Late at night, Qiao Liang was sitting in front of the computer, looking at the credits of "Fantasy Battle Remake" displayed on the computer screen, and suddenly wanted to have a cigarette.
Of course, he doesn't smoke, but he just thinks that lighting a cigarette and thinking about life in the smoke is more in line with his current mood.
After playing through all the plot modes of "Fantasy Battle Remastered" and watching all the CG scenes, Qiao Liang's mind is now blank, leaving only countless question marks.
"Is it possible that the way I opened this game is wrong?"
"Is this really "Fantasy Battle Remastered"? Isn't it really made by some small roadside workshop that sells dog meat over sheep's heads?"
"The DEMOs made by players themselves are better than this!"
Qiao Liang felt deeply confused.
It shouldn’t be at this level!
It’s so bad that it’s beyond comprehension!
After holding his nose and playing the game from beginning to end, Qiao Liang found at least three or four points that he couldn't accept at all.
First of all, the finished product is seriously inconsistent with the previous publicity.
Although the manufacturer has not promised before, it has hinted many times that all battle cutscenes will be redone, including the art resources in the game, and the real-time calculation cutscenes will also be redone.
It was even said that there will be some fine-tuning in the plot to adapt to the changes in the worldview of "Fantasy World" over the years.
However, after the finished product was released, none of these promised changes were completed!
Most of the cutscenes in the game have not been remade, but some resolutions have been increased and some light and shadow effects have been added. Although they look much better than the old cutscenes, they still look different compared to current games.
Picture representation of each era.
Only the two most classic and popular cutscenes were truly remade, but what Qiao Liang couldn't accept was that the ending cutscene that he had longed for and longed for was also poorly done!
When he first saw this cutscene, Qiao Liang's first impression was pretty good.
After all, after watching the previous mushy cutscenes, Qiao Liang's eyes had become very tolerant of images. He found that the last animation was obviously different from the original version, and the various details had also been improved a lot.
This cutscene looks like it was made using real-time calculations. Although the movements are smooth and the storyboarding is good, the details are obviously far behind.
Qiao Liang originally thought that using real-time calculation to do such an important CG was a bit perfunctory, but the work was pretty good and he could barely accept it. But halfway through, he realized something was wrong. This was not real-time calculation at all, but a serious CG.
ah!
This is very frustrating!
If real-time calculations were used to produce such an effect, it could be said that the manufacturer had the ability but no attitude. But now that a serious CG has produced the effects of real-time calculations, doesn't this mean that the manufacturer has neither the ability nor the attitude?
It would be fine if it were from other manufacturers, but one of the key reasons why the series of games "Fantasy War" and "Star Ocean" are so famous is that their CGs are very beautifully done, and can even be said to be beyond the times.
.
Isn’t it a joke that such a manufacturer has produced such a CG?
Moreover, the optimization of this game is very poor, and there are numerous inexplicable minor problems. Although it is not completely unplayable, it has a fatal blow to the player's gaming mentality.
"Fantasy War Remastered" did not change the game engine as many players expected, but made repairs on the basis of the original engine. Even when playing with today's high-end computers, there are occasional lags, and other issues such as loading
The screen goes black during the campaign map, and inexplicably returns to the level selection interface after loading, etc., all of which are extremely annoying.
What's even more outrageous is that the Chinese subtitles of the game will have a bug with overlapping characters, which completely ruins the player's gaming experience in a very funny way.
All in all, Qiao Liang's expectations were completely disappointed. "Fantasy Battle Remastered" is a piece of shit, complete garbage, with no bright spots at all!
Originally, Qiao Liang was in a very good mood today. He had just finished watching the movie "Mission and Decision". When he came back, he happily opened "Fantasy Battle Remastered Edition" and wanted to continue to feel good. He was like a person who had just finished a big meal but hadn't eaten yet.
A full person wants to eat some more desserts, but what if he accidentally eats a big mouthful of shit!
This nauseating feeling is simply causing severe mental damage and will last for a long time.
Qiao Liang opened the fan group and forum to see other people's reactions.
Previously, Qiao Liang deliberately did not pay attention to the information about "Mission and Choice" and "Fantasy War Remastered Edition", mainly because he was afraid of being spoiled and affecting his first impression of the game.
Now that he has played it all, he doesn't need to worry about spoilers.
Sure enough, the players online were also calling it crazy!
This morning, everyone's discussion was all focused on "Mission and Choice", and all domestic players were happy and excited.
Because this is an unexpected surprise. Although many people had speculated that Tenda would release a "Mission and Decision" game, they never expected it to be so fast and of such high quality!
