"Sea Fortress" is still essentially an online game. Players spend more than 90% of their time fighting. In comparison, its plot mode is more like an add-on, with a short plot updated every once in a while.
, to give players who are addicted to shooting guns some fun, and at the same time to advertise the new epic weapons.
There is a special highlight effect on the story mode button to prompt new story updates.
Qiao Liang entered the plot mode and couldn't help but be stunned for a moment.
Because the plot mode of this update is not crowded with the previous entrance, but a new entrance is provided, the deck is directly full.
This makes Qiao Liang feel a little strange. If according to his estimation, the new plot mode only has two or three hours of game time, then there is no need to make a new entrance, which is quite wasteful.
Is it possible that this plot mode is important? Doesn’t it make sense?
With some confusion, Qiao Liang began to experience the new plot mode.
…
The screen went dark, and first an emotionless electronic voice sounded in my ears: "AS-371-45 team, mission goal: sneak into the insect nest, search for the location of the insect queen, and perform a beheading operation."
A deep male voice replied in a calm tone: "Copy that."
The game screen appeared on the screen, still from the first-person perspective. Directly in front of the field of view was a special round platform, on which was a set of "Skylark III Combat Suit" that had been taken off, and on the right shoulder was a seal script character "义".
The protagonist of the game from the first-person perspective paused for a moment before pressing the button next to the round platform.
The round platform rotates, and the back of the Skylark battle suit faces the protagonist's field of vision, and the small glider and jet nozzle on the back are clearly visible.
With a "click" sound, the back of the battle suit split open, and the protagonist stepped in. A series of mechanical sounds sounded, and it seemed that the entire battle suit tightly wrapped him up.
Various light blue UIs with a sense of technology appear on the first-person screen, prompting various battlefield information. Even the mini map has been replaced with a more technological packaging.
The sound of air jets sounded in my ears, and the first-person perspective levitated, and after a moment, it landed steadily in the cabin.
Then, the player officially takes over and can move freely and turn the perspective.
Qiao Liang was a little surprised, because this was completely different from what he expected.
The original plot of "Sea Fortress" was in English with Chinese subtitles, but this time it was replaced with Chinese dubbing.
The emotionless electronic sound sounded like the style of artificial intelligence, but the timbre was a little special, as if I had heard it somewhere.
Qiao Liang recalled carefully, and then he remembered that the newly updated voice assistant on Otto mobile phone seemed to have this flavor.
The conversation also made Qiao Liang feel a little confused.
The original plot of "Sea Fortress" was about a biochemical virus and fighting zombies, but now there are words like "Insect Hive" and "Insect Queen" in the dialogue.
The UI layout of the first-person perspective has also been changed, which immediately reminds people of science fiction themes.
The most outrageous thing is this combat uniform.
Qiao Liang took a brief glance and saw a micro fusion reactor, a huge rail rifle, a gravity device on his feet, etc. on this high-tech battle suit. This thing was obviously not in the same timeline as the original plot of "Sea Fortress".
This simple opening made Qiao Liang realize that the plot of this DLC should have nothing to do with the plot of "Sea Fortress". This is a science fiction-themed story.
Qiao Liang turned his perspective and saw four team members who were also wearing Skylark combat uniforms, but with slightly different paintings.
The mission was about to begin, and the four team members had different reactions. Some were making jokes to liven up the atmosphere, while others were taciturn and just smiled in agreement.
Although they are all dubbed in Chinese, there are still subtitles, and their names are also marked on the subtitles: Xu Kaile, Meng Yu, Zhao Yongxiu, and Wu Shaojun.
The four people had different personalities and different battle uniforms. Qiao Liang quickly recognized them.
After simple preparations, the four team members stood at the exit of the cabin and left a place for the protagonist Qin Yi.
Qiao Liang controlled Qin Yi and walked over, and then the hatch opened instantly, and all the team members wearing Skylark combat uniforms fell rapidly downwards!
Qiao Liang judged that they should have jumped from a large aircraft.
Below is the red earth.
In the sky, countless aircraft and ferocious bugs are fighting fiercely. On the ground, you can vaguely see the dense swarms of bugs that are constantly impacting the human defense line like a tide. The smoke and fire that can be seen everywhere remind Qiao Liang of the level of cruelty here.
An alien battlefield beyond imagination.
During the rapid fall, all team members maintained their formation and plunged headlong into the target - a dark cave on the ground.
This shot, which lasts only a few seconds, is a cutscene made using real-time calculations. The cost is not high, but the effect is not bad, and it clearly informs the player of the situation at this time.
After falling into the dark cave, Qiao Liang once again gained control of the protagonist, and the plot process officially began.
There is no need for a novice guide, because the basic operations of moving, shooting, switching weapons, etc. are exactly the same as those of "Sea Fortress".
