Liang Dong looked at the game screen on the screen and was really shocked.
For a moment, he even felt that he had been napping for fifty years...
But no one responded to him on the black channel. There seemed to be a fierce battle there, and amidst all the noise, his voice was ignored.
And he didn't have time to wait for a reply.
Because the characters in the game are about to be released.
He controlled the character to go down and land at the designated location.
In this process.
He carefully looked at the character he controlled.
The character modeling is exactly the same as in the promotional video, and if you don’t look carefully at the parachute, you would think it was a real shot.
It's really similar.
And while he was observing, the character landed.
A thud.
The characters are down to earth.
The picture changed again and became the first perspective.
Liang Dong looked at this picture and subconsciously reached out his hand and pressed the W key on the keyboard.
The character in the first perspective immediately held a gun and began to walk forward with a clanging sound.
Liang Dong's eyes widened again.
…
at the same time.
Mou Feng is also playing Breakout.
He saw pressing E to land.
Also confused.
Finally landing on the ground, he looked at the buildings in front of the character, and even his hands trembled slightly.
He opened his mouth, held the mouse with trembling hands and moved it.
The character's perspective begins to rotate.
A special architectural style group appeared in front of him in the desert.
"impossible……"
Mou Feng's other hand, which was also trembling slightly, slowly rested on the keyboard. While muttering to himself, he pressed the WSD keys.
The character starts to move.
Totally playable.
It’s exactly the same as the promotional video!
It hasn't shrunk at all.
Play it in person and the experience will be even more shocking.
When Mou Feng saw this scene, he opened his mouth and froze, motionless.
In the upper left corner of the game screen, the word "teaching" slowly appeared.
[Please use WASD to move, SHIFT to run, and Ctrl to crouch.]
A prompt appears.
Mou Feng came to his senses and followed the instructions stupidly.
【Finish!】
[While running, you can hold down the crouch key Ctrl at the same time and rely on inertia to slide forward to deal with emergencies, but please note that sliding and shoveling will cause the speed to stagnate for a few seconds. ]
Mou Feng looked at this prompt, stupidly controlled the character to sprint forward for a certain distance, and then pressed the crouch button.
The character's perspective instantly becomes lower and slides forward.
But after skating, it took longer for the character to stand up, and at the same time, the speed also slowed down a little for a few seconds.
but.
Mou Feng doesn't care about this game mechanism at all.
The only thing he sees now.
It's smooth!
the whole process.
There is no feeling of stagnation at all.
Run, slide, get up.
Done in one go!
[Left mouse button to shoot, right button to aim, numeric keys or scroll wheel to switch weapons. You can also use the G key to throw projectiles. 】
The prompt appears again.
At the same time, a crosshair appeared in the middle of the character's perspective.
The gun in the character's arms is finally no longer a decoration.
Mou Feng looked at the prompt above, pressed the left mouse button, and the character immediately raised his gun.
Ta-ta-ta--
Along with the shaking of the firearm, several black craters appeared on the wall of the building not far away.
Mou Feng pressed the right button of the mouse again.
The character immediately takes aim with his gun.
And as the character takes aim.
The tail part of the gun is fully displayed, with a metallic luster and a faint reflection, just like a real firearm.
Hold down the right button and aim to fire.
The sparks spurting from the muzzle and the shaking of the gun body were clearly visible.
[Congratulations, you have completed the tutorial level, please enjoy the game!]
The last prompt appears.
Then, the screen went black.
The official start interface of the game pops up, with the initial character - the security guard standing in the center of the screen, holding a gun.
The lower left corner of the screen is where you start the game, and right above there are three entrances, namely characters, weapons and shopping malls.
besides.
It's gone.
But Mou Feng no longer had the heart to look.
He let go of the mouse, leaned on the back of the chair, slowly shifted his center of gravity, and slumped down in the chair.
After passing the teaching level just now, he has confirmed it.
The other party, come serious.
It really looks exactly like the promotional video...
Now comes the problem.
What other companies have you founded?
Can you really make a game like this yourself?
Where did this fairy studio come from...
Mou Feng fell into deep self-doubt.
…
Mou Feng fell into self-doubt and was not interested.
But some people are different.
For example...Tang Xuan.
He completed the tutorial level with a confused look on his face, and then jumped to the start screen of the game before he realized what he was doing.
"Fuck!"
He cursed and then immediately clicked on the character interface at the top of the screen.
There are currently two characters in the game, namely the initial security personnel and a character called a mercenary.
Tang Xuan clicked on the character's avatar, and the character's model immediately popped up on the right side of the screen.
What shocked Tang Xuan was...
When characters appear, they actually perform actions! For example, if you look left and right, the clothes on your body also have light and shadow effects!
And the weapons are even more outrageous.
Six major categories.
There are four types of firearms in each category. Each firearm can be viewed by clicking the left mouse button and sliding the scroll wheel to zoom in and watch carefully.
The muzzle, barrel, and even the trigger can be clearly seen.
When you click the left button of the mouse to watch, as the gun moves, the light and shadow will change in real time, and the position of the reflection will also change in real time.
The most important thing is that there are still slight signs of use and wear on the firearm...
This picture, this light and shadow, this fineness, this detail...
Simply outrageous!
Tang Xuan was stunned, and the hand holding the mouse began to tremble.
He originally thought that even if the graphics of "Breakout" were not reduced, they would at least be cut.
But I didn't expect it.
Not only was it not cut.
It's even more detailed than what's shown in the promotional video.
"Have you seen it? It's actually real!? There was also a series of performances in the game! Our domestic games can also produce such scenes! This is incredible!"
At this time.
A colleague next to him who was also paying attention to the game "Breakout" grabbed his shoulders and shook him hard.
"I saw it."
Tang Xuan turned around and was equally excited. His face turned red and he said: "Such a picture is simply epoch-making! I want to apply to the editor! I want the front page! I want to write a column for this game! I also want to go to Linmu
Visit the studio, I am now very interested in the person in charge of Lin Mu Studio, I really want to know how she does it!"
Tang Xuan talked excitedly to his colleagues about what he wanted to do across the computer host with the fan spinning wildly.
The warm air blown by the whining fan of the computer host blew the notebook beside Tang Xuan and turned the pages.
‘Does it really have this kind of picture and expressiveness?’
It turned out that Tang Xuan hesitated for a long time, and the words he wrote in his notebook were still there, which was in sharp contrast to the excited two people now.
And they haven't even started playing the game yet...
Not to mention the players who enter the game now and start playing...