After John studied the Three Legends Heritage, the remaining golden heritage was no longer favored by his vision. Instead, he could deduce the incomplete or subsequent legendary parts through the system, and then reward them as rewards in the future.
It is used with your subordinates.
The only thing he had worth to himself was one of the incomplete golden inheritances.
This inheritance recorded on an old parchment is called Voodoo Priest or Voodoo Mage. This is a inheritance profession of a voodoo cult organization that was destroyed by Igram, because the cultivation methods and spells are very vicious and
It's strange, so it's always been shelved by the great masters.
However, for John, it has certain research value, because he keenly noticed the power of some tricks in this inheritance.
This is a very rare field, usually controlled by certain evil gods, demon gods, and cunning devils and evil demons.
It is precisely because of the strange and difficult nature of the art world that this kind of power is often rare, and even if it appears, it rarely leaves a living mouth. The power of art is rarely seen in the main world, and most extraordinary people don’t even listen.
Only some knowledgeable mages and scholars will know this name.
Also, because this field is not very consistent with ordinary mages and other spellcasters, and there may even be conflicts, even the legendary mage Igram, who has mastered this inheritance for so many years, can master the strange realm. Of course, it is also possible.
It is related to the fact that people themselves have conflicts with this or do not look down on this field.
John did not ask, because he could feel that the domain mastered by the legendary wizard, Egram, was not the four elements chosen by ordinary warrior professions or simple elemental domain power such as ice, snow, thunder and lightning.
Instead, it belongs to a force field field. As for which force field field it is, John cannot fully distinguish it without personally experiencing it, and of course he does not want to accept it personally.
That's right, in the eyes of spell casters, those simple elemental fields may be powerful in some aspects, but they are all too simple and can be easily targeted and restrained, so legendary mages generally choose more complex fields.
These are often reflected in the legendary magic they master. The mage is not like the warrior legendary professions, who will expand their own domain to suppress the enemy when facing the enemy, but instead form a powerful legendary magic.
The powerful legendary magic is just like John's previous life and his weapons. It is a rather exaggerated description of destroying the world. There is no problem with destroying the city and the country with secret hands.
For example, the most famous legendary spell, Eternal Blazing Sun, can cast a miniature sun with a casting distance of more than 12,000 feet and a maximum impact radius of 150 miles. That's right, it's the sun.
Once this miniature concentrated energy body, the sun will burn and even qin all exposed lives within the ten miles of the core. Especially undead and dark creatures, if they encounter this legendary spell, even if they are both
The legendary Death Knight and the legendary Bone Dragon are directly exposed to this attack, and the body that is harder than the fine steel bone will be evaporated in a few breaths.
Even outside the core area, ordinary animals and plants affected will not be dried in a few minutes.
This legendary spell is not a simple elemental domain, but has further involved the fission domain of energy. Some non-killing legendary spells can achieve miracles that only true gods can do. This is the status of a legendary wizard that is higher than that of a legendary wizard.
The reason for other legendary powerhouses in non-spell casting professions is.
In fact, from the advanced spells above the Seventh Ring and even some intermediate spells, they already have some great power categories that only involve divine power, such as the control of the weather on the Seventh Ring, limited wishing technique, death finger, soul walk, magic Duncan mansion technique,
Teleportation from another world and other spells, as well as the Nine Rings Tsunami Technique, Gate of another world, Wishing Technique, Heavenly Legion, Large Plane Collapse Technique, etc.
This is a spell ability that many legendary masters in physical and magic professions cannot achieve. As long as the mage has enough intelligence and does not choose to specialize in disciplines, these can be mastered through research and study.
This is why the mage, as one of the spellcasters professions, is not the largest number, but it firmly occupies the top position of the spellcasters. There are even two arcane spellcasters civilizations, including the Arcane Empire and the Ancient Magic Empire.
And in history, there were no other extraordinary regimes such as the Druid Empire and the Warlock Empire that unified Europa.
The current sacred empire is largely a warlock empire, because in a strict sense, the two-headed Eagle family, Heisencel family and Westbach family, the largest royal families in the three sacred empires, can all be said to be the warlock family.
The Heisencel family is a little worse. Although they have the bloodline of Silver Moon and Dragon, they are better at swordsmanship. Most of the casting abilities are spell-like magic that are both cultivation and awakening. The two-headed Eagle and Westbach families are
Each generation will have more than ten figures of warlock professions, especially the Dragon Vein Warlock, which is a representative profession of the two families.
With such a powerful inheritance and heritage, the three major families have never produced a legendary wizard in hundreds of years. The highest level has always been the golden wizard. The construction of the wizard tower depends on the training of foreign mages or the funded wizard strong masters.
This shows that the power of the monk is corresponding to the scarcity of the number and the difficulty of practicing.
Because this profession cannot rely solely on blood inheritance, it values IQ and inspiration more, and these two things cannot be controlled by human resources. You can have children, but you cannot guarantee that all high IQ geniuses are born.
Of course, John did not mean to regret it or to be a spellcaster like a mage.
The many magic abilities he mastered from the Xuanmen Taoist sects and even the left-winged sects are not inferior to those of the mages in terms of creativity and development prospects. As a divine life, his thinking flexibility and operation speed are no less than those born with higher intelligence than those born with high intelligence.
The genius came to the wrong place.
Just the two disciplines of talismans and Qimen Dunjia, any one of them is enough for ordinary practitioners to study for a lifetime. Judging from John's experience, the inheritance of Xuanmen is no less than the arcane system of the main world, and in Xuanmen alone
The legendary mountain protection formations that change the world, the Ten Absolute Immortal Formation that destroys the world and destroys the world, etc., are even better than the magic formations in this world.
Only the mysterious lock created by the high elves and the floating city system invented by the arcane can compete with the Xuanmen formation, but the Xuanmen Taoist sect has hundreds of branches, and each of them has some specialty.
The box bottom method is not inferior to the formation of the mysterious lock, but the Elf Mika and the Arcane Empire's floating city are only these two, and there is no semicolon.
The arcane system is better at both the creation and artificial intelligence. The legendary level that has been trembling into the abyss and the demon army trembles.
The powerful golemn army, the floating city comparable to the Immortal Mountain God Mansion, as well as the demigod-level tower spirit and virtual divine character, which are artificial gods that have controlled some laws of the heavenly way in the eyes of Xuanmen monks, are the arcane civilization.
The most important thing is.
John felt that it was not particularly difficult to simulate the legendary golem and the floating city with the diversity and creativity of Xuanmen magic.
Aren’t Taoist guardian gods, Yellow Turban heroes and others just an alternative golem?
The legendary immortal caves are actually alternative floating cities, but the immortal caves usually have to sit in places like the earth vein spirit cave to have sufficient energy operation. If you create some energy sources like arcane nuclear energy,
, it can completely create a floating fairy island or a Yunzhongtian Palace fairy palace similar to a floating city. These actually have precedents in classics.
The most difficult virtual divine character has the Taoist magic talismans and divine talismans in my memory. John also had some ideas and the possibility of imitation was quite high.
Therefore, his Xuanmen inheritance does not require any inheritance from the mage or even the arcane master!