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Chapter 968 The perfect blessing of the new artificial intelligence technology!

After calling Xia Jiang, Meng Chang held a small meeting with several key employees of the advertising and marketing department to finalize the interview.

Because Xia Jiang had to complete the interviews with Wu Zhicheng, Qiu Hong and the incubation base first, and it would take a certain amount of time, so the interview with Meng Chang was scheduled for next Tuesday.

Meng Chang had already excused himself because he was busy at work, but he had to push a few key employees in the same department to support him and go through the motions.

Of course, he didn't explain anything in particular, because Meng Chang has always felt that the employees in the advertising and marketing department are very obedient tools. After working together for so long, the cooperation is relatively pleasant and they are all relatively trustworthy.

No one else in the advertising and marketing department knew about Meng Chang's little thoughts, so they naturally didn't worry about anything going wrong in the interview. As long as everyone completed the interview process normally, it would be fine.

After arranging things related to the interview, Meng Chang returned to his work station and continued to play "Mission and Choice".

He has been playing intensively during working hours and has finally finished 70 to 80% of the plot content of the test version.

Meng Chang did not have any experience in RTS games before, but after all, "Mission and Choice" is not an RTS game in the traditional sense and has very low operational requirements, so it is not that difficult for Meng Chang to play, as long as he uses his brain a little.

That’s it to the current stage.

However, in the later part of the game, the difficulty will still increase, requiring a deeper understanding of the game and better operations to pass the level.

In fact, in terms of understanding the game, Meng Chang's current game progress is almost complete.

Just like many AAA masterpieces, you usually play the main game content to 60 to 70%. Most of the game's mechanics and gameplay have been unlocked. After that, you just want to see the ending of the plot.

Therefore, Meng Chang basically feels more at ease, and from his perspective, this game does not seem to be that fun.

In particular, the main AI system in the game does not seem to be that intelligent, which greatly reduces the fun brought by the core gameplay of the game.

Meng Chang doesn't understand very advanced game design theory, but as an ordinary player who has never been exposed to RTS games, he can actually represent the opinions of many "outsider players".

Taking the large investment in "Mission and Choice" as an example, if this game can only please RTS game players and players in the domestic stand-alone game circle, but cannot "break the circle", many players who are not interested in RTS games will also buy it.

If you invest, it is actually very difficult to recover the cost.

Therefore, Meng Chang feels that there is still a possibility that the game will not be able to recoup the cost if the sales volume after its release is poor, and it is very high!

In this way, even if your publicity plan fails, you may still get a commission!

This encouraged Meng Chang.

But once bitten by a snake, Meng Chang did not dare to take it lightly. In the following period, he still had to spend a lot of time playing this game every day, just in case.

Every time employees from the advertising and marketing department passed by, they could see Meng Chang playing "Mission and Decision" and couldn't help but be inspired and moved by Meng's professionalism.





Thursday, April 5th.

Hu Xianbin, Min Jingchao, Jiang Yuan, Shen Renjie, Wang Xiaobin, Chang You and other department heads gathered at the Roma Artificial Intelligence Laboratory to view the application results of new artificial intelligence technology in the game "Mission and Decision".

Shen Renjie first told everyone the basic principles of this breakthrough in artificial intelligence technology. Although most people were confused, they at least understood that the game AI produced by this artificial intelligence was better than the previous AI. The biggest feature of.

This new technology can allow AI to randomly simulate the actions of each unit based on the basic rules of the game, and the winning plan's score will increase. Through the deduction of hundreds of thousands or even more games, as small as one unit Movement, as well as the overall strategy chosen throughout the game, can be quantified by artificial intelligence into a specific change in winning rate.

In this way, the artificial intelligence can control both sides of the game at the same time to engage in self-game, and after the winning rate can be quantified, it can adjust itself, so that the development of the entire game is always in the hands of the AI.

After this technology was applied to "Mission and Choice", there are two most outstanding features.

First of all, in battles with "realistic elements", the performance will be more realistic and the difficulty will be more linear.

Originally, it was relatively rigid to express “realistic elements” through computer AI.

In battle, if a certain unit disobeys instructions, or the entire army flees in all directions, the specific performance methods will be different, and the perception presented to the players will be completely different.

He An, Meng Chang, Hu Xianbin and others have all conducted trials and generally reported that the performance of the AI ​​is not perfect because the performance of the "realistic elements" is difficult to satisfy.