Some larvae and worker bees emerged from the depths of the cave, and were quickly wiped out before the powerful firepower.
After actually getting started, Qiao Liang discovered a very shocking fact: I'm afraid I'm cheating!
Pressing the left button of the mouse gently, the huge muzzle of the gun immediately spurted out flames. The momentum and the firepower of this battle were at least several times more powerful than the guns in the original "Sea Fortress".
Not only the firepower, but also the number of bullets in the magazine, the speed of changing the magazine, recoil, etc. are all completely different concepts!
Although Qiao Liang doesn't play "Sea Fortress" very often, he still knows how to press the gun, which is the most basic function of FPS games. As a result, he found that there is no need to press the gun at all. The recoil of this thing is so minimal that it can almost be seen as shooting wherever you point.
!
However, this recoilless function seems to have a cooling time, and it needs to be restored after a period of use.
Originally, compared to other FPS games, "Sea Fortress" slightly weakened the recoil for the difficulty of the game, but it was definitely not to such an outrageous level.
Not only that, there are even more outrageous things.
In the normal mode of "Sea Fortress", pressing the space bar is to jump, but in this mode, lightly pressing the space bar is to jump, and the height of the jump is much higher than that of ordinary people; press and hold the space bar, and the jets behind the back will spray airflow to blow people away.
Hold it up and use the direction keys to glide short distances.
The steps have a gravity device, so you can slide on walls, and you won't suffer any damage if you fall from a high place.
Among the special functions, there is a "tactical camouflage" function. After it is turned on, it will become translucent. Although the movement speed will be slower, it will not attract the attention of the Zerg.
What’s even more outrageous is that the helmet also integrates infrared detection, terrain navigation, ballistic calculation and other functions. The terrain navigation is a three-dimensional mini-map, and the ballistic calculation will prompt the bullet trajectory, which will play a major role when the recoilless function fails and can guide the player to press the gun.
There is even an enhanced mode for this ballistic calculation function. After it is turned on, it will automatically lock on the enemy and aim at it within a short period of time. Players only need to pull the trigger without thinking.
The detection function is also outrageous. Simply put, it can detect the location of the Zerg.
What is this called? Xiaotou is not considered cheating?
But this is not just perspective, it is clearly a super plug-in that integrates flying, perspective, recoilless, stealth, self-aiming and a series of plug-in functions!
If this setting were to be used in the regular mode of "Sea Fortress", killing a city by one person would definitely not be casual.
This upgrade in combat power doubled Qiao Liang's sense of pleasure, allowing him to experience the sudden burst of pleasure to the maximum extent.
As the plot progresses, the four team members have their own lines, and the artificial intelligence aeeis is also constantly giving instructions.
Qiao Liang was completely immersed in the joy of fighting Zerg and completely forgot about time.
But as the plot progresses, things gradually go wrong.
There were more and more Zerg, and the battle became more and more difficult. The team members began to raise questions one after another. Fragments of the Skylark battle suit were found in the cave. The team members sacrificed one after another during the execution of the mission...
Qiao Liang got into the game unknowingly.
The design of the entire plot process is obviously a bit insidious: at the beginning, players are addicted to cutting grass, but the deeper they go, the higher the difficulty, and the more tense the plot becomes, making players unable to stop.
The sacrifices of the team members and the mysteries make players eager to play until the end.
Finally, Qiao Liang met the Queen of the Zerg. After the cutscene, the whole screen shook, the cave roof collapsed, and human reinforcements arrived...
However, the protagonist's eyelids seemed to become heavy, and they closed completely after blinking a few times, and the plot of the dlc came to an abrupt end.
Qiao Liang was a little confused.
"Ah? Is this the end?"
"Damn, this is not the DLC plot of "Sea Fortress", this is obviously a large-scale promotional video for Mr. Pei's new game!"
After completing the entire dlc plot process, Qiao Liang realized that he had been fooled.
When I looked at the time again, it was already 7 o'clock in the evening!
The doorbell rang outside. It was Moyu Takeaway, which was delivering dinner on time.
Qiao Liang opened the door and took the dinner, and then realized that he had been playing for several hours.
After finishing lunch, he first spent two hours playing the reincarnation mode of "Back to Shore", and then started playing the new plot of "Sea Fortress". Now it seems that it took at least five hours to complete it.
Qiao Liang was a little speechless: "What was promised is just an ordinary DLC? I thought it would be a two-hour plot, but it ended up being five hours!"
"This is almost like the last new game!"
"The DLC with such a large capacity and excellent production is given away for free. It only comes with an epic weapon. Mr. Pei is really awesome..."
"Hey, no, did I forget something?"
Qiao Liang scratched his head in confusion, looked at the time again, and suddenly realized: "Ah, I missed the GPL competition! Day!"