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Chapter 983 More immersive than all RTS games!

In the plot video, Captain Qin Yi followed the guidance of AEEIS, became familiar with the use of the console, and began basic operation training.

In the game, Qiao Liang also followed the guidance of AEEIS, became familiar with the game's operating mode, and conducted basic level battles.

Originally, Qiao Liang was worried when he knew this was an RTS game, fearing that he would not be able to play it well due to his handicap, but he did not expect that the operation of this game was much simpler than he imagined!

Qiao Liang has also played some traditional RTS games, such as "Star Sea" and "Fantasy Battle", but his level is not high, and playing against others is purely a waste of time.

Because traditional RTS games have too high requirements for players, they require multi-line combat, extremely high APM, and a good grasp of various tactical details.

When you encounter an opponent who is stronger than yourself, you will be abused one-sidedly.

Qiao Liang was not a genius player to begin with, he was just a little smarter than the average person and had more perseverance and perseverance.

Otherwise, he wouldn't have suffered for so long when he played "Return to the Shore".

However, "Mission and Choice" is different from other RTS games. There is no need to issue precise instructions to each unit. It is enough to issue instructions to an entire army.

In the teaching process, AEEIS will continue to strengthen this concept.

To put it simply, in "Star Ocean" and "Fantasy Battle", players often need a high degree of micro-management. For example, one of the most basic operations is to "draw soldiers". The soldiers with remaining health in a formation must be pulled away. This

Operations can avoid your own losses, deny experience to the enemy, pull the enemy team's formation, etc.

How well you draw troops will directly determine the player's teamfighting ability. The gap between masters and rookies will also be infinitely widened because of this operation.

Because resources and units are so important in this traditional RTS game, careful calculation is required. Many times, the hero takes five or six soldiers to fight the opponent. The impact of the death of a soldier is very huge.

In this constant collision of details, the resource gap between the two sides gradually widens, and the stronger side gradually determines the victory.

This approach is a classic RTS game approach, and of course it cannot be wrong. However, one problem with it is that the game threshold is too high. For those players who cannot perform these operations, the fun of the game will be greatly reduced.

"Mission and Choice" simplifies these operations directly in the game mechanism. Even if they cannot be done, it will not affect the experience of the game content at all.

After giving up these subtle operations and careful calculation of resources, "Mission and Decision" gained a lower difficulty to get started and a more grand scene.

The map of "Mission and Choice" is extremely vast, and the degree of freedom of perspective is very high. After making some simple operations, players have a lot of time to think about the next move, watch the fierce battles on the battlefield, and view each team

Feedback from the troops.

The movie-level plot images, the big scenes in the game, and the extremely low difficulty of getting started all gave Qiao Liang a very good first impression of this game.



It was also the first time he came into contact with the entire control system, and he also started training from the simplest battle. Qiao Liang felt very involved.

He thought about it carefully and felt that this might be because the whole plot arrangement was more clever.

In the plots of most RTS games, multiple protagonists often drive the plot together.

For example, in "Fantasy Battle", different races have different heroes, and each hero will have an independent plot.

Throughout the plot of the game, players need to constantly change their positions. One minute they may be controlling hero A against hero B, and the next minute the situation is completely reversed.

Of course, this does not mean that this traditional approach is bad. Most successful games have their own set of gameplay methods, which have advantages and disadvantages.

The advantage of this approach is that the game can accommodate a very grand and diverse world view background, and it can also highlight the epic feel of the entire story.

But the problem is that players basically play the game from a God's perspective without any sense of immersion. Most of the time, the emotional experience is quite separated from the emotional experience of the protagonist in the plot.

The plot of "Mission and Choice" adopts another approach.

The entire plot focuses on Captain Qin Yi, and AEEIS does not take the spotlight at all. It just uses a lackluster, emotionless electronic sound to constantly prompt Qin Yi to perform various operations.

In this way, players will naturally insert themselves into the role of Qin Yi.

