The download speed of the official platform is very stable, and the download progress bar is growing steadily, but it still takes a certain amount of time.
Qiao Liang took a can of Feizhai Happy Water from the refrigerator and sat in front of the computer, thinking of playing something to pass the time, but he couldn't help but check the update progress bar every short period of time.
"This feeling is like dreaming back to ten years ago..."
Qiao Liang still remembers that when he was in elementary school, his family spent a lot of money to buy a computer. It had a small screen, a big head, and dial-up Internet access. The speed was less than 100K, and the speed of the small water pipe was less than 100k. It was very slow to load pictures even when browsing the web page.
Moreover, it is traffic-limited and time-limited. If you are not careful, the time will be exceeded.
At that time, Qiao Liang had to be careful every time he went online. He would search the Internet for guides and write them down in a small notebook, and then play the levels that were difficult to pass in single-player games.
Later, broadband became available and the speed improved a bit, so Qiao Liang began to download games online. At that time, the speed was several hundred kilobytes, and sometimes it would take several or even ten hours to download a game worth more than ten gigabytes.
At that time, Qiao Liang's mood was exactly the same as now. He always checked the download progress every once in a while.
The moment the game was downloaded, I was very excited to install it. Then I entered the game and saw the beautiful game CG... That was really the most wonderful moment.
At that time, Qiao Liang wanted to play computer games and had to battle wits with her parents. She was always on tenterhooks, fearing that if she was accidentally caught, she would be severely punished.
But later he became independent and became a game owner himself. He played too many different games, and no one stopped him from playing games. Instead, he lost the excitement.
Often I buy a game and then forget to play it, or I just play it to the beginning and never pick it up again.
He had not experienced the feeling of joy and joy when downloading a game before for a long, long time.
But this time, for some reason, he suddenly felt this way again!
This time now is very similar to the nervous and expectant feeling he felt when he secretly got up in the middle of the night and went to the study to play on the computer without being discovered by his parents.
In Qiao Liang's eager mood, "Mission and Decision" has finally been updated!
However, Qiao Liang noticed that although the update had been completed, the download was still continuing in the background.
This is because the current content of dozens of gigabytes is the basic content of the game, including the game itself and the two or three plot images at the beginning.
In order to ensure the best viewing effect, although the quality of all images cannot reach the level of a movie theater, the quality is basically ultra-high-definition Blu-ray quality.
But this means that the video takes up a lot of space, almost as much as the game itself.
In order to prevent players from downloading too much content at once, the production team deliberately separated the two downloads. The subsequent video content is downloaded in the background, so players can start the game in advance.
During the game, the subsequent plot images will be downloaded.
After the update, the icon of "Mission and Decision" has not changed at all, and the game details page has not changed at all. It still has the original promotional pictures with a sense of age and pixel style, as well as those very embarrassing sentences.
language.
Qiao Liang even suspected that if some players turned on automatic updates, they would not find that "Mission and Choice" had such a large update unless they looked carefully.
But this makes Qiao Liang look forward to this game even more!
Qiao Liang calmed down his excitement and entered the game.
The original very rubbish "Mission and Choice" did not have any opening cg. After entering the game, there was a very rough title screen, with only a few simple options such as starting the game, loading the game, and settings.
When you enter the first chapter after starting the game, you just put a picture that can be called a ppt, briefly introduce the background of the story in a few lines, and then directly enter the game screen.
Even in that era, this attitude was very perfunctory and outrageous. After all, although the games of the same period also had a mosaic style, at least there were still a lot of CG in the title and in the film.
Even games like "Fantasy War" had a very high level of CG at the time. It seemed so amazing at that time that it even overwhelmed new games several years later.
But the updated "Mission and Choice" has become completely different!
After a black screen and several logos, a pair of closed eyes appeared on the screen.
The eyes were closed tightly, but it could be seen that the eyeballs were moving rapidly, the brows were slightly frowned, and fine beads of sweat oozed from the forehead, as if he was experiencing a terrible nightmare.
Qiao Liang was stunned.
"Isn't this CG level too high?"
"It's no different from a real person!"
Qiao Liang has also seen some 3A masterpieces that invested heavily in CG production, and the pores on the characters' faces are clearly visible.
But I have never seen one that is so clear!
As a result, the next second, the camera zoomed up, and Qiao Liang saw the man's entire face.
"...Isn't this Lu Zhiyao!"
"How can this be realistic? This is real! This is not CG at all, it is a movie!"
Seeing the sleep cabin in the picture automatically opening, Lu Zhiyao turned over and sat up. Qiao Liang understood instantly. No wonder it was so real. This was not CG at all!
"In other words... Pei always puts movies into games?"
"Doesn't this mean that if I buy a game, I'm buying a movie for nothing?"
