Wang Xiaobin continued: "I thought about it over and over again and felt that most current fitness games and fitness software are not good, so I adopted a new idea."
"In most current fitness software, the game characters that users see look like fitness coaches. Fitness coaches show users standard movements, record the number of sets, and always encourage players... This is a common practice."
"But I thought about it, if we do the same, we will definitely be ignored by everyone. Although fitness coaches are all handsome guys and beauties, they will become aesthetically tired after seeing them too much, and they will not be able to motivate users."
"So my idea is that we set eight characters with different personalities in the game, four men and four women. They will also perform the same actions as the user, prompting the user standard actions and counting, but the difference is: their settings
He is definitely not a fitness instructor, but a person who needs to exercise."
Everyone was stunned for a moment, a little confused.
Wang Xiaobin explained: "To put it simply, the people in the game are all slightly fat. For example, we made a slightly fat, cute girl. While the player exercises with a smart fitness clothes drying rack, the character in the game also
Will exercise."
"When the player's amount of exercise reaches a certain level, the figure of the girls in this game will also change. From the original figure with some elephant legs and a small belly, it becomes more and more perfect, with legs and waist becoming thinner and thinner, and the hips becoming thinner.
It’s getting better and better.”
"The differences between these eight characters are: appearance and personality."
"In terms of appearance, we will prepare a variety of different fashions for these characters. Users can unlock fashions through daily training and match and change these characters. Some beautiful clothes can only be worn by the characters after they have reached a certain level of fitness."
"In this way, we use game thinking to give users a very clear purpose and driving force."
"Furthermore, if these characters do not exercise for a long time, their figures will gradually get out of shape. However, characters with a training foundation can quickly return to their previous body shape as long as they resume training."
"And in terms of packaging, our games also need to be very cool."
"The enemies in the game are round, fat monsters, a bit like balloons with the appearance of little devils. They are quite silly and cute, and very bomby, but they are tenacious and difficult to destroy."
"The player uses the smart fitness clothes drying rack to make an action, and the character in the game will also make a corresponding in-game action."
"For example, when the player is doing chest-clamping, the in-game character will also do the chest-clamping action, but combat special effects will appear on both arms. After charging up, a huge avatar will appear behind the in-game character to attack the fat monster:
Squeeze it from both sides, then a fire effect pops up, and then the fat monster shrinks in size."
"This implies that players have consumed calories and lost some fat through these actions."
"Moreover, as the training time increases, the damage will be higher. This implies to players that the longer they persist, the better the training effect will be, allowing players to feel their improvement and progress in every exercise.
.”
"The same monster can be killed by doing thirty movements at the beginning; but by the end of the training process, it can be killed by fifteen movements. In this way, in order to advance the game process faster, players will have to do it every time.
Every exercise will be done as hard as possible.”
"Of course, the specific training volume is calculated based on the player's physical fitness."
"Before the game starts, we will do a test to find the most suitable weight for the player, estimate his physical fitness based on his weight and heartbeat and other data, and formulate a daily training plan on this basis, both to achieve the effect and to
Don’t overdose.”
"There are also many different scenes in the game, such as ice and snow, lava, desert, etc., allowing players to change the environment every once in a while."
“In addition, the artificial intelligence AEEIS equipped in the fitness equipment will occasionally interact with the characters in the game, bringing more fun: AEEIS uses the speaker on the fitness drying rack, while the characters in the game use
It’s a mobile phone speaker, and their conversations must have the feeling of breaking the dimensional wall.”
"Moreover, after the user has not exercised for a period of time, AEEIS will also use the speaker on the fitness clothes rack to give the user a 'kind reminder'."
After listening to Wang Xiaobin's introduction, everyone's faces showed expressions of surprise.
Can a fitness game be turned into a development game?
Wang Xiaobin is right. Although there are some fitness games and software on the market, they all have a common flaw, which is "insufficient purpose for players."
Fitness is something that requires long-term persistence, and most people do not have enough willpower to persist.
Through this "development-based gameplay" design, if users want to train the characters in the game from "slightly fat" to "a hot young lady" and then put on beautiful clothes, they must continue to exercise.
Over time, if you form a habit, you will naturally stick to it.
Of course, people are lazy. No matter how good the equipment and games are, it is impossible to guarantee that they will never eat dust.
Although there are eight characters in the game, four handsome guys and four good-looking ladies, what if players don’t like them all? It’s not impossible.
But the current design does indeed minimize the possibility of eating dust.
Jiang Yuan was very happy: "Brother Wang is indeed a professional. I think this game is still very attractive to me!"
"It's just that if we have to make so many characters, I wonder how much the game will cost?"
Wang Xiaobin said: "The cost will not be very high. Because the resources involved in the game are relatively limited, there are only a few scenes, actions, and monsters. Maybe the models of the eight characters at different stages need to be made more detailed, which costs money.
The most places.”
"However, you still have to be prepared that the game itself will not be able to recoup the cost."
"My plan is to make the game free, but add some in-app purchases and sell some gadgets such as cosmetics. If players want to buy pretty skirts, they can buy them. If they don't want to buy them, they can just work out and take their time."
"And this game paired with equipment is actually equivalent to advertising for managed gyms and other industries of Tenda."
"Even if it's a small loss, as long as it can have a good advertising effect, it's acceptable."
After listening to Wang Xiaobin's story, Chang You said: "I suddenly had an idea, I don't know if it's right or not."
"This game sounds quite interesting. If you have to match the equipment to play it, the user base must be too narrow."
"Can we make an additional low-end version? Anyway, the resources are readily available, so just make an extra set of actions."
"The so-called low-profile version is for those who have not bought a smart fitness clothes drying rack. In this low-profile version, all the movements are fitness movements on the yoga mat, such as push-ups, crunches, squats, and waves.
Jumping, etc., this way players can also achieve a certain fitness effect."
"But the fitness effect of simply doing these movements on a yoga mat is definitely not as good as using it with equipment."
"So, making two versions, on the one hand, it expands the user base, there are more players, more players are willing to pay, and it is better to recover costs; on the other hand, it serves as a subtle inducement. When a player
After playing the low-end version for a while, I was attracted and felt that I could persevere. After reading the reviews and feedback from other players online, I naturally considered purchasing the equipment.”
Wang Xiaobin suddenly realized: "What Mr. Chang said makes sense! Yes, we should indeed make a low-end version."
"The disadvantage of the low-end version is that it cannot monitor whether the player's movements are standard and whether the training effect is achieved, but it is better than nothing."
"This is a good idea, I'll add it as soon as I get back!"
"It's just... Coach Guo, I have to trouble you to come up with another set of training plans and standard movements."
Guo Licheng nodded: "No problem, it's very simple for me."
After everyone discussed it, the settings of the smart fitness equipment and the game "Fitness Battle" were finally finalized.
After that, we need to continue to refine some details and then enter the formal preparation stage.
The fitness equipment needs to be found by the OEM to make samples, and the game needs to be developed in full swing.
After several discussions, everyone discovered that under the guidance of Mr. Pei and the collective efforts of everyone, the product positioning has become clearer and clearer, and the design has become more and more mature!
Everyone is full of expectations for this smart fitness equipment that has never appeared on the market, as well as a fitness game that incorporates development gameplay!