Chapter 854 Shaken!(1/2)
Because when ordinary keyboard warriors comment on the game, they have to at least catch the "war criminals" in the game, right? Someone has to play poorly, or the entire lineup selection is not reasonable enough to complain.
But there are no "war criminals" among the ten people in the finals. There is no big problem with the performance of FRY's players. Apart from criticizing them as "cowards", "sleepwalking" and "zero effect in the whole game", there is no point in criticizing them.
superior.
As for the lineup chosen by FRY, it really didn’t work in hindsight, but after choosing this lineup, I didn’t feel like I couldn’t win afterward, right?
Especially in the second game, if it weren't for the FV team's clever line change, who would have guessed that the game script would be like this?
Since the key problem cannot be found, there is naturally no way to correct it.
Even keyboard warriors can't imagine how to win, which is outrageous enough.
Zhao Xuming sighed silently and closed the page on his mobile phone, but the game had not started yet.
The rest time seems to be particularly long this time. After all, it has already reached the match point. The official also hopes to give the FRY team more time to adjust, whether it is to stabilize their mentality or discuss tactics, at least to make the game more suspenseful.
.
Zhao Xuming looked at Chretien: "Do you think...FRY team still has a chance?"
Chretien's expression was not very good. After a long silence, he said: "I hope they have some big tricks to beat the enemy."
Zhao Xuming stopped talking.
He could see that Chretien was obviously at his wits end. Zhidou Company even sent two data balancers to help with tactics. However, the tactics were still crushed by the FV team. What should be done?
Both of them knew very well what the outcome would be if they lost 3:0 in this game, so they both tacitly agreed not to mention it.
Although he is an official key figure and holds the power of life and death in the entire game, at this time, he can only pin all his hopes on the FRY team in the audience, which is quite outrageous.
…
Finally, after a significantly longer break than the previous game, the game started again.
This time the FV team took the initiative to choose the blue side, and the red and blue sides of both sides remained unchanged.
FRY's coach couldn't help but let out a sigh of relief. Apparently this was because the FV team found out that FRY couldn't solve the hero Chaos Doom and took the initiative to choose the blue side and forcefully occupy one of FRY's ban positions.
But since FRY has decided to ban the two heroes Chaos Doom and Blade Wings, it doesn't matter. What's more, on the red side, you can observe the heroes the opponent grabs, analyze their lineup, and make countermeasures.
For FRY, who have decided to play hard power, their current goal is not to choose the best lineup, but to choose the least bad lineup. As long as the FV team is not allowed to get the "IQ crushing" of the first two games
FRY can accept the lineup.
"Coach, how do you ban me?" the team member asked.
FRY's coach thought for a while and realized that there must be Chaos Doom and Blade Wings in the ban position, so two of the three unique heroes that were banned from the opponent before would definitely be released.
After thinking for a moment, he decided to release two heroes that no team was playing in the current version.
"Release Storm Swordsman and Ghost Blacksmith, and ban Chaos Doom and Blade Wings."
Storm Swordsman is an assassin-type hero with multiple displacements. In the game ioi, it can be said to be a weapon of abuse.
But the problem is that the initial numerical strength of this hero is not very high. Regardless of whether he is on the road or in the jungle, he will be smashed by the opponent. Only when the master uses it to abuse people, and has a lot of economy, and the equipment is ahead of the opponent, can this hero be game.
experience.
The ghost blacksmith is a relatively unpopular auxiliary. It can switch between ghost and physical forms, and can passively add money and experience to a teammate. Its ultimate move allows a teammate to briefly enter a ghost state, making it immune to physical damage and reducing
Controlled time and increased movement speed.
But the problem is that this hero is bulky, has no movement skills or consumption skills, and his hands are very short. As an assistant, if he goes down the lane, it will be very difficult to line up in the early stage, and he may be directly threaded.
These two heroes are quite common in the pub game, but in the professional arena, because their strength in the early stage is really worrying, choosing them means losing all the early rhythm, so basically no one plays them.
FRY's coach also knew about the FV team before and knew that these two heroes were the unique skills of the FV team, so he had always banned them before.
Now that I've thought about it, if the version of the hero is released and gets snatched away, it will be too difficult to defeat, so it would be better to release two unique skills on the opposite side.
FRY's coach estimates that it is impossible for the opponent to take both, because if they take both, the bottom lane and the jungle will be completely destroyed in the early stage, and the game will basically be unplayable. Even if it is a unique skill, it will have to be delayed until the later stage.
Even if the opponent gets one, then FRY can at least gain an advantage in a certain way. As long as they have an early advantage and there are no big problems with the lineup, then if they lose, they can only say that their skills are not as good as others, and there is nothing to be depressed about.
So after comprehensive consideration, these two unique skills were released.
As expected by the FRY team, the FV team did not grab any of these two unique heroes, but took the Lava Ancient Tree on the top lane first.
This hero has appeared before. It has high tankiness and control skills, but it is not worth grabbing. After all, it is just a pendant, and it is impossible to build a lineup around it.
"You don't want to expose your tactical intentions, so you choose a snake oil first?"
"Or is it because Bladewing and Chaos Doom have both been banned, so there aren't any heroes worth grabbing?"
FRY's coach doesn't understand what the operation is to grab a lava ancient tree, because the priority of selecting this hero is not high.