In addition, AEEIS will directly talk to the player during the game, which further strengthens this sense of immersion.

As the plot progresses, the players' emotions also change with Qin Yi's emotions, which is even more empathetic than the movie.

One obvious place is the change in player emotions when adding "realistic elements".

Before adding "simulation elements", players, like Qin Yi, commanded soldiers who were 100% obedient to orders and fought wherever directed, and the entire battle process went very smoothly.

After players make some simple instructions, the AEEIS artificial intelligence will refine these instructions, so the human army seems unstoppable, and the players' mentality will naturally expand unknowingly, just like Qin Yi.

But after adding "realistic elements", the soldiers suddenly had their own thoughts, and often disobeyed orders and made some very angry behaviors.

Even before there are many battle losses, the morale of the entire army has collapsed, and they are fleeing in all directions, which can make the players angry to death, and the previous feeling of pride and complacency is gone.

At this time, AEEIS will guide the player's operations and provide some data analysis. After the player tries it and finds that the effect is good, he will naturally make the same choice as Qin Yi.

After the player makes a choice and completes this part of the game content, Qin Yi will make the same choice in the plot image, further enhancing the player's sense of immersion.

In terms of experience, it is slightly different from traditional RTS games.

Most traditional RTS games give the target first and then let the player take action.

Many times when players direct a campaign, they do not do what they want to do, but what the mission requires.

But in "Mission and Choice", through clever plot arrangements, most players will make similar choices to Qin Yi. In this way, players will have a stronger sense of substitution, and they will also have a stronger sense of Qin Yi's situation and behavior.

More understandable.



Unknowingly, time passed by minute by minute.

Qiao Liang was completely immersed in the game and couldn't stop at all!

This feeling is somewhat similar to some excellent foreign movie-based games.

The characteristic of this kind of game is that it uses a movie-level plot throughout, with a fast pace and many twists and turns throughout the game.

"Mission and Choice" achieves a degree of relaxation by interweaving movies and games.

Players play the game content for a while, and when they are tired, they enter the story and relax.

The plot serves as a link between the past and the next, raising a new question for the players and creating a sense of expectation. After the players have seen enough of the plot images, they will directly enter the next stage of the game content, and the cycle continues.

In addition, the sense of immersion in the game itself is very strong. In the second half of the game, Qin Yi's anxiety, confusion, and despair can even directly infect the players in front of the computer, making the players also think in such an impatient mood.

Beat the game quickly.

Qiao Liang felt that his emotions were being manipulated by "Mission and Choice" in this way. It was simply an enhanced movie-watching experience!

By the time he reached the middle of the plot, Qiao Liang had already roughly concluded that the plot images of the game were probably completely consistent with the content of the movie!

Although they are exactly the same content, the experiences of games and movies have their own advantages and disadvantages.

The advantage of the game is that players can experience it personally after each plot. The game is an interactive art, and the player's degree of freedom in the game is much higher than in the movie. And if the player makes decisions of his own will in the game

If the decision happens to be consistent with the decision made by the protagonist in the movie, it can exponentially strengthen the player's sense of involvement and identification with the protagonist.

This sense of participation is unmatched by movies.

The advantage of movies is that the experience is better.

Compared with games, the content of movies is more concentrated, and the entire emotional process is compressed. Moreover, the large screen and sound of the cinema, and the viewing effect are definitely more than one level better than the player's computer and headphones.

Therefore, Qiao Liang thought before that he could refund the movie tickets and use the game to pay for the movies, but after that he no longer thought so.

Because after playing the game, he wanted to go to the cinema even more!

With such awesome sets and special effects, and Lu Zhiyao's acting skills being so good, how can I enjoy watching this movie just on a small screen on my computer? A big TV is for free!

For such a good movie, you still have to go to the cinema to watch it.

And movies cannot replace games, because games give players a sense of participation and immersion that movies cannot achieve.

"Mr. Pei is such a thief!"