"Or buying a movie is equivalent to buying a game for free?"
"Uh... something seems wrong."
"It doesn't matter, but if you mix movies and games, there will be problems with the rhythm of the plot, right?"
After all, Qiao Liang has played many games. Seeing this approach of combining games and movies into one, he was instinctively worried.
In fact, there are indeed some foreign companies that have used real-life shooting methods to make game CG, but that has been a few years ago.
Moreover, most game companies have not adopted this approach since then. Since it has not become mainstream, it means that this approach is problematic.
For example, the plot of the game is fragmented, and the plot of each chapter may be divided into more than a dozen sections, which are not closely related to each other. The most exciting parts of the plot are selected to make CG.
As for the middle part, it can be filled with game content.
But the plot of the movie must be coherent, which naturally conflicts with the plot of the game.
“Maybe it’s a part of the plot that was captured from the movie?”
"But this is quite wasteful, and I always feel that it may be difficult to deal with the details."
"It would be acceptable if it were a game company that generally doesn't pay much attention to details, but Tenda has always strived for perfection in details, and Mr. Pei probably won't allow such small flaws to exist."
"Or is there a better solution?"
The plot was very exciting, and Qiao Liang didn't have much time to think about these messy things. These thoughts just flashed through his mind, and then they were temporarily sealed away.
Although the high-definition e-sports display and gaming headphones are not the most perfect viewing experience, it is definitely not bad.
Qiao Liang was quickly attracted by the plot of this game.
The CG of other games basically plays the role of adjustment. Due to limited funds, it usually does not last very long. The main purpose is to get players into the state as soon as possible.
But the plot of "Mission and Choice" is obviously very long. It is not just a short excerpt of the plot, but a complete story told in a serious manner.
After Qin Yi accepted the position of commander, aeeis introduced him to various functions of the console, including observation balls, touch screens, surrounding information images, etc.
After Qin Yi officially started the operation, your computer screen on Qiao Liang's side also seamlessly switched to the game screen.
There is no game title, no plot chapters and no story summary. Qiao Liang found that he had naturally stepped into the role of Qin Yi.
aeeis's voice continues, but this time it becomes instructing the player to perform operations.
Aeeis does not directly use words such as "mouse", "keyboard", "handle", etc., but vaguely talks about "turning the perspective", "selecting troops", etc. This is to prevent players from getting into trouble.
Instead, a simple icon prompt appears on the screen. For example, when the mouse is needed to circle the troops, a simple mouse shape + arrow outlined by a white line will appear on the screen to prompt the player to perform relevant operations.
The overall UI is almost exactly the same as the UI in the movie, and the degree of freedom of perspective is also very high. Although it is completely incomparable with the breathtaking image in the movie, compared with other games that lock the perspective of God, the entire
The picture will appear larger when zoomed in closer.
The plot of the first level is very simple. It just guides players to get used to controlling the game perspective and watching the simulated images of the combined fleet's defeat after encountering the Zerg.
After the game content ends, it seamlessly switches to the movie content again.
The screen originally operated by the player has become a movie screen, showing the content just now in a more grand way.
However, the actions during the game are more free, and the time is much longer than that of the movie, so the plot does not feel repetitive, but instead strengthens the impression of the plot in the minds of the players.
Immediately afterwards, there is the second plot and actual combat, and the third plot and actual combat...
Qiao Liang found that the game "Mission and Choice" seemed to be different from other games.
In other games, the main content of the game is the main body, and the plot CG is interspersed in the game content to serve as an embellishment.
On the other hand, in "Mission and Choice", the plot movie is actually used throughout, tying up the entire story line, but the content of the game is interspersed as an embellishment.
The difference between these two approaches is that the former gives people a strong sense of paragraphs, but each chapter and level is actually relatively separated, and the connection is not very natural.
Some games even require loading and reading of new levels, which is even more unfriendly to players.
In "Mission and Decision", people can't feel the separation between chapters and levels at all.
This is like the method used by many plots for 3A masterpieces.
The traditional way is to read the story when the scene changes, but these plots are moving towards 3a. In order to make the player's experience more coherent, some special processing will be done during the transition, such as tunnel collapse, the protagonist crawling in a narrow cave, etc.
, at this stage, if the content of subsequent scenes is read at the same time, the reading screen will never appear.
"Mission and Choice" has obviously also done this. A plot movie is played between the two levels. While the players are watching the movie, the loading of the next level has been completed.
Through the clever arrangement of the plot, the connection between the movie part and the game part is perfect, without giving players any abrupt or unnatural feeling.
Although he has not yet come into contact with the real combat part, the game experience at the beginning has already made Qiao Liang feel that this new "Mission and Choice" is definitely completely different from all previous RTS games!