Once the FV team grabs this thing, it means that FRY can get two of the best heroes it wants.
Coach FRY immediately directed the opponent to take down the very confident mid lane and bottom lane heroes first. These two heroes are both universal heroes with decent numerical strength. The team members are also very proficient. They basically have no natural enemies.
The FV team selected a more functional shooter, as well as the previously released unique hero Ghost Blacksmith.
Once the first three heroes were selected, it felt like they were just three tool men, and they didn’t know who to be the big brother at all.
Moreover, the selection of this combination in the bottom lane makes people feel that it will be very difficult to fight in the lane or in a group. Although the unique skills should be respected, to put it bluntly, the current numerical strength of the Ghost Blacksmith is indeed not worthy of appearing in the bottom lane.
The coach of the FRY team frowned slightly, he was optimistic but also a little worried.
"Is the other party planning to hide Nakano until the end?"
"It doesn't matter. With our current lineup, no matter what they choose in the midfield, there will definitely be no problem in the early stage. As long as both sides develop steadily, our winning rate in a team fight will be 50-50 at the lowest."
"Take the top jungle first to ensure the integrity of our own lineup. Choose the Storm Warrior on the top lane, chase the Lava Ancient Tree Hammer in the lane, and be able to split the lane in the later stage. It will be difficult for them to deal with it; choose a strong jungler in the jungle, so you are not afraid of being targeted by the opponent."
"The last position is left to the support. Depending on the opponent's laning strength in the bottom lane, you can use a strong support to fight in the laning, or you can choose a roaming hero to cooperate with the jungler to put pressure."
"The former can directly penetrate the lane, and the latter can help the jungler establish an advantage. No matter how we choose our lineup, it will be better."
FRY's coach suddenly became confident.
The main reason is that the FV team forcibly selected the team's unique hero Ghost Blacksmith, which resulted in the bottom lane's laning strength being too low. FRY can play very comfortably whether playing laning or roaming.
What's more, the FV team's shooter is a tool, not the kind that can be carried in the later stage. Even if the ghost blacksmith adds money and experience to it, it can't end the game.
After this round of selection, FRY's coach is full of confidence and feels that half the battle has been won.
The FV team did not hesitate much and directly locked in a strong support in the bottom lane, as well as the Storm Swordsman!
The coach of the FRY team was feeling proud one second, and the next second he was looking at the screen with wide eyes, feeling that he had seen it wrong.
The FV team actually chose two auxiliary heroes?
Storm Swordsman must be a jungler, so one of the two auxiliary heroes must be in the middle. But no matter how you look at it, it is very outrageous for these two auxiliary heroes to be in the middle!
One is full of control, but it is not very meaty and does no damage, and it is useless to eat the economy; but the ghost blacksmith is even more outrageous in the middle, because it is not good in lane and has no use to eat the economy. The most important thing is to passively increase money.
The effect is wasted.
Coach FRY paused for five seconds.
On the one hand, he was at a loss and felt that the script was suddenly out of his control. On the other hand, he was waiting for the other party to call timeout.
Is it possible that the FV team’s lineup was wrong? The seconds were locked too fast, and my hand slipped?
However, after waiting for five seconds, the other party showed no intention of calling a timeout.
Coach FRY was very confused. After thinking about it, he finally had only one assistant left and no tricks to play.
Either choose a strong support to fight in the lane, or choose a roaming support to lead the rhythm.
Coach FRY thought over and over again and felt that FV’s ghost blacksmith must still be able to play support role.
He made a prompt decision: "Choose a roaming support. Our mid, bottom, and jungle lanes all have advantages in the early stage. The support should do more work and try to defeat them in the early stage. As a shooter, you must pay attention to save your life. If it doesn't work, hang up under the tower."
, since the other party is a ghost blacksmith, there is no way he can do anything to you."
All heroes from both sides have been selected.
At this time, the barrage in the domestic live broadcast room is already full of question marks, because no one can understand what the FV team is trying to do.
This lineup can't beat the laning team, and it's useless in team fights. It stands out as an incomprehensible one.
Domestic commentators are still trying to forcefully explain the situation to the FV team.
"I think this lineup, by placing the auxiliary hero in the middle to eat up resources, can roam more and play the rhythm. It has a lot of control skills, and when combined with the Storm Swordsman, it can achieve miraculous effects as long as the wind is flowing. And the Ghost Blacksmith can mix lanes in the bottom lane to develop his own shooters.
It’s better, and it’s also a good later guarantee...”
Obviously, the domestic commentators have no idea how this lineup is going to play, so they can only rely on their own games to forcefully explain it.
However, the next second, the commentator was slapped in the face.
Because the FV team directly moved the Ghost Blacksmith to the middle!
And until the start of the game, there was no exchange of heroes. FV obviously planned to use the mid-field combination of Ghost Blacksmith and Storm Swordsman!
At this time, all commentators were debuffed with silence and became immobile.
Because Ghost Blacksmith has been an absolute auxiliary hero since it was designed, he cannot walk in the middle. Even if he walks forcefully, he will definitely be directly smashed by the opponent's mid laner.
This has nothing to do with the player's skills and operations, it's just that the hero's mechanism doesn't allow it.
But since FV has been selected and no timeout was called, they obviously think they can play.
To be continued...