With the release of "Mission and Choice", many players, like Qiao Liang, are looking forward to the upcoming "Fantasy Battle Remastered". Many RTS game players feel that they will gain double happiness today.
As a result, "Fantasy Battle Remastered" gave them a blow in the head and knocked them unconscious.
Domestic players were scolding each other, and angry players were looking for various entrances to refunds, shouting that they had been deceived.
The complaints made by players are similar to what Qiao Liang saw. They are that the actual quality of the remastered version is far different from the promotional video, and there are numerous small bugs that seriously affect the game experience.
Foreign netizens are even more fierce than domestic netizens.
Some netizens moved the ratings from foreign game websites. Just a few hours after its release, the ratings of "Fantasy War Remastered" have plummeted crazily. The rating has dropped to 2.7 out of 10, and it seems to be continuing to decline!
In the face of doubts from foreign players, the official responded: "Based on the feedback given to us by the player community, everyone hopes that we can maintain the original flavor of the original game without breaking it at all. Therefore, we decided to withdraw and redo the cutscenes and corresponding scenes.
The original plan for the animated action retains the spirit of "Fantasy Battle" and allows players to relive unforgettable moments."
This official response obviously intensified the conflict.
Players were already so angry that they spent money on a AAA game to buy such a piece of garbage, but the official turned the blame on us?
What does "everyone wants to keep the original flavor"? Who is this "everyone" you call?
What the hell is "allowing players to relive unforgettable moments"? If you want to relive it, can't you just play the original version?
The game was made to this point because it was obviously under construction time, the budget was not enough, and there was no sincerity at all, but it found such a fresh and refined reason. Do you really think that the players are mentally retarded?
For players, this is completely a commercial fraud, and of course it is intolerable!
Many players blamed the outsourcing company that was hired by the official, and felt that the game was made like this entirely because of the outsourcing company. However, some players soon discovered that the outsourcing company was only responsible for part of the game model, and this part of the model was already
The best part of the entire game...
Just when Qiao Liang thought it was over, he saw an even more jaw-dropping post.
Some foreign media have noticed that compared to the original version, the end user agreement of the remake of "Fantasy Battle" has been modified. Custom maps created by players using the map editor are owned by the development company. Player-made maps are also the property of the development company. Not only
It includes various art elements in the map, and even the gameplay and all the content of the map!
This news can be said to add fuel to the fire, making players even more angry!
As we all know, the reason why "Fantasy War" has maintained a good vitality is that on the one hand it is doing well in e-sports events, and on the other hand it is because there is a large amount of community-made content, and the various RPG maps made by players can be
It is said to last forever.
But changing this agreement means that players will not be able to retain ownership of the maps they designed. If the map becomes popular, players will not be able to retain their research and development results and will have to hand it over.
In fact, a similar agreement had already existed when "Star Ocean" was released two years ago, but because the map editor of "Star Ocean" did not have many excellent works emerging, this agreement did not cause too much controversy at that time.
So many waves.
And the news about "Fantasy War Remastered" revising its user terms at this juncture is simply feeding ammunition to critics!
On the Internet, many players have gone to various game websites to give "Fantasy Battle Remastered" low scores. There are even many players calling for 10 points to be given to the original lowest-scoring game on the website, so as to raise the current bottom-to-last game.
Go up to ensure that the rating of "Fantasy Battle Remastered" will become the lowest on the site!
In short, "Fantasy War Remastered" was originally a high-profile game before its release, and it was scheduled to be a masterpiece. However, immediately after its release, its reputation plummeted, its ratings plummeted, there was a lot of criticism, and players who had pre-ordered were refunding their money.
, players who have not bought it will naturally not be able to take the initiative to eat this shit.
I never expected that this once masterpiece would be ruined later in life, and its word-of-mouth sales would explode!
After surfing the Internet for a while, Qiao Liang couldn't help but be filled with emotions.
"I didn't expect that "Fantasy Battle Remake" would have such a result?"
"If I had told people ten days ago that Fantasy War Remastered would look like this, they would have thought I was crazy."
"Especially compared with "Mission and Choice", the gap is even bigger!"
"The original national game Shame was remade into a true 3A masterpiece, but the original classic game was remade into a piece of shit..."
"This is so topical! The new video content is here!"
Qiao Liang suddenly realized that although "Fantasy Battle Remake" was bad and fed him a lot of shit, it also provided him with perfect material!
For "Mission and Decision" to become a masterpiece, it is not enough to rely on oneself alone, but also to rely on the support of peers.
Is there anything more exciting than stepping onto the altar of the once masterpiece "Fantasy War"?
Qiao Liang suddenly felt inspired and immediately started writing the copy for the new video!