typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

167,Pass

“Although the mall page is said to be in no rush, the original version must be retained to give players a first impression. Otherwise, when players are familiar with the platform, and then we revise it, many players will feel uncomfortable and resistant, and

They think we are going to steal money."

Lin Yao stood behind Zhong Xiu, looked at his computer screen, and said softly: "In this case, why not make it clear from the beginning that there is such a thing as a mall, and then if there are no games for sale on our platform in the early stage, we will not release it for the time being, and put "Breakout"

Put the props in the "Fantasy OL" mall in the mall, so that players can buy them directly in the game or on the platform to show off their horses."

After this period of hard work.

Linmu Studio’s game platform has a model.

But there was a disagreement on Zhong Xiu's side about whether to add the mall page in the early stage, because there were no other games on the platform at the beginning.

Then Lin Yao came over to make a decision.

The mall still requires it.

Let the players take the lead first.

"Is it possible to put the light of favor on it?" Zhong Xiu thought about it and made a suggestion.

"It was originally going to be put there. Below the classification and search bar, we can put a big banner specifically to promote the Greenlight program."

Lin Yao pointed to the blank space below the search bar on the platform: "This will not only allow these independent games to fill the page, but also allow our players to see it at first glance."

"Understood."

Zhong Xiu opened a notepad and wrote down the request.

"How's the game going?"

Lin Yao turned her attention to the game.

"The map has been made. We put in the character models and gun models for the breakout in the early stage. Now it's ready to run, but it's relatively rudimentary."

While explaining, Zhong Xiu opened a game project that had no name yet and only had a code name, and showed it to Lin Yao.

It's really crude.

In the beginning, there were no sound effects for the spaceship. The production team had to add it themselves. I don’t know who was there and kept playing it...

Lin Yao is angry and funny.

However, there are sound effects for characters landing, because during the initial public beta of Breakout, Zhong Xiu made a teaching level that required parachute jumping, so it was also used.

And after landing.

Because I have the foundation of "Breakout".

Overall, it's pretty decent.

Although some map details still need to be adjusted.

But picking up a gun, shooting, and giving feedback are all no problem, and the concept of a safe zone is already there.

Lin Yao read it and nodded with satisfaction: "Very good."

Zhong Xiu smiled: "The next step is to adjust the test map, fill in materials, and add other items that are not available in Breakout such as the legendary system and the resurrection table. Overall, the progress is good."

"come on."

Lin Yao said "Come on, come on," and then asked curiously: "By the way, who was worthy of that Luo Luo Luo just now..."

"Zhu Nian Qiao."

Zhong Xiuhao said with a smile: "You should have heard the sound just now. I asked her to add a cadence of sound effects, but she didn't agree and stuck out her tongue at me, so I recorded her slight voice. You

Don't tell her..."

"Fine."

Lin Yao satisfied her curiosity and smiled.

"There's something else."

Zhong Xiu thought for a while and asked: "I see that your game plan this time does not include unboxing or other revenue points. Is this game planned to be a buyout system?"

"Actually, I'm still thinking about it."

Lin Yao sighed and replied: "I wanted to try out the pass on the new game, but after thinking about it carefully, we have spent so much effort, and I feel like we can try to see if the domestic single-player buyout system can be implemented.

, I’m really interested in how many copies of our game we can sell if we buy it out.”

In the current market environment, free games are definitely more attractive.

Adding in-app purchases to free games is also a trend, making it more profitable.

"Breakout" and "Fantasy Online" have proven this.

As for the pass, players who pay money can get benefits, and players who don’t pay money can also get benefits. It can also contribute the number of people online and the length of time to the game. In addition, the battle royale type game is the first of its kind, and the final power will definitely not be small.

But Linmu Studio wants to move forward and go further.

You should also try the buyout system.

Because the market must be cultivated before it can be formed.

"Pass?" Zhong Xiu was slightly puzzled.

He had never heard of this concept.

"Um...wait."

Lin Yao frowned slightly and suddenly thought of another alternative chicken-eating online game that appeared after the hot period of the battle royale genre.

That game... seems to have done both, right?

The game itself needs to be purchased, and there is also a mall in the game.

So, can you try it yourself and do it together?

"You go about your business first, I have some things to think about."

Lin Yao waved her hand to Zhong Xiu, then trotted back to her seat, opened the screen, and created a document.

Then the three words "Pass" were coded out.

The origin of the so-called pass should be V Club’s little green book. To put it bluntly, its essence is to exchange a small amount of money for excessive rewards, but the price is that players must spend time to complete game pass tasks.

The purpose is to increase revenue and increase players' gaming time.

This is fundamentally different from unboxing. Whether it is selling games, DLC, or unboxing, these are all instant gratifications.