Due to the shortcomings of the AI, sometimes the retreat of a certain army seems unreasonable, which greatly reduces the sense of reality.

After the application of new technologies, the "realistic element" simulations made by AI are all based on the existing winning rate. The behavior of each unit when disobeying orders is supported by a certain rationality. The sense of reality is greatly enhanced.

To put it simply, if the original troops did not listen to instructions, players might think "it is crazy", but if the current troops do not obey instructions, players may feel that they have encountered a stupid subordinate.

The difference between "crazy" and "stupid" is the change brought about by new artificial intelligence technology.

Even in the plot after the protagonist's speech, the human troops were inspired to burst out with a strong will to fight. At this time, the AI ​​​​can make smarter decisions than humans.

This kind of decision will significantly improve the overall combat performance, but it will not make players feel that they are cheating. There is no numerical improvement but a tactical improvement, which will minimize the unreality brought to players. feel.

Secondly, as time goes by, the upper limit of human-machine battles will be infinitely higher, which can support the introduction of more relevant gameplay methods in the game.

"Mission and Decision" is an RTS game after all. Although players like Meng Chang who don't understand RTS games at all may get stuck, it is not difficult for some veterans to clear the game plot. After clearing the level, they I lost the motivation to continue exploring the depth of the game.

The solution for other RTS games is to open ladder battles and automatically screen the masters among the player group through the ladder.

Players continue to improve and make progress in the confrontation with masters, and will always pursue higher goals, and the life of the game will naturally be extended accordingly.

However, the approach of "Mission and Choice" is completely different from traditional RTS games. In order to lower the threshold, it greatly reduces the amount of operations players need to make, and there are only two races and there is no balance at all.

PVP ladders can be made, but the results will definitely not be very good. Regular PVE is not strong enough, and experts will quickly lose interest.

Now, the new artificial intelligence technology can provide an "eternal war" gameplay, which is the "endless mode". In this mode, the AI's combat power will continue to improve, and the difficulty curve will be very smooth, allowing those who like this game to

Masters can climb the ladder through PVE and achieve a long-term goal.

Of course, PVP and even multiplayer battle gameplay are also possible, but these gameplays only exist as entertainment modes due to poor balance.

In addition, the original campaign mode will also benefit.

Originally, the campaign level design was all done by designers, and the difficulty curve may not be smooth. Sometimes the difficulty is not increased enough, and players may not feel the same after completing several levels in a row. If the difficulty is increased too much, players will get stuck.

close.

With the help of new artificial intelligence technology, designers can not only optimize and adjust the original level design, but also dynamically adjust the difficulty of the level based on real-time winning rate calculations, allowing players to play the story mode more smoothly.

After this series of changes, the game "Mission and Choice" finally made up for the last shortcoming, and the last small flaw was perfectly resolved!

From now until the release, the designers of Tenda Games will adjust the level design and some details of "Mission and Choice" to ensure that the game will be in perfect condition when it is released.

"Mission and Decision" is the first game to reap dividends, and the reason why Wang Xiaobin, Min Jingchao and others were called this time is to enable the artificial intelligence technology to be applied to more games.

Especially "Fitness Battle" and GOG.

In "Fitness Fight", the characters in the game will frequently talk to the players. This new technology can improve the deep learning capabilities of the characters in the game. Through the feedback of the players on the AI ​​behavior, the behavior of the characters in the game can be more biased.

Player preferences.

In other words, the original development only included body shape, clothing, etc., but after adding artificial intelligence technology, the personality of the characters in the game will also change as they get closer to the protagonist.

In this way, every player of "Fitness Battle" can cultivate their favorite character in the game into a state of better harmony with themselves.

In GOG, this technology can also be used to develop more difficult human-machine battle systems.

Of course, GOG already has a large number of professional players, and various tactics and routines are already very rich. With the current artificial intelligence technology, it is impossible to master these tactics and compete with professional teams. There is still a long way to go.

Gotta go.

But at least a human-machine of this level will have no problem fighting against players below platinum level.

Although this is only a prototype, it has great potential for development, and one day in the future there may even be a scene where artificial intelligence competes with professional teams on the same stage.

In other words, although this artificial intelligence technology has not directly improved the competitiveness of AEEIS artificial intelligence on OTTO mobile phones, it has had a profound impact on many game departments under Tenda!


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