation cannot be said to be good, but it is not bad either...
As for the reviews from players, there are mixed reviews.
Pei Qian looked through the game platforms, major websites, and forums for comments about "Sea Fortress" and saw several hot posts discussing the three games "Sea Fortress", "Counter-Terrorism Plan" and "Bullet Traces"
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As a result, Pei Qian became more and more confused as he watched...
"I never thought that a domestic game could do such a good job in the story mode? It must be given a five-star rating!"
"Four stars! One point deducted because of the name. This is a good game that was almost delayed by the name!"
"In the end, I took the little girl to escape, and the scene where the sea fortress exploded made me cry. It was really touching! I really became the protagonist. This feeling is rarely brought by domestic games!"
"The battle mode of this game is really very novel. Both the biochemical mode and the ghost mode are unique, and the entertainment effect is perfect! I am a handicapped person who was tortured into a dog in the battle mode, but I can also have a great time in the biochemical mode!"
"The people who are blowing this game are all trolls hired by the game company? How can you boast about this crappy feel??"
"The pulpy feel? I'm laughing so hard. What you're not used to is the pulpy feel? I think this game is more enjoyable to play than "Counter-Terrorism Plan", and the crazy headshots feel great!"
"This sand sculpture game sells a weapon for 888, and the weapons are divided into levels. How dare you call it a competitive game? It is an insult to the word competitive!"
"When I think about it, no one says this is a competitive game...and only a very small number of rich people will buy Fire Qilin in this game, right? In other aspects, it is a completely free game, and even the game itself is free! Not to mention Fire Qilin
The added attributes are minimal, I think this kind of game is simply too conscientious!"
"I also think it's too conscientious. Looking at "Bullet Scars" next door..."
"Haha, please don't discuss "Bullet Scars". What we are discussing now is "Sea Fortress" and "Anti-Terrorism Plan". Whoever discusses "Bullet Scars" is the navy invited by Tianhuo!"
"Damn it, what did you say when your "Sea Fortress" was riding on the popularity of our "Bullet Marks"? Do you still want to show off?"
"Taking your popularity? Stop making trouble. Your game is too rubbish. Players of "Sea Fortress" just go to the tap water and they are still riding your popularity. Why don't you say that "Counter-Terrorism Plan" is also riding on your popularity?"
…
Pei Qian's brain ached when he saw it.
I don’t understand, I really don’t understand!
He searched over and over again for a long time, but he couldn't figure out why "Sea Fortress" became so popular!
"Lonely Desert Highway" became popular, and Pei Qian found the original video of Qiao Laoshi;
"Ghost General" became popular, and Pei Qian found Ruan Guangjian's Weibo;
But "Sea Fortress" became popular, and Pei Qian could not find any "culprit".
This is strange.
It stands to reason that when a game becomes popular, it must be actively promoted by the first wave of people and become a hot spot. Only then can the game be better recommended on the official platform and slowly start to spread...
The key question now is, where did this first wave of people come from???
Pei Qian doesn't understand.
But he must understand it.
He must figure out where "Sea Fortress" failed!
As the saying goes, one learns from every experience. Analyze where "Sea Fortress" failed so that you can avoid making the same mistakes next time!
Otherwise, if you make a game next time and it becomes popular out of nowhere, who can withstand it?
People should never fall in the same place twice.
Pei Qian thought about it for a long time.
Got it!
I really can't analyze why this game failed, but I am the boss, why would I do such a thing myself?
Let Huang Sibo analyze it and submit the analysis report to me!
Thinking of Huang Sibo, Pei Qian felt a little bit itchy with hatred.
Although it's still unclear what happened, "Sea Fortress" is so popular, and this guy whose abbreviation is hsb is definitely involved!
Story mode is great?
Is the combat gameplay very novel?
This is obviously the fault of Huang Sibo and Bao Xu!
Let Huang Sibo produce an analysis report, let me take a good look at who is responsible for this, and then settle the score later!
Thinking of this, Pei Qian sent a private message to Huang Sibo.
…
Huang Sibo is still excited about the success of "Sea Fortress".
Suddenly, he found a message from Mr. Pei: "Publish an analysis report on the success factors of "Sea Fortress", comprehensively analyze it from various perspectives such as design and publicity, and send it directly to me."
Huang Sibo was stunned for a moment and immediately replied: "Okay, Mr. Pei!"
Although he came to live, Huang Sibo was not only not angry at all, but also very happy!
His current mood was like that of a top student who was given homework by the teacher.
Why does Mr. Pei want this analysis report?
Is it because he doesn't understand why "Sea Fortress" was successful?
Are you kidding, of course not!
The general direction of this game was set by President Pei.
The propaganda strategy of governing by doing nothing was also decided by Mr. Pei.
Obviously, Mr. Pei must have a better understanding of this game than anyone else!
Then why does he want this analysis report?
It's very simple, this is helping us consolidate our knowledge points!
Just like a teacher will ask students to hand in a final summary after completing a test. The teacher hopes to use this method to allow students to continuously learn from experience and make continuous progress!
This is because Mr. Pei thinks highly of me!
Otherwise, why shouldn't this task be given to others, but to me?
Huang Sibo was very excited. He immediately opened the document and wrote down everything he knew about the success of "Sea Fortress"!
…
…
A few hours later, Pei Qian received the report.
Quick View.
The previous is an analysis of the success of the gameplay of "Sea Fortress".
For example, the difficulty is lowered to cater to a large number of ordinary players;
The plot mode is excellent, coupled with players’ love for domestic games, it has won a good reputation;
Rich battle modes;
The game has no threshold, allowing players to download and experience it stress-free;
The pricing strategy of Huo Qilin 888 satisfies the desire of wealthy people to show off;
Fire Qilin's attributes are within a controllable range, and it has an experience bonus effect on other players in the room. Therefore, instead of rejecting wealthy players who use Fire Qilin, ordinary players welcome them very much...
Looking at these analyses, the corners of Pei Qian's mouth twitched slightly.
what's the situation……
Not quite what I expected...
Did you get the wrong script?
Shouldn't this be the reason for "Sea Fortress" to hit the market? How did it become the reason for its success???
Pei Qian forcibly suppressed his urge to die and continued reading.
The following is an analysis of the publicity effect of the rapid spread of "Sea Fortress".