"You actually made a lot of money out of me this way!"

"But... I hope this kind of chicken thief can come more often in the future!"

Although Qiao Liang's wallet suffered a double blow, he also gained double happiness.

"Strange, the problem of plot separation that I was worried about before doesn't seem to have happened?"

"How?"

More than half of the entire plot has passed, and this is naturally no longer a secret. Qiao Liang understood it after a little thought.

To achieve this, the most critical thing is plot arrangement.

The plot of "Mission and Choice" can be said to be Lu Zhiyao's one-man show, or it can be said to be a rivalry show between Lu Zhiyao and AEEIS, but no matter what, this arrangement coexists risks and opportunities.

The risk is that all the audience's eyes are focused on Lu Zhiyao. If his acting skills are amazing, the audience will feel happy; if his acting skills are too low, then the whole movie will be dragged down by him and fall directly.

Valley bottom.

In addition, the plot of the entire story is actually divided into stages. The connection between each stage is very natural, but the stages are divided very clearly.

Therefore, after such a plot is incorporated into the game, it can not only give players a strong sense of participation and immersion, but also perfectly connect the plot images with the game content.

Therefore, not only will players not feel separated, but they will also feel that the plot of the entire game is very coherent!

"How can you still do such a plot?"

"My game knowledge has been subverted again!"

After understanding this truth, Qiao Liang was simply amazed by this game.

Simply changing a game into a movie, or changing a movie into a game, cannot achieve this effect.

It is necessary to establish a project for games and movies together, and at the same time consider the expression forms of the two different artistic carriers of games and movies, combine their shortcomings and strengths, and then through a deep understanding of the two arts, can they be perfectly combined in one plot.

Combine it!

To achieve this, the most important thing is actually not ability, but courage.

Qiao Liang believes that there are many people who can write this kind of script that is suitable for both games and movies, but bosses who dare to use the same script to make games and movies at the same time and invest huge sums of money in both are probably rare in this world!

The plot continues to advance.

The plot of the game is exactly the same as that of the movie, but because the player has a stronger sense of immersion and the duration is longer, the feeling is stronger.

In the final stage of the plot, Qin Yi gave a speech to inspire the morale of all mankind. In the final battle, Qiao Liang suddenly discovered that the soldiers who had previously disobeyed orders suddenly changed. Many of them were willing to sacrifice their lives in order to defeat the Zerg. "

The communication "Humanity Lives Forever" jumped quickly on the screen...

For some reason, Qiao Liang suddenly felt that his eyes were moist.

Although he knew very well that this was just a game and the soldiers in it were just fake programs, he somehow felt as if these soldiers really came to life at this moment.

Watching them rush towards the swarm of insects and sacrifice themselves, Qiao Liang instantly understood Qin Yi's complicated feelings at this time. Combined with Lu Zhiyao's wonderful performance, Qiao Liang's heart could be said to be full of mixed emotions.

And after seeing Qin Yi being betrayed in the end, becoming the new master of the insect swarm, opening his eyes and flying into the starry sky, Qiao Liang was deeply shocked. Until the screen turned black and the credits appeared, he still

I didn't come back to my senses for a long time.

The entire game process is not very long, because the movie itself has a capacity of only more than two hours, and the game levels are interspersed between the plots, extending the entire plot time to about six hours.

Of course, this is the duration of the most basic game difficulty. After players clear the level, they can experience higher difficulties, and the game time will increase accordingly.

By now it was getting brighter outside and it was morning.

Although Qiao Liang was a little sleepy, he was more excited and excited!

Before finishing the story, entering the game will automatically continue the previous story. Only after the story mode ends, the title screen and various new game modes will appear.

There are quite a lot of these game modes, but Qiao Liang is not in the mood to study these gameplays now. He only has one idea, which is to blow up this game right now!

Of course, Qiao Liang's old arms and legs were a little overwhelmed, so the top priority was to have breakfast and then catch up on her sleep.


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