Briefly talk about a few issues that everyone is more concerned about
I have written more than 100,000 words so far. Let me briefly answer some questions raised by readers.
The first is the issue of the protagonist’s character.
Because of the fourth natural disaster article, the protagonist himself should not have too strong a sense of presence. After all, most readers mainly like to see the performance of the players. If the protagonist is particularly powerful at everything and does everything by himself, then the players will definitely have no sense of presence.
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Therefore, in many Fourth Natural Disaster stories, the protagonist is positioned as a pure tool person, and there are also writing styles that do nothing except give out tasks.
If it is completely centered on the protagonist, I have actually already written it when I wrote about the all-round game designer. However, I feel that it is difficult for other supporting characters to have a stage to perform, so this is mainly to give other supporting characters some opportunities to express themselves.
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And speaking from the setting point of view, if the protagonist is invincible, he can just activate the unparalleled push by himself, and there is no need for players to solve puzzles and complete tasks, and the whole story will not be established.
So after comprehensive consideration, I decided to give the protagonist an ordinary person's character. It looks bad just because this is a game where the top players participate. Just like ordinary people who accidentally enter the professional league arena, they will definitely look bad.
Of course, the protagonist will not do nothing at all, and other tasks will be arranged for him.
As for why other sequencers have not thought about packaging it into games, on the one hand, this is because games, especially VR games, appeared very late and are new things that only appeared in a short period of time. On the other hand, other sequencers themselves
I can cope with these challenges, I don’t have the time or bother to train players from scratch, and I don’t think players can play a big role. I have always kept it strictly confidential and don’t want the things of the orderer to be known to others, plus some coincidence factors, such as
Those people just don't like to play games... so no one thought of this before the protagonist. I think it's reasonable in terms of setting.
Secondly, some readers felt that it did not reflect the cool actions of the players in the fourth natural disaster article.
How can I say this, because this book is planned to have several different modes, and it has not yet reached the stage where players collectively make trouble.
The basic modes are: Trial Fantasy (single player, suffering) - Cracking the historical slice (multiplayer cooperation of 3 to 5 people, perfect clearance) - Cleaning up the historical slice (large-scale battles involving thousands of players), focusing on showing
The content is different.
The initial single-player trial is more about showing the basic structure and plot of the entire dungeon. Players mainly solve puzzles. Just like when everyone plays a single-player game, particularly outrageous and outrageous operations cannot be performed because the player's behavior must be guaranteed.
It must be within the constraints of the mechanism, otherwise it would be chaos.
Only when the players participate in large-scale group activities will the emphasis be placed on showing the players performing aggressive operations against enemies, so this aspect is also present, but it has not been shown much in the early stages.
Moreover, I think that cool operations are fun, but they are actually not very controllable. It is very likely that a player's cool operation will cause the entire game setting to collapse, as if the game has been discovered by a player to have a serious evil or bug.
Yes, if the writing is not good, it will seriously overdraw the life span, because it is impossible for the whole book to be manipulated all the time, and a manipulation in the early stage is likely to lead to complete inability to write in the middle and later stages. At most, it can be regarded as an adjustment.
Things cannot become the skeleton of a book.
So Sao operates these things only by choosing the right plot before writing.
Also, regarding the combination of historical themes and the Fourth Natural Disaster, some readers said that one would be serious and the other lighthearted, which would be inconsistent. In this case, my initial consideration was mainly to package the traditional Fourth Natural Disaster in an online game. In fact,
The core is nothing more than killing monsters, upgrading, and expanding, which is relatively boring. It would be more fun if players could play roles and experience historical events.
Then after comprehensive consideration, I decided to use the method of magically changing history. On the one hand, it increases the freedom of the plot. On the other hand, because there are many unsolved mysteries in real history, poor writing can easily cause controversy. So overall, it is
It retains a sense of historical heaviness and highlights some of the characters in it, while at the same time not making it too heavy or depressing to achieve a balance.
This is an attempt, and whether you accept it or not varies from person to person.
Then there is the recent plot. In fact, the general direction has been determined for a long time. My original intention was to rewrite the process of players deciphering the secret. However, because there are many characters and clues, my writing method may not be very good in this aspect.
It's very skillful, and the updates are slow, so you may feel dry or confused when trying to catch up.
Then some of the details I carefully prepared before may not be directly related to the core cool points, causing some interference to the reading experience, and there may be some similar problems.
So I have smoothed things over in the past two days and cut out some unnecessary plots, just to fine-tune them and highlight the core fun and excitement. The general story framework should still not change. This will not affect it either.
Normal updates.
Then considering that this plot is a bit slow, I decided to postpone it for a week, that is, to next Friday. On the one hand, I will update you with more free chapters, and on the other hand, I will smoothen this plot to
It is in a relatively perfect state, and we strive to show you the most interesting parts before it is put on the shelves.
In short, I think the writing method of this book is relatively niche. When I started the book, I didn’t expect it to be a very popular book. I just thought that the few ideas were the most interesting, so I wrote it.
.After all, popular ideas are hard to come by, and some niche themes can be loved by readers as long as they are written well.
Therefore, there may be no reference experience in many places in writing, and I need to explore slowly. I am still trying this, so thank you all for your support and love for this book. I will write more solidly, and there will be more interesting ones later.
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