The pass is delayed gratification. Players who purchase the pass need to complete tasks to upgrade the pass level in order to obtain rewards corresponding to the level. Players who invest time in the game can receive valuable prop rewards.

This is a system that had a good reputation at first, but as more and more online games were added, it gradually became infamous.

Because after many manufacturers added passes, in order to allow players to spend money to buy passes, they took great pains to stuff more rare props into the advanced paid version of the pass, and the levels were also higher and higher.

Players either spend a lot of money to directly upgrade the level, or they spend a lot of time to upgrade, and then buy a pass after seeing the level and feel it is worth it.

But it's undeniable.

Compared with other krypton gold gift packages, the pass is not a big deal, especially in the battle royale game type, because the props in the pass do not affect attributes, they are just some better-looking skins and decorations. If you don’t have them, you can’t play.

Unlike turn-based online games, different costumes will also affect your teammates' judgment of your combat effectiveness...

to be honest.

No matter how fancy the battle royale rules are, it is still a shooting game at the end of the day.

It feels like I can really try the water.

The game itself is sold on a buyout basis.

The pass and box opening systems are added at the same time.

But the level should not be too high, and ordinary players should also get better benefits...

However, if you do this, you will have to do a lot of skin, let’s not talk about modeling for now.

The original painting alone requires a lot of thought.

"Firearms, characters, add a firearm pendant?...Character actions? No, if you add more actions, the engine team will be really busy."

Lin Yao muttered to herself, then let go of the mouse and pulled out the paper on the side.

I plan to draw some skins for guns and characters first, then see if they are enough, and finally consider whether to make a pass.



Lin Yao spent most of the day drawing a lot of character skins, gun skins, and some character costumes. Because she had the idea of ​​releasing the pass for the first time, she spent a lot of effort to draw the costumes and skins.

They are all very cool and good-looking.

But I always feel like something is missing.

Too monotonous.

As a reward for the pass, Lin Yao divided them into high-level and low-level, but she still felt that there was something wrong.

I always feel like I could add something more.

But after thinking about it for a while, she ran out of ideas and had to give up first.

"Lin Yao."

Mu Wanqing held the information, came behind Lin Yao, and called her.

"Miss Mu... you came just in time, how do you think? Are you handsome?"

Lin Yao turned her head and saw Mu Wanqing, smiling and holding up the original painting she drew.

It was a firearm, the most famous AK in "Breakout", but after Lin Yao's magic modification, the originally rustic-looking AK turned into a gun with ferocious lines and a sense of wildness.

Not exaggerated, handsome!

If Zhong Xiu were here, he would probably give such an evaluation.

But unfortunately, the person in front of Lin Yao now is Mu Wanqing.

Although she also thought the firearms drawn by Lin Yao were very handsome, her feelings were limited to that.

After all, she is a girl.

Rather than firearms, she was more interested in the girl holding up the original painting to claim credit...

"Look at the original painting and see what I do."

Lin Yao noticed Mu Wanqing's eyes turned towards her.

"very nice."

Mu Wanqing smiled gently and gave her evaluation.

"You're talking about a gun, right?" Lin Yao tilted her head and asked.

Mu Wanqing did not speak, but handed her the information in her arms, and then said: "The game developers you asked me to contact have all responded. They are all interested in participating in the Greenlight project and said they will produce it as soon as possible.

Publish promotional materials.”

Lin Yao took the information and looked through it: "Then let's wait until the game platform and the game are ready. I hope the players can vote enthusiastically by then."

"You will have a hard time then."

Mu Wanqing walked around behind Lin Yao, thought for a while, untied her high ponytail, and then helped her comb her long and silky hair, saying: "After all, Linmu Studio provides support, but in the end the game has to be

You give me ideas."

"It's not hard work, but it's actually quite good. I have some ideas, and games that Linmu Studio can't make can be realized in the hands of other producers, and it can also promote the development of the domestic game industry."

Lin Yao lowered her head slightly and didn't pay much attention to Mu Wanqing fiddling with her hair.

"Um."

Mu Wanqing responded, then thought about it and divided Lin Yao's long, smooth hair into two parts.

Lin Yao ignored it and looked through the information to give herself a general impression of all the games in the Greenlight project.

until.

"Okay." Mu Wanqing's voice sounded.

"What's better?" Lin Yao turned around, a little curious.

"..."

Lin Yao looked at the girl in front of her who had her silky black hair split into two, tied into twin ponytails, and the silky ponytails hung down on her shoulders.

Looking at this girl who had changed her hairstyle and felt that her temperament was softer and cuter, she smiled softly: "Lin Yao, you are really good-looking. This time I am not talking about guns."

"..."

Lin Yao looked down and then glared at her gently.


This chapter has been completed!
Previous Bookshelf directory Bookmark Next